Showing and Telling

Tantz_Aerine at 12:00AM, March 10, 2018



Anyone who ever dabbled in creative writing or any sort of narrative work, had the phrase “show, don't tell” hammered into them. The sheer anxiety of being caught ‘telling’ rather than ‘showing’ made us all think in terms I assume only exhibitionists do.

The truth though is, that sometimes ...



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The Dream Sequence

Tantz_Aerine at 12:00AM, Dec. 9, 2017



Kim Luster’s The Good Walker webcomic is what inspired me to write this newspost about dreams.
Depicting a character’s dreams in a story is a very powerful and useful tool! Especially when it comes to visual narratives, such as webcomics and movies, a dream sequence can communicate to ...


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The trouble with Commissioned artwork

Ozoneocean at 12:00AM, Nov. 24, 2017



As a comic artist you build up a repertoire of marketable skills that people would like a piece of. When you need a bit of money you're able to offer your services, which is very useful! Sometimes people will look at your work and just offer you money to ...

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Doing sexy artwork

Ozoneocean at 12:00AM, Oct. 6, 2017
tags: art, Sexy



How do you feel when creating sexy artwork or writing sexy scenes for your comic?
This topic came to my mind because of a thread MegaRdaniels started in the DD forums: “Writing Sexualized Pages in your Comic” - http://www.theduckwebcomics.com/forum/topic/177742/.

People had very different responses to ...




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Objectification

Ozoneocean at 12:00AM, Sept. 22, 2017



This is mainly an issue with female characters…
But what IS objectification?
Objectification is when you rob a character of traits that make them human and turn them into something closer to an object.

One common view, that I feel is in error, is that characters are objectified by how ...





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Quackcast 339 - Communicate With Clothes

Ozoneocean at 12:00AM, Sept. 12, 2017

LISTEN!

Tantz Aerine did a great newspost the other day about how the clothing of comic characters can be used to communicate information and emotions just as much as any other element in your comic making arsenal. And that's what we discuss in this Quackcast! Clothing can communicate state ...

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Designing your Characters

Tantz_Aerine at 12:00AM, Sept. 9, 2017




So you have your kick ass story ready, you’ve researched your world well and feel comfortable in it, and you have an awesome set of personalities to equip your characters that will propagate your story (or complement it if the plot is story driven).

The only thing left to ...




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Wardrobe Is a Tell

Tantz_Aerine at 12:00AM, Sept. 2, 2017




They say that the best and most important elements in visual arts, from movies to comics, are done well when the audience doesn’t quite notice them. And that is definitely true- research and plot development and world building are some of them about which I’ve already talked about ...


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Appropriating imagery

Ozoneocean at 12:00AM, April 15, 2017



This beautiful image is from the movie Metropolis by Fritz Lang, it shows Atlas the giant carrying the weight of the entire city on his shoulders. In this image Atlas represents the combined might and labour of the working class. Interestingly the same theme in imagery is often used for ...

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Dialogue is a Paintbrush

Tantz_Aerine at 12:00AM, March 11, 2017



In any work of art where storytelling is concerned, dialogue (should) play a central part. The relatability of the characters hinges on how they behave, and a lot of that behavior is verbal, especially in movies, theatre and comics (but also books. And everything else.)

So how do we create ...



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