[quote=Me]That background is horridly, obviously, manually resized. Like it was said on the last page, only use stretch/skew while you have something selected, in the stretch enter field, and only with numbers that end 00. (like 200, 300, 400, etc.) Furthermore, the resizing changed per panel... Okay...[/quote]
[quote=Me]Do NOT put DP sprites on FRLG Backgrounds. The DP sprites are 1.) Way bigger than the normal ones, and 2.) Fucking 3D, dude.[/quote]
Now your mixing FRLG, RSE, and DP, what the fuck, dude?! D:
[quote=Me]Make the outline on the boxes one line think, instead of 4. Speaking of the textboxes, they need tails leading to the person whom is talking.[/quote]
[quote=Me]The boarders of the panels need to be more straight; in this, they aren't straight, nor are the panels the same size at all D:[/quote]
Well, at least you are saving as a PNG now...
ManaBlitz at 6:28PM, Oct. 4, 2007
What Kevin said. That really will improve your comic, I know from personal experience that Kevin's advice=Godly.
KevinClifford at 4:01PM, Oct. 4, 2007
[quote=Me]That background is horridly, obviously, manually resized. Like it was said on the last page, only use stretch/skew while you have something selected, in the stretch enter field, and only with numbers that end 00. (like 200, 300, 400, etc.) Furthermore, the resizing changed per panel... Okay...[/quote] [quote=Me]Do NOT put DP sprites on FRLG Backgrounds. The DP sprites are 1.) Way bigger than the normal ones, and 2.) Fucking 3D, dude.[/quote] Now your mixing FRLG, RSE, and DP, what the fuck, dude?! D: [quote=Me]Make the outline on the boxes one line think, instead of 4. Speaking of the textboxes, they need tails leading to the person whom is talking.[/quote] [quote=Me]The boarders of the panels need to be more straight; in this, they aren't straight, nor are the panels the same size at all D:[/quote] Well, at least you are saving as a PNG now...