Chapter 4: Bad Karma | 50
xmung on March 14, 2011
Can you believe we're up to the 50th page of this chapter already? Seems like Bad Karma kicked off only a few days ago!
Attentive readers might notice that some design elements of the Character Assassins here are quite different from how they appeared in the Magellan leg of Crossoverkill - here it's robes, but in Crossoverkill it's battle fatigues. The basic design elements remain the same however - the :( mask and the Red X and the overall colour scheme - so I'm just putting it down to a style change dictated by the nutso Master Assassin (who does wear a robe!).
Anyway, we can see that Fake Karma can lock/unlock the body's ability to move or remain still during immersion in an illusion - but it's a bit like dangling a carrot, she can't control what they do just offer up the scenario.
Tomorrow… Tom vs Freya!
Thanks for reading and commenting. Be sure to check out Crossoverkill which features Hoodoo from Magellan and a heap of other awesome superhero webcomics… there was a new update on Thursday as our heroes deal with a potentially explosive situation.
jamoecw at 5:09PM, March 15, 2011
maya is like a freddy in training, eventually she'll earn the right to a scared face and a clawed glove. of course if i was her i would give my subjects a psychedelic experience and unlock body movements that i want them to do, eventually they'd move the way i want. when the illusion fades they won't know what they did as most of their movements were locked down, and that would really screw with their heads.
Lemniskate at 8:26AM, March 15, 2011
"Where'd you..." Yes, please finish that sentence and break free from this shoddily crafted illusion.
kriss1989 at 7:11AM, March 15, 2011
"AND THIS CHAPTAAAH WE SHAAAL WEAAAR CORPORATE CASAAAL!" ....well that's my best insant dictator voice, but yeah.
alschroeder at 5:38AM, March 15, 2011
It's pretty bad when the Character Assassin haunt your fantasies.---Al
seventy2 at 3:38AM, March 15, 2011
bam captain awesome flies in to save the day.