If you aren't familiar with the Mafia game, here's how it works: you're assigned to one of three teams (Town, mafia, and serial killer) and each group desires to kill everyone from the other two groups. The game takes place in 24 hr. cycles, during which you can preform an action. There are day cycles and night cycles: During day cycles, each player can cast a vote for whoever they wish to lynch, and whoever wins is lynched. Also, some characters have extra day actions. Night cycles, any player with special night actions can preform whichever one he chooses. At the end of each cycle, I'll post a narration, and certain night narrations will include clues (taken from profiles, avatars, signatures, and comic names) pointing to who is responsible. The game is won when one group (or serial killer) stands.
Now, aside from traditional rules, there is an added element at play: certain special events will take place each cycle. Unless someone has found the book, everyone will be left in the dark as to what these events are.
TOWNIE ROLES
The townie’s win condition is to find and kill all mafias.
Mayor
The Mayor is elected at the start of the game and has numerous roles. His special abilities are:
Seal of the Mayor: Increased vote count of 2 during lynching.
Desperate times, desperate measures: The Mayor can declare 2 double lynches anytime during the game When double lynches are in effect each player gets two votes on two different people.(must notify me during night cycle or early on in the day so voting can be arranged accordingly).
Did you ever know that you're my hero…: Cannot be killed during the night while his bodyguard(s) are alive. Only the Mayor will know who the bodyguards are.
Let's celebrate!: The Mayor has the option of insta-lynching one player by the end of Day 1 once he's won the election. No voting takes place. Whoever the Mayor picks, gets lynched. Take heed if you plan to use this ability since no clues have been given that could point you at a mafia at that time.
Pardoner
As a check and balance to the Mayor, the pardoner is the runner up to the Mayor. The pardoner has the ability to cancel two lynches throughout the game. This could be either two single lynches, one double lynch, one half of a double or whatever. The pardoner will have to notify me within one hour of lynch vote results before the lynch is actually posted. He is also unable to pardon on the insta-lynch.
Bodyguard
Random townies will receive the role of bodyguard once the mayor has been elected. The mayor alone will know who these people are. The bodyguard cannot be a mafia or special role, he can only be a regular townie. As long as the bodyguard is alive, he protects the Mayor and Pardoner from being killed via mafia or vigilante hit.
Vigilante
You have the ability to kill once per night, whoever you so choose. A clue will be left behind that points to you for the mafia (or the town) to interpret.
Paramedic
You have the ability to watch one other player during night, which you must tell me about before the end of night (this move can be made during the day cycle). When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia attack a person being watched by one paramedic, the person will die. The narrative will indicate that the target was attempted but saved, but it will not explicitly say who the target was. It does not matter if the paramedic chooses to watch someone before or after he is attacked; he will protect the person regardless.
Veteran
You've been around the block a few times and know how to escape an attack on your life. But for how long? The veteran gets two lives, meaning two hits must be made on him before he dies.
Paranoid
While pro-town, the paranoid is a wee bit unhinged by his experiences in some horrible and bloody war. At day, he's perfectly normal but during the night he keeps to himself and relives the horrors of his past. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or villager (such as a paramedic opting to protect him, or the book-hunter searching for the book). The Paranoid is unable to NOT kill, but will only kill one person a night. Should two persons attack him, the first person will die but the second will not.
The Book Hunter
Each night you can raid anyone's personal belongings to try and find the book.
The Preventer
If you know what event the book predicts for that day, you can prevent it from happening! However, the book gods don't approve of fraud. If you ask to prevent something that wouldn't happen, you'll be struck down. So, be careful if you just want to guess!
Book Holders (2)
Two random townie will find the books and hold onto them! Unfortunately, they don't realize the power they hold, so the only one of the book's powers they get to use is “Just Take It!”
Townie
You are a dedicated townie! Although you do not have any special abilities, you participate by solving clues, networking, and voting.
Additional, there are two books and when you obtain either you are granted their respectful abilities (they can be used once each cycle, day or night):
The Book of Roles
Magic Eight Bal- I mean, book: You can use the usual detective powers in the book. This includes two things:
-You can ask the roles of any two people. Note, this can only be used a total of two times. This means that if someone has the book and uses it twice, and someone else steals it, he can't use this power.
-You can ask if someone is linked to a specific murder.
List of roles: You can ask for the list of hidden roles.
Just Take It!: If at night, someone tries to kill you, you will just give up the book to them, and they’ll leave you alone.
The Book of Foreshadowing
What does the future hold?: Every day cycle, you'll be told what is going to happen that day. I will automatically send this out to you, and this won't affect your use of any other powers.
Just Take It!: If at night, someone tries to kill you, you will just give up the book to them, and they’ll leave you alone.
MAFIA
The mafia's win conditions are to defeat all townies and serial killers.
Godfather: The leader of the mafia, you have the following abilities:
-Send them a message: By putting a horsehead in anyones bed, you can negate any special abilities they may have for one day and night cycle.
-Call in a favor: Once a game, the Godfather can cancel a lych. If there is a double lynch, he'll cancel both.
-Behind the curtains: The Godfather will appear as a townie to the person who holds the book of roles. Also, he can't be killed at night.
-Now it's personal: The Godfather can use this and gain the ability to kill once per night, but will lose his “Behind the curtains” Ability.
-Preventing: Once the fetcher has got you the Book of Foreshadowing, you can prevent whatever it predicts (if you wish to).
Mad Bomber: You can place bombs on people to detonate later. Only two bombs can be placed at the same time. If you die, your bombs will detonate. If you attack the paranoid, both of you will die.
The Fetcher: Your job is to fetch the book for the Godfather. Every cycle, you can raid through someone's personal belongings. If you find the book, you will gain its abilities.
Mafioso: You can kill once per night.
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This game will run at a 48 hour cycle. Each day or night will take 24 hours in real time. Day-/Night-breaks occurs at 24:00 GMT. During those times, a narration will be posted by the GM, explaining what's transpired.
For those unfamiliar with the GMT system, I offer you a conversion table for you to study.

“Here's how it works. Figure out where in the world you live and locate that place on the map. Follow the line you're living in down to the bottom of the map and locate a number down there. Use that number to change the time that the GM gives (as long as he's using GMT, that is). For example, if the GM says that something will happen at 6 pm and your living in a -5 zone, it means that it will happen at 1 pm your time. If you live in a +5 zone, it means that it will happen at 11pm.”
I will post narrations at 11:00 pm GMT and actions must be in 30 minutes beforehand.
As for some slightly more specific rules:
1.Any PQ I send you should be seen as confidential. You may tell results of the message, but you may NOT post the message for everyone else to see.
2.Once the mafia game has started, do NOT change your avatar, signature, profile, or comic names so the clues can stay consistent.
3.If you have been killed, you are allowed to talk, but cannot theorize, speculate, or give any sort of help to other living players.
PLAYERS:
1. Randomdudeperson
2. Anthony Mercer the Emotional Lurker, the vigilante. Still alive.
3. Harkovast the Patron Saint of Finger Pointing and self proclaimed furry pusher, the townie Died night 2.
4. GarBonzo Bean, the Mad Bomber. Died night 2./color]
5. Seventy2 the Mafioso, Died, day 1, night 1, and night 2.
6. Waff-man, the Preventer. Died night 2
7. I Am The 1337 Master the Book Hunter.
8. TheFlyingGreenMonkey the Everlasting Pardoner and Bringer of Bloodbaths
9. Phillby the Godfather. Died Day 4.
10. D_Dude, the Paranoid. Died night 2.
11. martinlo_23
12. Niccea the Great Deceiver and Keeper of Records
13. Retaya the Dramatic, the Paramedic. Lynched day 3.
14. Rokulily the Minister of Cuteness the townie. Died day 4.