Monty Oum - "Keep moving forward"

Emma_Clare at 12:00AM, Oct. 23, 2020



Recently I have been procrastinating on publishing a video. I have all the elements in there, it just needs the final touches, but when I look over it, I keep thinking, “Is this good enough?” “Will this be enough?” “Am I a fraud?” These questions plague me as I create ...

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Character Design Brainstorming: The Sorceress

Tantz_Aerine at 12:00AM, Sept. 5, 2020



The Sorceress is a powerful figure in fiction, just like the Priest/Priestess/Clergy.

In works where magic or God are present and in direct communion with the characters, both can perform miracles, or otherwise astounding feats beyond normal mortal limits.

In works where there is no magic or God ...





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Thumbnails in comics - Why you should be using them

Emma_Clare at 12:00AM, Sept. 4, 2020



When crafting a visual narrative, creating thumbnails is a crucial and often overlooked part of the process. It’s about helping you figure out the pacing and dialogue over the course of a chapter or issue of your comic. As the story comes together you’ll also be able to ...

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Assembling your outline

Emma_Clare at 12:00AM, Aug. 21, 2020



August is coming to an end which means the deadline for the DrunkDuck Horror Anthology of 2020 is fast approaching. When building a house it’s good to get the foundations down; for comics that means creating your outline. This applies to any story regardless of length. As you're ...

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Pixar's Rules of Storytelling

Banes at 12:00AM, Aug. 13, 2020

Pixar has had one of the most dedicated story teams in the business. Here are the Pixar rules of storytelling. I find them to be powerful and sensible! If you haven't seen this list before (I hadn't), here they are!


1. You admire a character for trying more ...


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QUACKCAST 485 - For your eyes only

Ozoneocean at 12:00AM, June 30, 2020

LISTEN on our new player!
Listen on Stitcher ​​- https://www.stitcher.com/podcast/drunkduck-quackcast
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/

Do you make work that no one will ever see? Do you do that so you can mess around and experiment without consequences, for practice, for testing ...



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Using 3D Art to Create Comics by Genejoke part 3

Banes at 12:00AM, June 11, 2020



Welcome back to the 3D Comics-making series by Genejoke. These tutorials accompany the new video
version that he created.


Video Tutorial Part 3: https://www.youtube.com/watch?v=OJO3ehav02E


BUILDING SETS


Another huge and time consuming aspect of making 3D comics is set building and it should definitely factor ...









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Using 3D Art to Create Comics by Genejoke part 2

Banes at 12:00AM, June 4, 2020



Here's Part 2 of Genejoke's tutorial on 3d comics using Daz3D. He talks about character creation here, and also gives some
info on the computer capacity you might need. These tutorials accompany Genejoke's new video versions of his tutorials. Enjoy!



Video Tutorial Part 2: https://www.youtube ...




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Using 3D Art to Create Comics by Genejoke part 1

Banes at 12:00AM, May 28, 2020



This is a tutorial by Genejoke, who agreed to share some of his knowledge for anyone who's interested in
starting a 3D comic!

He's turned his tutorials into videos, so we're reposting his tutorials for anyone who wants to check out the videos, read the written version ...




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All is Lost

Banes at 12:00AM, April 30, 2020



I've talked many times about story structure. Even with a structural approach, there are a lot of questions to be answered, struggles to be had, and hard thinking to be done to make a story work.

One big moment that I like thinking about early in the writing is ...



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