Episode 688 - Artistic Evolution

May 20, 2024

How and why does your creativity change over time? It “evolves”. Evolution is often wrongly thought of as a process that leads to a goal, like the idea that humans are the pinnacle of evolution, or that we will “evolve” into something better and “more superior”, or that there is a “next level” of evolution… All of that is just silly comic-book nonsense and terrible sci-fi. Evolution has no goal or direction, it's simply how we describe change that occurs over time. Creatures don't get “better” due to evolution, rather environmental pressures influence changes that make creatures fit in and cope with those specific pressures better. And many factors influence evolution, not just environmental pressures.

Topics and Show Notes

With creativity the evolution influencers are things like age, experience, taste, style, family, friends, technology, culture… As you get older you have more experience but less time to spend on things because of the pressures of work, relationships, and increasing responsibilities. Your tastes change, you get smarter, you get more skilled, you change what you work with, your ideas and interests change. You begin with the influences of your parents and early childhood exposures to culture, then you break away from that and form your own ideas of popular culture in your early teens, then you try to desperately fit in with various subgroups till your mid 20s and then you mainly stick with the cultural influences you were exposed up till then as your main influences from then on -still picking up new things from time to time, but not having as big an effect.

In the professional world creators get more power and less oversight so they often produce worse stuff because they have more control and don't listen to people as much, have less collaborators and less influence by producers and editors to fix their bad ideas… that's not always the case but it's proved true all too often with musicians, film makers, and writers.

Wider environmental factors like technological change (the internet, digital photography, AI etc), culture change, and political change, all have major effects on people's creativity. Then there are internal factors like puberty, depression, happiness, grief, and more. All these things leave their mark and alter the course of our creativity over time.

And THAT is why most bands aren't producing the same good stuff now as they did when they started out, hahaha!
In this Quackcast we talk about how our own work has changed over time and why. How has your changed over time and why?


This week Gunwallace was influenced to create a theme for Craters Edge - creepy, ethereal, mysterious mist arises, deepening the enigmatic aurora of the presence… Then chaos is unleashed without warning! Rapidfire electronica overwhelms, before fading back into smoke and darkness.

Topics and shownotes

Links

Featured comic:
Somewhere in the Universe - https://www.theduckwebcomics.com/news/2024/may/14/featured-comic-somewhere-in-the-universe

Featured music:
Craters Edge - https://www.theduckwebcomics.com/Craters_Edge/ - by Jason Moon, rated M.

Special thanks to:
Gunwallace - https://www.theduckwebcomics.com/user/Gunwallace/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/


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Episode 684 - The hero is dead?

Apr 21, 2024

3 likes, 0 comments

What happens when the hero dies? Especially when it's early on in the story… do things fall apart or does someone else take over? Our topic is about a story style where you establish that a character is the hero or chief protagonist, only to do a bait and switch and swap them out with a less likely character like a sidekick. This makes the audience rethink the way things are going, instead of sticking to an expected formula you force the audience to wake up and wonder what will happen next. This can be very effective!

Episode 679 - Correlation doesn't equal causation

Mar 18, 2024

3 likes, 0 comments

The phrase “Correlation doesn't equal causation” is something associated with science and statistics but it really applies to EVERYTHING and that's important to understand. But was does it mean? If a bunch of things happened at the same time, those things aren't necessarily related or causal. An example Tantz gives is that statistics show in the summer there are more drownings and that people eat more ice cream. That means that those two things are correlated. We know they aren't causal though: ice ream doesn't drown people and people drowning don't cause people to eat more ice cream… the third hidden variable is that it's summer: it's the rise in temperature that causes people to want more ice cream and to swim more, which increases the chances of drowning.

Episode 673 - By their deeds you shall know them

Feb 5, 2024

3 likes, 0 comments

Here we're fulfilling the promise of Quackcast 671 and examining what the art can tell us about the artist! Can certain themes, an art style, choice of imagery, jokes, humour, character opinions, colour choices or anything else tell us anything about the artist?

Episode 666 - Evil

Dec 18, 2023

3 likes, 0 comments

We're up to number 666 Quackcasts so our topic this time is evil! Evil is a complicated subject, we all think we know what it is but we really don't, there are just so many aspects to it so it's very hard to fully encompass. Broadly “evil” can be something very subjective: anything that runs counter to our own well-being as individuals- people, things and situations that do us harm. You can expand that to your property, your family, friends, acquaintances, pets etc. As that definition gets bigger though to encompass your neighbours, street, suburb, city, state, and country it becomes more objective bit by bit, till we come to the idea that “evil” is something that runs counter to human rights, or the existence of life in general, or the right to self determination etc. A more objective view of evil.

Episode 662 - Drunkduck tales

Nov 20, 2023

6 likes, 2 comments

Webcomic communities have different cultures, but why and where do they come from? DD's culture is pretty chill, we're reasonably neutral and accepting of a wide range of ideas and perspectives, we're egalitarian to a very high degree, we don't do cliques, we don't exclude, we don't tend to jump on culture wars… We don't like tribalism of partisanship. So why are we like that?

Episode 661 - Steaks... stakes

Nov 13, 2023

1 like, 4 comments

Stakes are a part of a story. What does a character want? What means the most to the character? What are they after, what do they care about? Stakes can be really subjective like that and they can also be objective and more universal like death, debt, a threat to a home, nation, planet or even the universe. The most important thing though is that you can communicate the value of those stakes to the audience! It doesn't actually matter WHAT the stakes are as long as the audience understands that they're important.

Episode 659 - Happy Halloween 2023

Oct 30, 2023

5 likes, 2 comments

Happy Halloween! The time of spookiness and ghosts. Spooks messed up the cast so the sound quality is really bad I'm afraid, I tried to do what I could to fix it though. This week Banes, I, and Tantz are chatting about Halloween and related subjects like scary movies and things. I personally only like comedy horror, or whacky horror films where things are taken too far so I don't identify with the characters and feel bad because of it. I find I identify with characters in film far too much (if it's realistic), the genre doesn't matter, it can be comedy, horror, murder mystery, romance whatever, so that means if the tone is too tragic and depressing it usually makes me feel extremely down. For that reason a lot of horror doesn't appeal to me unless I can distance myself from the characters somehow. So comedy helps, or if it's super-over-the-top and whacky like The Nun.


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