Episode 604 - Stylised reality

Oct 10, 2022

When creating fiction we always have to stylise experience in many and various ways in order to communicate with the viewer in a way that's meaningful to them because it's usually impossible to simply show them the exact reality of something and expect that same meaning to carry through.

Topics and Show Notes

A great example is a fight scene: when you're involved in a fight or close to it, it can be pretty affecting. Your body releases adrenaline, your pupils widen to take in as much as possible, your brain is on high alert so it narrows in on just the action and notices everything that it can, this makes time seem to slow and fight last much longer than it actually does. To the person involved or the close spectator everything is more dangerous, epic, and impactful. However, to a more distant viewer the fight is over in seconds, it probably seemed silly, stupid, even embarrassing and pathetic. So as a creator we have a whole bag of tricks available to us to convey the feelings of the participant or close observer to the audience- we slow down the action a LOT by making the fight last 10x times longer, we zoom in on the fighters, we zoom in on the fist that's doing the punching, we add SFX, VFX, tone and colour and a million other things.

That's just one example, most of reality has to be stylised in various ways in order for it to translate to a viewer in the way the creator intends. And we have many ways of doing this, some more extreme than others. Musicals for example are highly stylised but the singing and dancing is generally not just for show, it communicates meaning just like the rest of the less flamboyant parts of the story. Even something like a documentary, reality TV or a sports broadcast have to stylise reality in a way to more effectively communicate and engage with viewers; through camera angles, clever editing, cutting etc. Pretty much nothing is simply presented as is.

This is the reason I defend the art of Rob Liefeld: objectively it does not depict reality, he puts giant shoulder-pads on characters, too many pouches in silly places, too many teeth in grins, broken backed bum-popping women, huge nonsense guns that are just random assemblages of tubes with a handle and trigger, anatomy that has only a passing acquaintance with the human form- And yet it's not what the art shows, it's about what it evokes in its communication with the viewer. The bum-popping women mean “sex appeal”, huge guns mean destructive potential, giant should-pads equal power and strength, pouches equal action, toothy grins mean determination of purpose. All these things communicate directly with the viewer without having to be spelled out, and in the 1990s that was very successful for him!

I think it's very important to understand the stylisations we have to learn to use in order to properly translate our meanings to our audiences. Not just for comics but for books, movies, plays etc. Reality is never presented directly, not even in news broadcasts or 3D VR, or security footage, it's always stylised and modified in some way.

This week Gunwallace has given us a theme to AGENCY - High up in a helicopter, swooping in over a vast metropolis. Endless rows of buildings fly by underneath. Sophistication, towering glass skyscrapers, vast canyons of concrete and steel… It’s music for the big, cold city. Pulsing 80s synth tracks.


Topics and shownotes

Featured comic:
Drunk Duck Awards 2022 - https://www.theduckwebcomics.com/news/2022/oct/04/featured-comic-drunk-duck-awards-2022/

Featured music:
AGENCY - https://www.theduckwebcomics.com/AGENCY/. - by JediAnn Solo, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
PIT FACE - https://www.theduckwebcomics.com/user/PIT_FACE/
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/

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Episode 603 - Players, Cads, and "fun" boys

Oct 3, 2022

3 likes, 0 comments

We are talking about the trope of the Cad, AKA the Player. F***boys are their little scrappydoo kid-brothers, we call them “fun” boys for obvious reasons… It's a fun trope which is often exaggerated for comedic effect but actually comes from a very real thing! There are a lot of famous pop-culture versions though like Barney Stinson, Pepe Le Pew, James Bond, and The Continental.

Episode 594 - Grow up! Or don't...

Jul 31, 2022

5 likes, 1 comment

The Manchild can be a fun character or they can be pathetic. They're a staple of comedies because they're an adult that gets to act immature and childish, without the restraint and responsibilities imposed by adulthood. This can make a great contrast; “The adult man acting like an immature child”, John C Riley and Will Farrel have always done that extremely well, as did Chris Farley back in the 90s. It can be be portrayed as pathetic and sad when the person can't seem to be able grow up or take on any responsibilities. They're often characterised by people with “childish” interests, like the cast of the Big Bang Theory, or with a childlike love of something like sports like Kevin in Kevin can F Himself.

Episode 591 - Superhero types?

Jul 11, 2022

2 likes, 0 comments

The Superhero movie cast last week was popular, I wanted to chat to Tantz about different types of superheroes. We all know that the same kinds of superheroes seem to popup and reoccur in multiple forms all the time, even within the same worlds, i.e god-like superheros like Superman, Captain Marvel, Omni-man, Homelander, or Magical types like Doctor Strange, Zatana etc. It was a fun chat about all the categories and subcategories we could think about!

Episode 590 - Fave Superhero Movies?

Jul 4, 2022

4 likes, 0 comments

I wanted to do an easy and fun one this week and just chat about our fave superhero movies, starting with our firsts! For me and Banes it was Superman with Christopher Reeve. It's a real classic, full of positivity, hope, and optimism, all with bright colours and classic iconic imagery… In that way it's a bit like many of the Marvel films and the more popular DC offerings like Aquaman and WonderWoman, but without the overbuilt and over-defined muscles!

Episode 583 - Why is it bad?

May 16, 2022

2 likes, 0 comments

Spoiler- we don't actually talk much about Yu-Gi-Oh! But I feel it's a good example of a pretty bad a so-bad-it's-good story, but bad nevertheless. The idea we're talking about here is that it's useful to look at bad stories and stick with them because they can really help you write better. They're a lot more useful than good stories because you'd rather just enjoy those and it's a bit harder to examine them for technical details, but with “bad” stories the faults stand out strongly. Instead of simply dismissing a bad story or making fun of it, it's more useful and valuable to try and “fix” it: try and work out why it seems bad and think about what would be needed to make it better, then think about how that applies to your own work. Maybe you're actually making many of the same mistakes?

Episode 576 - Retro Adventure heroes

Mar 28, 2022

4 likes, 0 comments

Retro adventure heroes are an interesting and unique sort of hero. The trope was revived and crystallised by George Lucas and Steven Spielberg with Indiana Jones, but it had existed long before then and continues to persist now in many forms. They're not without their problems But I like these characters. I love their outfits, their competency, intelligence, self sufficiency, and their penchant for exploration and discovery.

Episode 565 - Lady Barbarian

Jan 10, 2022

3 likes, 2 comments

“The Girl Boss in the sausagefest” Pitface and Tantz chat are here to chat with me about the subject or lady Barbarians: What they look like, where they originated, why they originated, what they mean, and the logic behind them. They're often overshadowed by their male counterparts (e.g. Conan), and often dismissed as simply an erotic male fantasy, but they've been around just as long and they've also had just as much of a role to play in the traditional “barbarian” mythos as the male versions. Sure, the sexy versions are abundant, iconic, and visually striking, but they're not the be all and end all!


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