Aug 10, 2020
DD member Furwerk Studios posted in our forum about how annoying it was that movies try and do an 80s retro thing often get things totally wrong and end up looking dumb because of it: Not just superficial looks-wise but stylistically too in terms of the kinds of shots they do, lighting and story structure. I thought that'd make an interesting topic for a cast! Why do people often mess up retro stuff? We're not talking about historical accuracy here, that's slightly different, what we're talking about is setting something in an era and getting the “feel” of that era right. It pays off hugely when it works, but when it doesn't it comes off as superficial, disappointing and ignorant.
Topics and Show Notes
This happened a LOT recently with stuff set in the 80s because 80s fashions came back and people thought it'd be fun to capitalize on the nostalgia. Some do it right and some do it wrong. The important thing to remember when going for a retro feel is NOT to treat an entire decade as a “thing”. Decades are made up of many different fashions across many different countries! During the 1980s for example the styles at the start of the decade were much more like the late 70s and at the end they were similar to the early 90s, and in places further away from the fashion capitals older fashions lasted for longer. The 1980s weren't a decade of pink hoodies with loud patterns, shoulder-pads, big hair, denim jackets, and “momjeans”, it was a lot more varied than that and not all those things were done at the same time. Jeans are a good example: They changed shape a LOT during the 1980s, from flares at the start, straight legs, boot-legs, skinny jeans, stonewash jeans, tapered jeans with slim waists baggy legs and slim ankles, and baggy 501s. All of those cropped up at different times in the decade.
Aside from compressing entire decades just down to one “look” the other issue people run into is projecting modern styles onto the past: Mullet hairstyles in the 1980s are nothing like what they are now for example: you didn't typically shave the sides of your head or have a crewcut with long hair at the back for a mullet. Mullets existed previously, even in the 1970s, but only started to become an 80s thing in the mid 80s. Hair would be slightly longer at the back. if you wanted to highlight that you'd use gel or hairspray or something to slick down the sides of your hair to make them flat. Towards the end of the 80s mullets grew longer at the back and shorter at the front, but shaving the sides wasn't popular. Tattoos, baldness, body piercings, and facial hair were not as common in the decade either, all of them had heavy symbolism and said something about the person who had them, while today they're mainly just aesthetic choices of the individual. Tattoos meant a person was tough or had a rough life or profession. Beards were hyper masculine. Baldness meant you were tough or had an alternative lifestyle. Multiple piercings was much the same.
That said, you don't always have to go for authenticity, as long as you understand what you're doing and know how to have fun with it. Kung Fury is a good example of this. It sardonically uses an 80s retro feel while winking at the audience with its tongue in planted in its cheek. Napoleon Dynamite has a weird indeterminate 1980s feel to it while NOT actually being set in the 1980s.
Do you know any examples of retro done wrong?
This week Gunwallace has given us the theme to Gumshoe - Groove on into this black and white world of cool. Lazy coiling blue smoke floats out and leads the way down to this underground world of jazz and sophisticated glitz. Let the bass walk you through, take a twirl with the glittering piano keys, high-five those highhats, and take your place at the bar in the coffee lounge. Make your’s black, no sugar. You’re staying up all night for this one!
Topics and shownotes
Forum thread about bad retro attempts - https://www.theduckwebcomics.com/forum/topic/178445/
Fave retro comic on DD, Satan Ninja 19X https://www.theduckwebcomics.com/Satan_Ninja_198X/
Hel's Ferrywomen - https://www.theduckwebcomics.com/news/2020/aug/04/featured-comic-hels-ferrywomen/
Gumshoe - https://www.theduckwebcomics.com/Gumshoe/, by Pencilz, rated T.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Banes - https://www.theduckwebcomics.com/user/Banes/
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Jul 6, 2020
Today we chat with BoundBun, Damehelsing, and Bluecuts34. Who are they? Well they're 3 Drunk-Duckers and they manage our Discord server! Yes, we do have a Discord! You can visit it and chat with them in person! - or become a patron and see them on video ;)
Jan 5, 2020
Happy 2020 all you lovely people who listen to us! What we're talking about today are tropes in fiction that bother us because they don't exist in reality: they ONLY exist in fiction pretty much. In the cover pic we have an image from The Witcher: he has two big longswords on his back. In fantasy people always carry longswords on their backs. This is a trope that only exists in fiction because you can't draw a sword longer than about 60cm from your back. So people just didn't carry swords like this. Even if it was only to transport them (although ta transport only option makes a sort of sense). This was only even rarely done with Asian swords. We'd LOVE to hear about more of these that other people have noticed!
Jul 29, 2019
Today we cover the interesting trope of the “old warrior”. This was based upon a newspost Banes came up with last week. He was thinking of Captain Picard in the latest Star Trek series and he also brought up Luke Skywalker from the latest Star Wars movie. The “Old Warrior” makes a really cool protagonist, in this Quackcast we try and discover why that is…
Feb 25, 2019
This Quackcast expands on my newspost from Friday about forgotten abilities causing plot holes, but now bunny Banes and Lady Tantz wade in to lend their genius to my silly ideas and we chat about what the real issues are: bad writing and laziness! This is when a character gains the ability to walk through walls or become bullet proof or go back in time and then forgets it for the rest of the story or in the sequel When basically 80% of the problems they encounter could be solved by it… And you're mentally screaming at them “Use your damn power that you got 20 pages ago… Remember that thing that would help you avoid all this trouble!?” Using easy solutions to get out of problems causes plot-holes! And your audience will hate you for it.
Aug 7, 2018
In this Quackcast Tantz and I chat about the differences between working with historical settings and the different approaches we take. Tantz's comics (Without Moonlight and Brave Resistance), are both set in a real period of history: Nazi occupied Greece during WW2. Pinky TA is set in the 1920s in an alternative version of history, with Pinky coming from the fictional “Crimean Empire”. Tantz has to keep times, places, and details close to real history while with Pinky TA I can pick and choose the things from history I like the best and create my own idealised pastiche. The advantage of Tantz's approach is that everything is there, nothing has to be invented, just researched and reproduced, whereas my approach involves a lot of creation which slows things down and makes it harder. On the upside Pinky TA is much more flexible, I can easily fit whatever I want into the story, whereas Tantz's comics are bound by the rules of the history she's presenting.
Aug 28, 2017
This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow. Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!
May 29, 2017
In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling… Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading. A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines. The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework? The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.