Oops, almost forgot this page. This concludes the scene so it is a splash page. Or maybe I did the following page first , then realized I had forgotten these two panels so hurriedly put together a new page with them. Well that is one way to get the two pages for this week done.
I almost didn't as I got distracted over the weekend with FB. The less said about pointless political debate on internet forums the better.
A couple of points about the details here. In the Early Middle Ages coin was rare due to a lack of coin making authorities, so Vikings often used jewelry. There are governments to make coin in Narthatheia but that doesn't mean peasants have any. In the real Medieval world (as opposed to D&D) one gold coin could be the annual income of a peasant. D&D actually represents a highly inflated economy with cheap specie. I always hated calling everything in gold or silver pieces so I eventually came out with a complex table of coin names and exchange rates to strip away the actual worth of the coin. In this story Narthetheian coins are Royals, shillings and pennies. Though now splintered in numerous small entities the coinage does reflect that Narthatheia was once a united kingdom. Some kingdoms in my world actually demand all coin coming in be turned over the government for melting down and re-minting. And there are also bank vouchers for large amounts and one can write out checks to pay bills and the checks can be exchanged for specie at a bank.
Another point, in the second panel, notice that Loffya has found her shoes. And don't think that a camp follower owning a gold bracelet won't lead to difficulty later on…
Meh. I've never been big on the whole "forgiveness" thing personally. Sure, a killer's death doesn't bring back the victims (duh), but it *does* ensure he won't create any more widows. But oh well, screw the widows, it's GOLD!
Touchy, feely LOL! Okay so they kill Hengist and then Ragnar kills them. You're dead. Or Arnora saves Hengist and gets more gold than she would have otherwise ever seen in a whole lifetime. Touchy, feely can very profitable. ;)
It would be hard NOT to kill them, for sure... but she's right - it wouldn't bring back her family! And this holds promise of some sort of future... Still, it would be hard!! Great drama (in the good way ;))
El Cid at 9:31AM, April 28, 2017
Meh. I've never been big on the whole "forgiveness" thing personally. Sure, a killer's death doesn't bring back the victims (duh), but it *does* ensure he won't create any more widows. But oh well, screw the widows, it's GOLD!
jerrie at 12:14AM, April 25, 2017
I say...he gives you that bracelet...you give HIM some more Whiskey!(fair trade!)
plymayer at 11:50AM, April 24, 2017
In this "touchy feely" viking world killing them would make things feel good.
bravo1102 at 1:02PM, April 24, 2017
Touchy, feely LOL! Okay so they kill Hengist and then Ragnar kills them. You're dead. Or Arnora saves Hengist and gets more gold than she would have otherwise ever seen in a whole lifetime. Touchy, feely can very profitable. ;)
KimLuster at 8:04AM, April 24, 2017
It would be hard NOT to kill them, for sure... but she's right - it wouldn't bring back her family! And this holds promise of some sort of future... Still, it would be hard!! Great drama (in the good way ;))