Episode 536 - #heroesdon'tdothat

Jun 21, 2021

There was ALL sorts of kerfuffle on the internet centred around the phrase “Heroes don't do that”. It began with an interview of two people involved in the production of the Harley Quinn TV animated series. According to them there was a sex scene between Batman and Cat Woman, including a scene of cunnalingus. They claim that a representative from DC told them to cut that scene, saying “Heroes don't do that”... But what is the REAL story?

Topics and Show Notes

The nerd-net exploded over that! It's super important to realise that it is NOT a direct quite from DC comics though, it's a 3rd hand paraphrased remark: originally second hand and paraphrased by the two interviewees, then delivered 3rd hand to us by the news blog that published it. Hence it CAN NOT be said to represent the editorial policy and exact words of DC.

Further, we don't know if the intent was “Heroes don't perform cunnalingus” or “We don't want to show our heroes performing oral sex on screen”. Most of the nerd-net automatically assumed the former, perhaps because people tend to think overly literally, or they like to go for the funnier, stupider, more bombastic interpretations. The latter seems the far more logical and obvious version to me though. It's silly to think there would be certain super common sex acts that DC would forbid their heroes participating in off screen.

With that in mind we're thinking about the idea of the “image” of characters, including our own: What WOULD they do onscreen and what would they NOT be shown doing?
#heroesdon'tdothat
#heroesDodothat

This week Gunwallace has given us the theme to SweetGum - Hot summers day in the shade, looking out over the wide expanse of a fresh green sunlit valley where you can see to the limit of your dreams. Far mountains dissolve into the sky and the world goes on forever.


Topics and shownotes

Featured comic:
Staff and Steam - https://www.theduckwebcomics.com/news/2021/jun/15/featured-comic-staff-and-steam/

Featured Music:
SweetGum - https://www.theduckwebcomics.com/SweetGum/ - by BitterBadger, rated E.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
Banes - https://www.theduckwebcomics.com/user/banes

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Episode 534 - Biting off more than you can chew

Jun 7, 2021

4 likes, 2 comments

Taking on more than you can handle - i.e. James Cameron and JJ Abrams are good directors and writers but neither could handle the demands of a complex Sci-Fi project that needs full world building and internally consistent logic etc (Avatar and Star Wars). They're great with more simple SciFi that's based on 21st century earth and simpler stories, but epic SciFi was clearly a long way beyond the capabilities of either. We're talking about when WE have been caught taking on stuff we couldn't handle, how we dealt with that and also how other creators dealt with it too.

Episode 532 - Fixing art to make it less sexy?

May 23, 2021

4 likes, 0 comments

Tantz made a great newspost about this little trend of “fixing” people's art to make it less sexy, as if there was something wrong with sexy art. I think worst about it though is the implied moral superiority of the “fixer”. They're judging the art as non-realistic and “bad” (because it's sexy), and they set about “fixing” it to gain some sort of social kudos, slimming busts, increasing the girth of the figure, making their pose less provocative etc… I think the exercise would be perfectly fine if the context and the attitude wasn't one of “I judge this art to be BAD because it's sexy, I am fixing it to make it non-sexy and that will make it better! And you will all agree that the original was shit and I have improved it!”.

Episode 529 - Time loops!

May 2, 2021

4 likes, 0 comments

Time loops in stories are a lot of fun, they can be really complicated and interesting. Groundhog day is the most famous version of this trope. Banes tells me it's a “trope codifier”. In a time loop story characters are caught reliving the same events over and over with the main character being the only one who's really aware of it, Sometimes the loop happens only once or a couple of times, or many, many times as in Groundhog Day and Palm Springs. We chat about some of the different time loop stories, their characteristics and why we like them.

Episode 526 A return to Mary Sue!

Apr 12, 2021

5 likes, 3 comments

Mary Sues are always a fun topic! There are some misconceptions about them though… Mary Sues aren't all female, they can be any gender. Being super powerful or super popular or super pretty etc doesn't equal a Mary Sue, not even if your character super stands out next to all the others, those things ONLY indicate they might possibly be one. What equals a Mary Sue is a character that doesn't have to struggle very hard for anything, a character that is almost universally admired, and or loved (even by the enemy), a character that masters hard skills with ease and ends up teaching the teachers and beating the masters, a character that's destined to succeed and does in spite of internal story logic… All these things and more can add up to make a Mary Sue.

Episode 524 - Empathy

Mar 28, 2021

4 likes, 0 comments

Image credit: There's Something About Mary, 20th Century Fox. Empathy is like sympathy but you don't think about it. It's what happens when you see someone get hurt and you wince in pain watching them, it's when you see a really uncomfortable moment in a sitcom like The Office and you cringe, It's when you feel sad when the characters are sad about something. Empathy is an important tool for audience immersion- if they're feeling that strongly for the characters then you've got them invested in your story! Funny story… the topic of this Quackcast was inspired by us talking about the risks of “going commando” and the fact that it can happen to women as well as men. This led us to go looking for photographic and video proof, as you do… and what we saw gave us instant empathy for the poor unfortunate. Hence the Quackcast topic ;) This week Gunwallace has given us the theme to PleaseRewind: Quiet threat, creepy, seeping, strumming, thrumbing, coming CLOSER, inside, peering around, waiting to begin. This is a quiet track filled with an undertone of urgency suggested by the constant quick rhythm and lonely guitar.

Episode 517 - money in Scifi Utopia

Feb 8, 2021

3 likes, 3 comments

Weird one this week! A monneyless system in a working Scifi utopia. This was based on an idea Banes came up with talking about Star Trek and how the federation has “evolved beyond money”, We discuss if this is possible, why it is and how it is. That means no need for money substitutes like credit or barter either. It's a really interesting topic and a brave choice for a world setting. The most common type of scifi world by FAR is a dystopia so the fact that Star Trek is a working utopia (at least in the original and 1990s series) is a very brave and unique choice and the idea that it functions without money is even more clever and interesting.

Episode 512 - Fire and Ice Commentary

Jan 3, 2021

3 likes, 1 comment

Happy 2021 everybody!!!!! For this fun first of year Quackcast We do a commentary and reaction to the Ralph Bakshi and Frank Frazetta classic sword and sorcery animated movie from 1983, Fire and Ice! Tantz and Banes have never, ever seen it before so it was a new experience to them and maybe to YOU as well? Fire and Ice is a simple fantasy story about evil prince Necron who wants to rule over all the lands using his control of a huge glacier. Brave Princess Teegra, Larn (mullet head), and Darkwolf (the Deathdealer), team up to battle to stop him destroying the southern lands. It was done with rotoscoped animation which made the figures look quite realistic. Rotoscoping is basically filming real actors and then taking out the background and painting over their bodies and turning them into cartoons. It's an analogue old fashion way of doing motion capture, like they do in modern 3D CGI animation.


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