LISTEN!
This week we mine Banes's ideas about damaged protagonists. Does having physiologically damaged protagonists (as opposed to merely flawed), make them more realistic or relatable? I think we came to the conclusion that this isn't necessarily the case at all, in fact it can mean the opposite ...
Quackcast 358 - Damaged Characters
Ozoneocean at 12:00AM, Jan. 23, 2018Quackcast 348 - Action Talking
Ozoneocean at 12:00AM, Nov. 14, 2017 LISTEN!
Special treat at the start of this Quackcast, a Spang news announcement from the oooooold days of DD!
This week's Quackcast is on the interesting notion that talking CAN be action. It's based on a newspost of Tantz's. I'm not quite bright enough to fully ...
Steve Ditko
Banes at 12:00AM, Sept. 21, 2017
One of the greatest comic book stories ever written, by Stan Lee and Steve Ditko
Stan Lee and Jack Kirby are known as the main architects of the Marvel Universe. But there was a third originator of that landmark creation:
Steve Ditko was an artist who originally worked as a ...
Psychopomps and Death Personified
kawaiidaigakusei at 12:00AM, Sept. 18, 2017
Chihiro and No Face from Hayao Miyazaki's Spirited Away and Studio Ghibli
I was driving home from work this evening and an unusual, rather old fashioned looking car with bright high beams began following me on my route. When I made a turn, I looked in the side mirror ...
Before the Beginning
Banes at 12:00AM, Sept. 14, 2017
One of the great things about the original Star Wars movies was the strong sense of a grand, adventurous, and terrible history before the movie started. So much is hinted at through Obi Wan Kenobi about the Jedi Knights, Anakin Skywalker, great friendships, laser swords, and terrible war and loss ...
How Much is Just Right when it Comes to Shock Value?
Tantz_Aerine at 12:00AM, Aug. 12, 2017
Having decided that shock value is needed in your comic and you must scare, disgust or generally traumatize your audience in some way in order to get the emotional reaction to serve your theme and your subject matter, how do you decide when and where to draw the line? (note ...