Episode 451 - Fans who criticise are are good fans

Nov 4, 2019

“Toxic fans” is a bit of a catch cry now and that has seemed to turn into the idea that any fan who is critical of something or doesn't like it isn't a “true fan”, fans must should love everything. I find this a dangerously silly notion and one clearly driven by business interests with only a limited relationship to reality. It's quite similar to the idea that you're “either for us or against us”, the twisted idea of “patriotism” that says you must agree with and love everything your country and your leader does no matter what or you're a traitor.

Topics and Show Notes

The truth is that trolls have always been a minority force. They exist and they are nasty, often sexist, racist pigs, but they're certainly not fans and don't characterise real critical voices. Using the existence of trolls to justify shutting down criticism is silly. In reference to this Tantz and Banes bring up big budget mass media productions like Star Wars, Game of Thrones and Ghost Busters, but I was thinking along more general lines: Good fans are people that love something but also care enough about it to think about storylines, characters and deeper aspects of that thing (it doesn't matter what it is), to have constructive opinions or to be upset when they see their characters misused etc.

People who are not fans and who really shouldn't get involved in the discussion are the “it's not for you” or “it's just a movie” crowd. Everyone knows it's not real life, and a creative product is “for” anyone that cares enough about it to consume it and form an opinion.

As Vickie Boutwell said “the opposite of love isn't hate, it's apathy”.

Fans who care are the best fans: it's these people who become creators in their own right while others simply consume. The greatest minds in pop-culture all started out as critical, thinking, fans. Name any successful, big series in any format (TV, movies, books, comics, games), and you're likely to uncover a fan that cared enough to let their opinions of their fandom show and then get in and have a go for themselves. By encouraging criticism and involvement we encourage creativity, by shutting that down all we get are consumers -which gives you a clue where that pressure is mainly coming from. ;)

This week Gunwallace has given us the theme to Ripping off King Arthur: We’re all preparing for the big event here with this theme. It’s a weird mixture of a Rocky theme, fantasy epic, and 8 bit video game music… as if were were about to see a pixelated, medieval fantasy themed version of Mortal Kombat! The fight showdown to end all fight showdowns!

Topics and shownotes

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Game of Thrones writer gossip - https://www.youtube.com/watch?v=o-rCuVtj7GA

Featured comic:
The jacket Comic - https://www.theduckwebcomics.com/news/2019/oct/29/featured-comic-the-jacket-comic/

Featured music:
Ripping off King Arthur - https://www.theduckwebcomics.com/Ripping_Off_King_Arthur/, by Arspitzer, rated M.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/Banes/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/

Episode 430 - Good beginnings!

Jun 10, 2019

3 likes, 0 comments

At the beginning of a story how do you grab and KEEP your readers? This comes from the Friday newspost by Emma Clare. Her advice was pretty brilliant. From my own perspective it's generally characters that grab me first before anything else. Great art and a fantastic cover can hook your eyes, but without a great story or interesting characters there's zero to keep you there.

Episode 397 - Horror Comics

Oct 22, 2018

2 likes, 0 comments

Fear: What are we afraid of? Why do we like or do not like media that may reflect these fears or lead us to new ones? How do such comics inspire fear or similar reactions within us. DO we like horror because we like fear to an extent? This Quackcast is about horror comics, how they work and why we like them. We chat about many of the horror comics on DD.

Episode 375 - Categories, genres and rants

May 21, 2018

3 likes, 5 comments

In this Quackcast we chat about the categorisation of work by specific genres and how it makes it easier to promote your work to people, while for fans it makes it easier to find what you're into, but it can also be a bad thing when people categorise too specifically and narrow their audience to nothing or just pointlessly confuse the crap out of people. I came to this topic because I saw a post on Facebook which was very badly explaining “Steampunk” and “Dieselpunk” while introducing the two utterly superfluous sub-genre names of “Ray-punk” and Atom-punk“.

Episode 289 - Managing your personal brand

Sep 19, 2016

3 likes, 2 comments

This time we're talking about the weird notion of managing your online brand: what name do you publish your creative works under and how do you go about curating that? It's an idea I had after a great artist friend of mine known as Hyena Hell lost her online presence on Facebook, the main venue for publishing her artistic projects. Both her her private and public creative lives had been merged into the persona that is known as “Hyena Hell” because the act of creation was very personal to her, it was her brand as well as herself. But after a nasty little scum sucking piece of excrement loser arsehole rectum faced coprophagiac reported her name she lost her right to have that as her personal account. Rather than challenge it or compromise she retired her creative persona from Facebook, and it was a shame because we lost a vibrant artistic, thoughtful presence from there. But many of us also have an online brand/persona/nom-de-plume of some sort that our work is collected under and that's the topic of discussion! Gunwallace's theme this week is for Urthe, featuring lashing cymbals and electric guitar that blasts out like a deadly raygun! This is hard rockin’ goodness!

Episode 288 - Evoking too much Emotion

Sep 12, 2016

4 likes, 5 comments

Drunkduck's beloved HippieVan was influenced by last week's Quackcast on Evoking emotion to come up with a newspost about NOT invoking emotion when you don't mean to: keeping things funny, even IF heavy stuff happens to be going on, which can be tricky. I thought that was pretty interesting so we decided to talk about that on THIS week's Quackcast. We've also got some clever community contributions on the original theme of evoking emotion. So it's a pretty full Quackcast all up. We also have Pitface and Tantz Aerine joining us again! Yaaaaay! Gunwallace's theme this week is for The weird adventures of Armless Amy, it's touching and evocative, as if it’s setting up to reveal a horrible mystery to us.

Episode 273 - Promoting Side Characters

May 30, 2016

4 likes, 6 comments

After last week's massive DD meetup (Next one is on the 18th, BE THERE!), we're back to the core group… me and my side characters, hahaha! Banes, Pitface, and Tantz Aerine join me to discuss the topic of promoting from within the ranks. I did a newspost about this last Thursday (linked bellow), the thrust of which was that when you need new main characters it's so much better and more fun to mine them from earlier in your stories rather than introducing them whole and new minted. This doesn't have to be an unplanned thing though- you can do like Banes or Amelius and have it all designed in advance. What they do is lightly introduce main characters AS side characters initially, knowing they'll be promoted to main status later on, either way it works the same- they fit better in the world of the story, the have more “history” and the audience finds them easier to accept, as we discuss in the Quackcast. Still though, when things aren't so planed, it can be so rewarding when creations grow and find their own voices. This week's theme by Gunwallace is for XTIN , it's weirdly Indian and mournful in a beautiful way that is PERFECT for Xitin!

Episode 265 - Drunk Duck updates and the future

Apr 4, 2016

3 likes, 4 comments

For Quackcast 265 I wanted to steer the direction toward the idea of future fixes and features for Drunk Duck! We talked a bit about the 2nd wave of fixes that will be happening now- HippieVan worked to gather people's suggestions for the most important bugs that needed fixing (with our limited funds), and features people want added, and then did a survey to find what people though were the highest priority. It was a lot of work and took a few weeks to come up with the results. Bellow is a summery of what she learned:


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