Episode 325 - walk the line

May 29, 2017

In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling… Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading. A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines. The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework? The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.

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Episode 216 - Characters done right, part 4

Apr 27, 2015

3 likes, 5 comments

This is the FOURTH and very final part of our series on what makes a good character in webcomics, movies, and any sort of writing in general. Our very first four-parter! Ozone and Banes are once again joined by the panel of Pitface, Tantz Aerine, and Bravo1102. Together we get though the last of the contributions from the great and wise people of DD who've had a lot of very intelligent things on the subject of character writing. And of course there's an amazing aural interpretation of a comic for you by Gunwallace who's done a spectacular theme for Prodigium.

Episode 75 - God Save the Genejoke! In 3D!: Part 2

Apr 30, 2012

6 likes, 11 comments

I officially rename my co-host Banes as "Columbo-Banes" because just as we're about to fade into nothing, winding up, he comes in with "just one more thing" which just happens to be a freaking brilliant suggestion that makes us fired up all over again with great stuff to talk about, but also making us go longer and longer. In the end though, he's a loveable rogue that always solves the case... In a crappy raincoat. Genejoke continues to regale us with tales of three dimensional lore. We delve into filters, effects, lighting, colour, animation, programs, hardware, and then he gives some good examples of 3D comics on the interwebulatortron. Also, we meet the rest of his lovely family, in the distance. We finish up with a flush! ...or a flourish? No, it was definitely a flush.

Episode 74 - Genejoke in 3D Part 1

Apr 23, 2012

6 likes, 9 comments

Once again Genejoke is a guest on the Quackcast, but this time Banes is along for the ride as well and what a jolly party we make! The topic of this Quackcast is 3D art as it is used in webcomics. We have contributions from El Cid, House of Muses and of course Genejoke who put this Quackcast together. This is a two parter, just because Genejoke had a whole heap of very informative and interesting points to make about different aspects of 3D art and there was just no way it would only fit in one QC. - no soap again this week because I'm still working on the lyrics of the musical that I've turned it into...


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