Fan Art: Skelleton!
Azaeziel on July 17, 2007
OMG! So, this awesome artist here on drunk duck, Philo, has been giving me tips and suggestions on how to do better inking and drawing. Well, one day he says to me - “Azaeziel” (Cause that's my name you know) “It would probably help you to draw a skelleton of your character so you can better understand how she moves and how her body all works and stuff.” Well, I'm really not that good an artist, so I replied - “Philo, I'm not that good, but if you would like to draw it, I would love to see it, cause I rally can't see how she would work.” Well, wouldn't you know, Philo took that suggestion, did it, and showed me just exactly why he is a great artist, and I am just some putz with a pencil.
Is this not awesome? I am humbled. Thank you Philo.
irrevenant at 12:58AM, April 4, 2009
Dude, you're an artist. Every artist has better artists to look up to. Don't put yourself down just because you aren't perfect - noone is. Unfortunately, I'm pretty sure that skeleton wouldn't work. The ribs are too flimsy to support the leverage produced by the arms. You could possibly get around that by fusing a few ribs together as a more solid base for the arms.
machiavelli33 at 6:02PM, Dec. 26, 2007
Whooaaa nice.
philo at 1:09PM, July 19, 2007
I also think you shouldn't say you're a putz, you just have to keep drawing... I've been doing it for 9 years now, if you saw my older drawings you'd pee your pants :D
waxengoddess at 10:42PM, July 18, 2007
Amazing work man.....honey you are not a puts! I love all your drawings! Smooches!
dmc87 at 3:21PM, July 18, 2007
That is so cool.
Aisu at 1:54PM, July 18, 2007
O.O wow
I heart artists at 1:19PM, July 18, 2007
Remarkable!
Evil_Snuffkin at 12:28PM, July 18, 2007
Oooooooooo, X-rayed Karen. Pretty unique piece of fan art, I like it.
philo at 11:56AM, July 18, 2007
I'm glad you liked it. So let me explain how it moves so yo can use the model later. In a human, the arms articulate with the thorax through the claviculae anteriorly and the scapulae posteriorly (those triangle-shaped bones on the back); in this articular complex the scapulae are "floating", bound to the back only through muscles, thus letting us move our elbows freely. So that's the main concept. The main problem was to think about how to move three independant pair of arms. As you see, it would be impossible to have six scapulae because of the limited area you have there. It could be done if the scapulae were wider so the would support three arms each, but then the arms are no longer independent in their movements. So I thought that if I let the superior arms to move freely and restrict a little the movement of the lower arms it could be simple and functional. I decided to modiy a human's 5th and 9th ribs to make hip-like articulations, thus letting the arms move as thighs do (but in a wider range), but a Marilith can't elevate her lower arms because she has no lower scapulae... which is rather good, so she won't have to worry about hurting her axillae with her subjacent elbows. So, problem solved. Of course the skeleton of her tail is inspired in a snake's. You don't HAVE to draw a complicated skeleton like this one for every frame in your comic, you can use simpler lines like the blue sketch I drew on the [url=http://www.drunkduck.com/Los_Blackers_de_Fleming/index.php?p=245572]full page[/url]. Yeah, it's useful to be a MD sometimes. Cheers ;)