Episode 333 - Retcon the retcon

Jul 24, 2017

The thing with retcons is that the author tends to get an idea which makes them want to go back over their story and redo or tweak the whole thing again, that's what's happened here… well sort off. Banes had some more ideas on the subject that he wanted to share, so we dove into the whole thing again! We were helped by a Websnark article on the subject linked to us by Kam in a comment on the last retcon Quackcast. It's a useful guide, breaking down the different kinds of retcon into five types: Category One: Now Revealed! A Lost Tale of the Hero! Category Two: The Story You Thought You Knew! Category Three: The Real Story You Thought You Knew! Category Four: The Story You Thought You Knew Was Right, But Now There's Been A Change! Category Five: Meet the New Hero, Not The Same As The Old Hero Because That Never Happened! In this Quackcast we expand upon those concepts. Gunwallace's theme for the week was for Lego Space - It’s Block time! The sound here brings to mind the techno-mechanistic world of Lego, and especially the bright and glittering transparent blocky world of SPACE lego, vectors, angles, and joins!

Episode 331 - Retconning your work

Jul 10, 2017

4 likes, 0 comments

Starwars, Ender's game, Captain America… All these are great examples (or bad ones) of “retcons”. But what IS a “retcon”? What it means is that you go back and change an established work by adding new information that has the effect of changing it in a small or significant way. You might do it in your comic, or a director might do it to a movie series, like George Lucas did famously with Star Wars: introducing concepts like “midi-chlorians” as an explanation for the force, having Han shooting Greedo second, sticking Hayden Christiensen in Return of the Jedi, among other things. A lot of the time this has the effect of pissing off audiences who've consumed the story and enjoyed it because it alters or even destroys the understanding they've built up based on it and the relationship they have wit the work. Retcons happen frequently in the comic world because publishers have to keep their franchises interesting and saleable to audiences, so origin stories get updated all the time for example. A huge recent retcon was Captain America revealing he'd been a long time sleeper agent for Hydra, which has the effect of messing up stories going back over 50 years… The writer Orson Scott Card had a great deal of success with his novel “Ender's Game”, but for some reason he can't stop retconning it, going back and adding and editing new bits and re-publishing it every few years, and most egregiously penning prequels from another character's perspective that retcon the original story entirely. As web comic creators we have the role of god-author so we all have the temptation to retcon at one stage or another. Can it ever be a good thing? Is it worth pissing off readers who have an emotional investment? Gunwallace's theme for the week was for Optimum: the future is here and it’s in space! This tune is so upbeat, positive, fun and futuristic, it really exemplifies the cute colourful graphics of Skreem’s comic.

Episode 328 - How to get people to read your comic!

Jun 19, 2017

3 likes, 0 comments

Today we're going to chat about how you go about getting more readers on Drunk Duck for your webcomic! Hyena hell did an amazing newspost about it for us, outlining all the ways you can increase your audience here on DD in her fantastic, colourful vernacular! Along with many great analogues from the real world. But I'll cover the basics again in quick point form here: -- 1. Make sure you have a signature image banner so that when you contribute to the forums people can see that you have a comic. -- 2. Comment on other people's regularly, recently updating comics, especially the top ten, and others will click on your name to have a look at your comic- make sure you never post “hey check out my work” as a comment though, that will have the opposite effect. Just be complimentary and people will come. -- 2. Commenting on Newsposts can work as well. -- 3. Make sure your profile page has enough interesting info about you that someone would want to see your work. -- 4. frequent updates will put your comic icon on the front page more often so more people will check it out. -- 5. Increasing popularity through outside sources is done by getting a link to your comic on a popular blog, buying advertising through Project Wonderful on other comics or on The Duck Webcomics is a sure fire way. -- 6. If you get enough views you comic will go into the top 10 listing and then more people will see it on the front page. -- Our music theme by Gunwallace this week was for Sword of Kings. It's urgent, regal chase music, Fleetwood Mac’s Tusk meets Ivanhoe. This is an exciting track that conjures scenes of high adventure and epic battle.

Episode 320 - Making the reader believe

Apr 24, 2017

4 likes, 2 comments

In this Quackcast I wanted to talk about the magic of authorship: how the creator of a story sets up the whole situation so that they can convince the reader of anything. You can write a story about the smartest man in the world, and the reader will believe that they are, within the story, because you set it up that way: not just by having other characters reacting to them and forming that impression, but also independently convincing the audience of it as well by having them solving riddles and such or knowing lots of languages, quoting literary texts etc, but the creator doesn't have to be a very smart person themselves… Like Sherlock Holmes is seen as super smart because he's meant to, but Arthur Conan Doyle wasn't a super genius himself. You can write about a Casanova type charmer who's fantastic with the opposite sex and readers will believe, but only if you set the stage well enough. You as the creator set the parameters for anything to happen. Without having certain abilities or skills yourself, you can create a character with totally convincing skills far outside of yourself. The music for this week by Gunwallace is for The Gloom, it's creepy, ghostly, unsettling, uneven. This one gets under your skin and keeps you off-balance.

Episode 317 - Hannagrid Wright Interview!

Apr 3, 2017

5 likes, 2 comments

Today we interview Hannagrid Wright aka 5thezombie! She's the creator of the great Sci-Fi webcomic To The Galaxy And BACK! -featured by Kawaii last year. To the Galaxy and back features Kat and Zoey, two girls that have been drawn together by fate, across the universe, to have all sorts of adventures in outerspace. All Zoey really wants is to get back to her dad, but having a dashing adventurer alien companion is going to make the ride a little more fun. Hanna is a cool person, she's just starting out on webcomics and already she has a nicely pro art style. She's mastered an efficient method of storytelling that's compelling, perfectly balanced for frequent updates, and makes her comic very easy to consume! Pit and Banes did a marvellous job in interviewing Hanna with me! I hope you read her comic (To The Galaxy And BACK!) and then listen to the interview! The music of Gunwallace this week is Sedna: A warm, deep blue, liquid, viscous, underwater outerspace world of wonder, joy, and luminescent glowing alien creatures…

Episode 314 - The failure of heroes

Mar 13, 2017

5 likes, 3 comments

When heroes fail… Hey, why would you ever want a hero to fail? Well there are a lot of reasons and listening to this Quackcast will tell you why, but the quick version is that you don't want your hero to be a perfect Mary-Sue sort of character. Having your hero fail in their goals means you have somewhere interesting to go with your story. Having your hero fail emotionally means you can give them character development and make them more interesting. If you want to learn more then either listen to us or have a look at Tantz's newspost where I took the idea from! Our music this week from our resident composer Gunwallace is a theme to The World Outside of Time. It evokes a cold, echoing club scene, bleak and icy, with the promise of brief companionship, but not the reality.

Episode 313 - Technical techniques

Mar 6, 2017

4 likes, 4 comments

Carrying on from last week's Quackcast discussion on tips and tricks for drawing and artwork, we jump again into the topic and THIS time we have Tantz Aerine on board to lend her perspective and tell us about even MORE little techniques to use to draw better. It's an interesting, technical cast and bellow I've kisted some examples from our own work of what we talk about. Details discussed in this episode: Establishing shots, Facial lines, Scars, Wounds, Snow, Rain, Smoke, Fire, Explosions, Gold, Fur, and Eyes. Gunwallace has given us the music to the Fading World this time, it's an oriental procession into a snowy, twilit, exotic world, unbalanced, and dangerous.

Episode 312 - happy little trees

Feb 27, 2017

4 likes, 5 comments

In THIS particular Quackcast it's just Banes and I chatting about tips and tricks for artwork. Hopefully some of the stuff we mention is helpful to someone, I tried to illustrate some of that in the cover pic. Banes drew the image of Penny crashing through a scene which I've coloured and added trees, oceans, mountains, clouds, fire, smoke etc all with the use of simple custom brushes. The shading was all done just by painting grey over a layer set to “multiply”, which makes all light colours transparent and darker colours less so, so that you get a perfect tool for making shadows! Anyway, listen to the cast and maybe you'll get something out of it! The music that Mr Gunwallace has for us this week is for Mr Valdemar and other gothic tales - The tinkling crystal notes of a piano are paired with the dark woodiness of a mournful cello and touches of strings to give us this haunting gothic soundscape.


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