Episode 339 - Communicate With Clothes

Sep 11, 2017

Tantz Aerine did a great newspost the other day about how the clothing of comic characters can be used to communicate information and emotions just as much as any other element in your comic making arsenal. And that's what we discuss in this Quackcast! Clothing can communicate state of mind, occupation, status, personality, era, class and a host of other things. Have a listen to our Quackcast to learn more! Gunwallace's theme this week was for RUNRUN - a symphony of urgent electronica. This track wants to get you moving in a linear fashion, faster and faster, rhythmic and regular like the pace of a runner. Run into a bright, white high tech future with RUNRUN!



Ozoneocean at 6:22PM, Sept. 13, 2017

Hahaha! No we didn't ^_^ You're the genius behind everything :D

Tantz_Aerine at 2:16PM, Sept. 13, 2017

I can't believe I missed Oz's turkish slippers! Also, you guys said things far better than me :D

Ozoneocean at 2:35AM, Sept. 13, 2017

Good point about characters in fighting games. I often pick my faves SOLELY based on looks alone and learn their fighting moves after: Vega, Guile, Cammy, Chun-li, Felicia, Fulgore... etc

GuyWithChainsaw at 9:44PM, Sept. 12, 2017

Speaking of main character, I think it depends on the story's dynamics. For example many shounen animes have main charadcter simple enough both in design and character so he/she can be surrounded by more complex characters. I guess it all depends on the story and the mediom. Jumpin from comics for a moment, I was thinking about how characters are designed in fighting games. You have to make an interesting cast of distinct from each other characters. Not only that, You how to show what these characters are all about with their desing. Not everyone will be interested in their back story so characters in fighting games will have to be an open book with their looks.

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