Horace Dunk OF THE FUTURE

Allyndn on Aug. 12, 2012

Of all the characters, Dunk was the hardest to update. The main reason was that I built him with a 3D character called Apollo Maximus, rather than a Daz character. When Mel and Max were brought from Gen3 to Gen4 characters, Dunk received a slight simplification, but nothing you probably even noticed. There are a couple of problems with the Apollo model in terms of what I am trying to do. A key one is that he has a very limited amount of gear he can wear. In the comic, Dunk wears tank tops almost exclusively, because I don't have anything else that will fit him. Secondly, all of his expressions and poses have to be done mostly manually because I don't have a decent library of AM poses and expressions. Dunk was designed as a cartoon character; his proportions aren't realistic. As the art shifts a bit towards realism, I realized I had to do something. So, this is an attempt to build a character who still looks like Dunk, but Dunk as a realistic guy instead of a caricature. I'm using Daz's Freak4 as the base model. This is a work in progress. I think he may need darker eyebrows. And if I'm going to put him back in tank tops ever (and I probably will), I need to find a way to move that tattoo from the old skin mesh to the new one.