Episode 610 - Beauty!

Nov 21, 2022

“Beauty is in the eye of the beholder”, so the saying goes but it's absolutely true. There is a layered subjectivity to it based on personal preference, the cultural standards of your community, the ethnic traits of you and your peers, prevailing global fashions in appearance, the dominant archetypes in the media and so on. All these things combine to form our personal subjective ideas of beauty. You can see this yourself if you look at paintings, statues, masks, frescoes and other artifacts that have been produced by all the diverse cultures on earth over thousands of years: there IS no standard, eternal, objective of beauty.

Topics and Show Notes

Years ago a plastic surgeon thought he'd cracked the secret. He wrote a book about the idea of a mathematical, objective beauty model based on symmetry. Of course any artist could have told him it was absolute nonsense for any number of reasons, but popular books based of pseudo-science gain a lot of traction among the majority of people that don't tend to be able to think too hard about these questions and crave easy solutions.

There are two competing, rudimentary forces at the base of the idea of beauty:
One part is based on conformity: becoming the most generic, simplistic, ordinary, average version of something. Symmetry is a big part of that. This is what that sort of cosmetic surgeon specialises in. We can surmise this comes from the drive to find things that look like us (i.e. our tribe), and is the best representation of “us”.
The second part is based on novelty: What makes this person stand out, what makes them different and unusual.
And then cultural standards, popculture, fashion and many other factors add layers of complexity to these.

*A note on symmetry:
Part of the mistaken notion that inflated its role in “beauty” was the idea that it's an indicator of health or “good genes”, which is false. The reason for symmetry in bodies is just to make the coding simpler. Recent studies have confirmed this: just like when an artist wants to save time by using a mirror or copy, pasting and flipping to make a face or body, nature does it for the same reason.

We talk about it in much greater detail in the Quackcast! Who do you find beautiful?

This week Gunwallace has given us the theme to Phineus Teen Wizard - Thrumming 80s groove. Synthesised neon soft pink glow in the midnight blue fuzz. We’re going back in time… roll up the sleeves on your red leather jacket, slip on your fingerless gloves, lace up your hightops, get on your BMX bike and peddle back through the decades to 1983!


Topics and shownotes

Featured comic:
The Faceless Comics Set 1 - https://www.theduckwebcomics.com/news/2022/nov/15/featured-comic-the-faceless-comics-set-1/

Featured music:
Phineus Teen Wizard - https://www.theduckwebcomics.com/Phineus_Teen_Wizard/ - by Phinmagic, rated E.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei
Banes - https://www.theduckwebcomics.com/user/banes
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/

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Episode 604 - Stylised reality

Oct 10, 2022

4 likes, 3 comments

When creating fiction we always have to stylise experience in many and various ways in order to communicate with the viewer in a way that's meaningful to them because it's usually impossible to simply show them the exact reality of something and expect that same meaning to carry through.

Episode 580 - Fantasy worlds crossing over

Apr 25, 2022

5 likes, 0 comments

The full team is assembled yet again! Tantz came up with the idea of having a look at hidden fantasy worlds in fiction that have strong ties with the “real world” and how they function together. Her main example was the world of Harry Potter which has many strong connections to the real world and yet manages to stay very well hidden, which stretches plausibility a bit. The World of Casandra Clare's Mortal Instruments is similar in that regard, it's deeply tied to the mundane world and yet it stays hidden from it to a degree that isn't really possible.

Episode 569 - Everything old is new again

Feb 7, 2022

4 likes, 0 comments

He might not be in the Quackcast right now but he's in our hearts and in this topic! Banes did a newspost about Nostalgia the other day because so much popculture these days is openly recycled: from reboots and remakes, to stuff done in 80s styles etc. This sort of thing has always existed of course, nothing is new not even nostalgia ironically, but today there is more of it and less totally new stuff.

Episode 554 - Return of the Living Dead Halloween Special

Oct 25, 2021

4 likes, 0 comments

This year for Halloween we've decided to do another commentary! It's of the 1980s Zombie movie “Return of the Living Dead”. It's extremely 1980s in style. There are zombies, punks, yuppies, electronic music, toxic waste… It's quite an entertaining, quite comedic, nihilistic cold war zombie film with very good effects for the time that really hold up today. Even the gore is tasteful. I am NOT a fan of horror in any way, Banes and Pit lobbied hard for this movie… but even so it was not a bad film. The zombies are animated by a man made chemical contaminant, which is quite an 80s theme in of itself. They're not contagious like modern zombies, there's no infection or outbreak to contain. The problem here is that they're virtually indestructible because of the chemical that animates their flesh, they're also fully intelligent and fast moving, this makes the zombies far more menacing and scary than any modern shambling brainless decaying infected version.

Episode 553 - Out of date humour?

Oct 18, 2021

3 likes, 0 comments

I was reading an article the other day about the comedy of Sacha Baron Cohen and how that style of comedy is now out of date, along with The Hangover and Hot Tub Time Machine. The idea is that the day for this sort of masculine, bawdy, sleazy humour has been and gone and that we're more advanced, sophisticated and enlightened now. Personally I took issue with this, I think this style of comedy is extremely relatable and eternal because of it. You can see examples of it going back thousands of years across all cultures because many factors of it are universal to the human cultural experience.

Episode 547 - Franchise fail

Sep 2, 2021

4 likes, 2 comments

There seemed to be a lull for a while after the 1990s and the massive sequel craze of the 80s, but nowadays we're back in full swing again with sequels, reboots and reinvisioning of film and TV franchises. Banes noticed a distinct pattern of behaviour that occurred around bad or failed franchises: The makers would chose to go against what existing fans liked about the property in the fist place, usually in order to appeal to new fans. When both new fans and old ones dislike what they do, they attack the fans and blame the fans for failure of their version. Then they'll search and find a new franchise to mess up. It's rare that people own up to or admit to failures anymore, it's usually always the fault of the fans for being too “toxic”.

Episode 512 - Fire and Ice Commentary

Jan 3, 2021

3 likes, 1 comment

Happy 2021 everybody!!!!! For this fun first of year Quackcast We do a commentary and reaction to the Ralph Bakshi and Frank Frazetta classic sword and sorcery animated movie from 1983, Fire and Ice! Tantz and Banes have never, ever seen it before so it was a new experience to them and maybe to YOU as well? Fire and Ice is a simple fantasy story about evil prince Necron who wants to rule over all the lands using his control of a huge glacier. Brave Princess Teegra, Larn (mullet head), and Darkwolf (the Deathdealer), team up to battle to stop him destroying the southern lands. It was done with rotoscoped animation which made the figures look quite realistic. Rotoscoping is basically filming real actors and then taking out the background and painting over their bodies and turning them into cartoons. It's an analogue old fashion way of doing motion capture, like they do in modern 3D CGI animation.


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