Episode 413 - Breaking structure

Feb 11, 2019

It's just Ozoneocean and bouncy Banes today. This time we're chatting about breaking and subverting structures, formulas and conventions in webcomics. Commercial creative projects need to use formulas and familiar structures because that's what audiences expect, it's also what studio executives, creative editors, publishers, producers and all the people that greenlight those projects need and expect as well. The Hero's Journey and other conventions and formulas aren't just used because they make good stories but because of the commercial realities and risk averse nature of the industry (there's a lot of money and jobs on the line). Webcomics don't have those pressures so we're talking about why webcomics shouldn't necessarily adhere to popular formulas and structures and why many don't.

Topics and Show Notes

This week Gunwallace has given us the theme to EscapeVelocity. Blinking readouts on screens and dials, blinking stars outside thick glass sealed against the vacuum… this is the future and the future is space. Deep in the cold, black void, in an isolated oasis of heat, light and breathable oxygen inside a space travelling vessel, the only place out here that survival is possible.

Topics and shownotes

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Featured comic:
Scarred Eden - https://www.theduckwebcomics.com/news/2019/feb/04/featured-comic-scarred-eden/

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/banes
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean

Featured music:
EscapeVelocity - https://www.theduckwebcomics.com/EscapeVelocity/, by TheJolle, rated M.

Episode 337 - Interview with AmeliaP of Kings Club

Aug 28, 2017

5 likes, 7 comments

This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow. Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!

Episode 139 - Telling Gender From Comic Styles

Oct 28, 2013

5 likes, 7 comments

For Quackcast 139 Banes and I were joined by Kawaiidaigakusei, who had an amazingly interesting subject to talk about: “Telling Someone's Sex By the Way They Draw". Kawaiidaigakusei says:This has been a subject matter that is of great interest to me since college, and I am sure a lot of people who draw webcomics can relate. The early periods of Western Art have been mostly dominated by men. Female artists were rare during the Baroque Period with the exception of a key figure, Artemisia Gentileschi, whose dark interpretation of Judith Beheading Holofernes can be read with psychoanalytic overtones of a woman asserting her dominance over a man by decapitation. The twentieth century welcomed an influx of women artists during the Feminist art movement that began in the late 1960s. In the present day, with the introduction of webcomics and the Internet, women and men now have a level playing field to showcase their art to the public. Now the question remains–Is it possible to tell a person's sex by the way they draw?

Episode 122 - Ozoneocean on Adobe Illustrator

Apr 22, 2013

5 likes, 0 comments

Continuing our technical Quackcast series, Banes and I talk about vector art illustration program Adobe Illustrator, what it is, what it does, and some of its uses in comic art. It's another one of those big, expensive, industry standard programs with a LOT of power and potential to do many different amazing and cool things that you'll never more than scratch the surface off in comic art, but what it DOES do in comics it pretty much does that better than anything else. Next week we hope to interview the awesome, amazing, mysterious, and frequently featured Abt_Nihil!

Episode 118 - The Industry Standard

Mar 25, 2013

6 likes, 5 comments

In Quackcast 118 Banes and I approach the subject of Photoshop, attempting to give a quick intro to the dark, mysterious, primordial creator god of webcomics... in our own rambling way, well in MY own rambling way since I'm the on bumbling through pretending to know what I'm talking about while Banes asks sensible questions to prod me along onto the correct lines again. We chat about layers, setting stuff to "multiply" and what that means, mention short-cuts, pallets etc. One of the conclusions we come to is that good old Photoshop is such a gigantic behemoth that as a webcomic artist you don't really need it anyway since it's massive overkill and there are many specialised art programs that are more streamlined and more clearly focussed on the art skills you need, BUT if you really MUST have a pro photo-editing tool like Photoshop hopefully this gives you at least some brief info on it- as much as you can without screen-shots and stuff. :)

Episode 37 - QuackCast, the Animated Series

Aug 2, 2011

9 likes, 6 comments

Hawk of 'Culture Shock' joins skoolmunkee this week, as ozoneocean is away. They have a good time without him though, talking a while about animation and webcomics.


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