I just found out where this was stolen from. And you didn't even give credit....-_-
http://www.fiveminute.net/megaman/megaman.html
Unless you own this website.
Actually, I'd assume that Megaman's the one who set the bombs, so he'd probably detonate them himself. I still think it's funny. Heh, "I hate your guts" XD. And, haven't you ever noticed that on movies they're always scared to drop the bombs?
And there's the fact that they still wouldn't explode. Allow me to explain this in a know-it-all-and-really-freakin'-geeky way:
BombMan's Hyper bombs are basicly explosives packed into a black shell with a fuse sticking out, along the fuse is small explosives that will light the fuse when they are given an automatic command from BombMan's CPU. Bombman locks onto the target when it enters the room thus giving him a tracking lock on the target. He then generates his Hyper Bombs through a matter transmitter built into his arm and judges the distance of the target. Depending on how far away the target is, BombMan will calculate how hard he needs to throw the bomb and what part of the fuse he needs to burn. He throws the weapon and the fuse automatically catches. It is all a perfect melody of timing, however the HyperBombs won't go off in this example because stepping on them would merely brak tthem open. Should Megaman use a plasma, electricity or fire attack on the explosives while gutsman is standing on them. Gutsman would probably be destroyed.
Thank you for joining me on "Why PlayerOne is a geek"! Next week, I'll show you how to calculate initiative rolls without even touching a D20, your AD&D combat will never be the same!
SketchMan3 at 12:41AM, Nov. 20, 2006
I just found out where this was stolen from. And you didn't even give credit....-_- http://www.fiveminute.net/megaman/megaman.html Unless you own this website.
SketchMan3 at 3:55PM, Aug. 28, 2006
Actually, I'd assume that Megaman's the one who set the bombs, so he'd probably detonate them himself. I still think it's funny. Heh, "I hate your guts" XD. And, haven't you ever noticed that on movies they're always scared to drop the bombs?
Tengu Man at 2:32PM, Aug. 28, 2006
Oh you know it all freaky geek. =D
PlayerOne at 3:30PM, Aug. 21, 2006
And there's the fact that they still wouldn't explode. Allow me to explain this in a know-it-all-and-really-freakin'-geeky way: BombMan's Hyper bombs are basicly explosives packed into a black shell with a fuse sticking out, along the fuse is small explosives that will light the fuse when they are given an automatic command from BombMan's CPU. Bombman locks onto the target when it enters the room thus giving him a tracking lock on the target. He then generates his Hyper Bombs through a matter transmitter built into his arm and judges the distance of the target. Depending on how far away the target is, BombMan will calculate how hard he needs to throw the bomb and what part of the fuse he needs to burn. He throws the weapon and the fuse automatically catches. It is all a perfect melody of timing, however the HyperBombs won't go off in this example because stepping on them would merely brak tthem open. Should Megaman use a plasma, electricity or fire attack on the explosives while gutsman is standing on them. Gutsman would probably be destroyed. Thank you for joining me on "Why PlayerOne is a geek"! Next week, I'll show you how to calculate initiative rolls without even touching a D20, your AD&D combat will never be the same!
DarkDon211 at 6:28PM, July 28, 2006
Even GutsMan isn't that stupid.