Introducing:

Picture by Harkovast
This version of the game will be a back to the basics with standard setup and rules. However, there's a twist….
Don't you just hate it when you don't get to be a detective?
How about when someone get's to become a paramedic for the 3rd frigging time while you're a stinking townie again.
And what about the time when you didn't get one of those elusive kill roles, despite there being 5 or 6 in each game.
Let's just face it, being townie sucks.
That's why I'm promising you that in this game there will be no townies.
Everyone will receive a special role.
Every.
Single.
One.
But Product? How would a game with 5 paramedics and 3 detectives be fun?
Did I say anything about that? No this game will have numbers of one time roles that I'll hope will spice up the game.
Introducing:
Celebrity Politician.The Celebrity Politician is a washed up actor who's turned to politics. His ultimate desire is to become the next president. However, the road to the white house is a long one and before he can throw his hat in the big ring he'll have to gain some experience first. Even if that means running for mayor in Townston. You can guaranty that he will make mistakes on the way and probably be a terrible mayor but you can be sure of one thing:
He isn't mafia.
You may remember me from films like… Everyone knows the Celebrity Politician. He's been in enough movies by now (whether you like them or not). The player who carries this role is known by everyone.
Automatically Running: The Celebrity Politician is running for a seat of power as soon as the game start. If the player is busy or wishes for assistance, the GM will help with campaigning.
Should he win the Celebrity Politician gains the powers of his elected seat with this side effect:
Inefficient Government: Let's face it. This person has been pampered all his live. He's lucky if he knows how to tie a shoe let alone run a town. Due to his negligent incompetence, there's a 20% chance that the lynch will fail. This could happen because the prison was undermanned, allowing the prisoner an easy escape, the rope used to lynch the person was made of inferior material and snapped, thus postponing the execution or an event similar to that.
High profile: This person is always in the spotlight, 24/7. Should he be targeted and killed, the murderer will be quickly discovered since every single news medium will be covering the case.
The Raging Berserker.The Raging Berserker is a man filled with rage. Most of his time he keeps his broiling anger bottled up but if the right conditions occur he will snap. If somebody attempts to kill him, he will be thrown into a death rage that he's unable to snap out of. For the rest of the night he will prowl the streets killing everyone in sight before falling down dead.
Hulk MAD!!!: Oh crap! Someone attacked the Raging Berserker. Up to three individuals will die now by his hands. The Raging Berserker can choose who he will attack and he can choose to attack fewer then three but he must attack at least one person. Should he fail to pick a person to kill, the GM will randomly choose his victims for him (the GM will also randomly decide how many he will attack).
The Pimp.The Pimp controls the red light district of Townstown. With an army of seductive prostitutes and professional gigolos, nobody is safe from his lustful taint. The Pimp excels in extorting, blackmailing and using his pimp hand.
Digging up the dirt: The pimp collects information that he likes to use against his many customers. And since people tend to reveal things during pillow talk, allot of spicy info can reach his ears. Each night, the Pimp can find out the role of one of the townstonians. What he does with that info is up to him. The Pimp can't look up the Mayor nor the Pardoner.
In case of my untimely demise…: Stored in a hidden safety deposit are details and dirt that the Pimp has collected over his time about important people in Townston. If he ever finds himself in the unfortunate situation of being dead, those details will be mailed to every tabloid paper in a 3 state radius. This is his safety insurance so that those who he'll blackmail won't send a hitman after him. Only those who the pimp has targeted with the
Digging up the dirt power will be exposed. The pimp can't manually include roles that he's figured out via alternative means.
Neutral: This individual does not care who wins the war. He's free to choose if he'll root for the town, the mafia, serial killers or himself.
The Flasher.In the night, there hides a insidious man. A man with a questionable intention. Whenever someone is spotted walking about in a trench-coat, mothers are quick to cover the eyes of their children for the Flasher could be on the prowl.
Say hello to my little friend! As a part of the thrill, The Flasher likes to expose himself in front of the decent villagers of Townston. The whole thing is so traumatic that the intended target will lock himself at his home and refuse to come out for the next day and night. During that time, he's forbidden to use his powers. He's allowed to yell out from his window though, if he wishes to vote for someone.
Neutral: This individual does not care who wins the war. He's free to choose if he'll root for the town, the mafia, serial killers or himself.
The Duelist.Few people have egos as fragile as the Duelist. If somebody wrongs him in any way, expect retribution for he will challenge you on the spot.
I demand satisfaction!: The Duelist can challenge an opposing player for a duel. Should that happen the player will be called out with the demand to accept the challenge. Should the challenged accept there will be a fight to the death. There's a 50/50 chance of victory for either side. Should the Challenged refuse to compete he will be labeled a yellow bellied chicken and treated negatively by the town (he'll also can't use his powers for this day/night cycle. Challenges are made at day and performed in the evening (covered in the end of day narration).
I was the junior champion at the Camp Kickyourass The Duelist has survived many duels and knows how to survive them. Therefore he will effectively have 2 extra duel lives(total of 3 lives) when it comes to duels. Should the Duelist loose a match he will loose one of those duel lives instead of dying. The extra lives will not help him though, should somebody attack him at night.
The CopycatEnvy is a terrible thing and there's none more envious then the copycat. Whenever somebody performs a special action, this individual is filled with the intense desire to imitate it.
I wanna try too!: The Copycat is capable of imitating any action that's been previously performed. If somebody's been killed, he can kill. If somebody received a horsehead, he can send one as well. If the detective is on the case, he can tag along and learn his moves. If the Mayor declares a double lynch or the pardoner pardons somebody, he can pretend to be them as well. The only requirements are that the powers are not responsive (like the abilities belonging to the paranoid and the berserker) and that they've been used before (can't kill until someone's been killed already). The Copycat can only copy a move once per day/night cycle and he will only perform a specific action once since he quickly becomes bored of them (can only kill once, horshead once, declare a duel once, etc)
Neutral: This individual does not care who wins the war. He's free to choose if he'll root for the town, the mafia, serial killers or himself.
Jack the RipperA serial killer with a twist. This late 19th century doctor, turned mass murderer, is famous for his crime spree in the misty streets of London. What he's most famous for is the fact that he mysteriously disappeared. What happened to him? Well fortunately I can provide you with this answer today. You see, long ago when Jack was tracking down a prostitute to vivisect, the planets in our solar system lined up in a clockwise spiral which opened up a time portal, right where he was standing. Now, over hundred years later, the planets have formed a counterclockwise spiral, opening up that portal again and dumping the mad doctor out.
…. What? …. It could happen!
…. Anyways Jack the ripper will use his medial background to masquerade as a paramedic.
A new test subject: Jack the Ripper will be able to kill each night like the good old days.
I used to be a doctor, you know.: Although old fashioned, Jack's medical skills are sufficient enough to pass of as a Paramedic. He is also able to protect someone each night and this practice will become his alibi. Anyone digging up info about his role will see him as a normal paramedic (or a pro townie).
The Twins (two separate roles)
These two twisted siblings enjoy the texture of blood, the taste of panicked sweat and the sound of a helpless cry. They are Townstons serial killers and will not stop until everyone are dead. Whatever they do, they do in unison and are always ready to back each other up.
We act as one: The twins are practically collective in their decision making although sometimes they disagree with each other. They kill as one and can not kill separately. Both have to send in a kill request, targeting the same person. Should they fail to do so, the GM will decree that the brothers spend the night bickering about who they'd should kill. However let it be known that their kill attempts are counted as two separate attacks and thus they could boycott protections made by paramedics and the paranoid.
I got your back brother: One twin can not be killed as long as the other is around. They protect each other ferociously and will stop any attacks made on their other half. In addition to that, should one of them be discovered by the town and subsequently lynched, the other brother will bust him out before he is killed.
The only way to get rid of them is to double lynch them or target them both during the same night.
The Mad ScientistFew could attempt to imagine what depraved thoughts could reside inside the Mad Scientist. Using the cover of darkness, he performs twisted experiments that are certain to turn the town on the other end.
Side effects may include…: The Mad scientist has targeted a individual of his choice to perform crazy experiments on. The ordeal will change the individual, possibly granting him additional abilities. What those abilities are and whether or not they turn out to be beneficial, remains to be seen.
It's alive!: Nothing is sacred to this foul man for he has turned to grave robbing. After stealing one of the recently deceased, the Mad Scientist has performed the impossible. Reanimation. Now a walking dead, the shambling townie may attempt to incorporate himself among the living.
Neutral: This individual does not care who wins the war. He's free to choose if he'll root for the town, the mafia, serial killers or himself.
In addition to these new roles, all the old roles will be present. My goal is to make as many special roles as possible so that everyone can feel special. And if lots of people sign up for this game, I'll simply have to make more roles. ^^
Huh. That's funny. My post is so long that I have to divide it in two.