I actually rather liked Guild Wars for the time I played it. Kinda got bogged down around level... 15-17, I think, up in the Northern Shiverpeaks, though.
As for the troubles of dealing with other players, I'm often found tackling the atmosphere of EVE Online, and that game essentially permits players to abuse each other quite a bit- the only true governor of behaviour being the fact you can return the favor in most cases (the space police CONCORD, who can respond to inter-player violence within certain star systems given the right circumstances, is no guarantee others won't molest you, but it does make them weigh gain vs loss). But at the same time I find it quite refreshing to play games where I don't have to worry about such things. Amazing, though, what the absence of hard-coded game rules does to simulate social interconnection..
Personally I find playing maps with selected teammates makes for better flow of the game. I get annoyed by the other gamers being rude, stealing drops, etc.
But hey, to each their own :)
...Thanks for the 5 Darius!
Well, I see mention of Guild Wars, and that doesn't have a monthly fee, so (nearly) all the hits are free (still have to buy the campaigns/expansions)... Though at the same time some may argue Guild Wars' classification as an MMO, since everything that isn't a town is pure instances, and any instance of the game is pretty much limited to about 8-16 players, depending on whether it's a PvE or PvP area. The towns are more or less glorified lobbies where you start private game rooms seamlessly by leaving them.
As one of my friends has said after I compared it to Diablo, "Yeah, but it's a bland Diablo."
apstorm at 10:04AM, Nov. 18, 2009
I actually rather liked Guild Wars for the time I played it. Kinda got bogged down around level... 15-17, I think, up in the Northern Shiverpeaks, though. As for the troubles of dealing with other players, I'm often found tackling the atmosphere of EVE Online, and that game essentially permits players to abuse each other quite a bit- the only true governor of behaviour being the fact you can return the favor in most cases (the space police CONCORD, who can respond to inter-player violence within certain star systems given the right circumstances, is no guarantee others won't molest you, but it does make them weigh gain vs loss). But at the same time I find it quite refreshing to play games where I don't have to worry about such things. Amazing, though, what the absence of hard-coded game rules does to simulate social interconnection..
jactinglim at 10:43PM, Sept. 24, 2009
Personally I find playing maps with selected teammates makes for better flow of the game. I get annoyed by the other gamers being rude, stealing drops, etc. But hey, to each their own :) ...Thanks for the 5 Darius!
apstorm at 10:55AM, Sept. 24, 2009
Well, I see mention of Guild Wars, and that doesn't have a monthly fee, so (nearly) all the hits are free (still have to buy the campaigns/expansions)... Though at the same time some may argue Guild Wars' classification as an MMO, since everything that isn't a town is pure instances, and any instance of the game is pretty much limited to about 8-16 players, depending on whether it's a PvE or PvP area. The towns are more or less glorified lobbies where you start private game rooms seamlessly by leaving them. As one of my friends has said after I compared it to Diablo, "Yeah, but it's a bland Diablo."
Darius Drake at 1:19AM, Sept. 24, 2009
Ten hours free, but that brings in a significant number of more players.
Orin J Master at 10:07PM, Sept. 23, 2009
yeah, the first hit's free.....