#0003 - Marathon: Dual-Wielding Nostalgia

meager on Aug. 23, 2007

This episode is inspired by
Marathon: Durandal
Available on the Xbox Live Arcade
http://www.amazon.com/gp/redirect.html?ie=UTF8 Marathon: Durandal looks like the original Doom, but plays more like a RPG dungeon cralwer… you're often looking around for items then backtracking to unlock further areas, all while blasting baddies.
Controls are responsive and the camera works well, but it's hard to get past the aged look.
If you didn't play and like it when it originally came out, you probably won't care for it.
This one is recommended only for nostalgia buffs; those curious to see the shaky history of video games and how far we've come.




Lizzy Says:
Dual-Wielding. Pshaw. Unless it's a sword in one hand and a gun in the other, who needs it?
More shooters need playable characters that can whip out ninja action at a moment's notice.



Clyde Says:
I like playing online co-op games, but only with friends I know will share.
What's the point of playing co-op if you're hording ammo and not watching out for your partner?
Unless you want to lug my body around as a shield, let me have a decent gun, people!