TOWNIE ROLESThe townie’s win condition is to find and kill all mafias.
MayorThe Mayor is elected at the start of the game and has numerous roles. His special abilities are: increased vote count of 2, ability to declare up to two double lynches anytime during the game (must notify me during night cycle or early on in the day so voting is arranged accordingly), and cannot be killed during the night while his bodyguard(s) are alive. Once in the game, he can declare a holiday were nobody gets lynched. Only the Mayor will know who the bodyguards are. When double lynches are in effect each player gets two votes on two different people.
PardonerAs a check and balance to the Mayor, the pardoner is the runner up to the Mayor. He has the protection of the very same bodyguards as the Mayor and thus remains invincible at night. His special ability, however, is to pardon up to 2 people from being lynched at any time during the course of the game. He must notify me while voting is coming to a close (you'll usually be able to tell who is going to get lynched towards the end of voting) or right after I have ended it. I will wait a bit between votes being tallied and the shift into night when people are lynched so you will also have time then to notify me. The pardoner may not pardon himself and he may not pardon more than one person per day.
BodyguardRandom townies will receive the role of bodyguard once the mayor and pardoner have been elected. The mayor alone will know who these people are. The bodyguard cannot be a mafia or special role, he can only be a regular townie. (Might delete this role and just give the Pardoner and Mayor extra lives instead)
VigilanteYou have the ability to kill up to two people of your choice during the night phase. You cannot use both at once and may wait to use them whenever you feel like. A clue will be left behind that points to you for the mafia (or the town) to interpret. If your hits ever overlap with a mafia hit I will cancel it and notify you the following day and you will be able to use it again. If your hit overlaps with another Vigilante I will cancel all other hits but the first one and will notify anyone whose hit didn't go through the following day and you will be able to use it again. You will not be told if it was mafia or murderer that caused your hit to be canceled.
ParamedicYou have the ability to watch one other player during night, which you must tell me about before the end of night. You may choose not to use this ability also. When a player is watched he cannot die unless the number of people attacking him outnumbers the number of people watching him or his night lives. In other words if two mafia attack a person being watched by one paramedic, the person will die. A clue will not be left behind if he is saved, the town won't know who was saved, but I will let the Paramedic and the person saved know if they were targeted and saved.
VeteranYou've been around the block a few times and know how to escape an attack on your life. But for how long? The veteran gets 2 night lives, meaning he must be hit by 2 attackers to kill him (much like having paramedics watching over you, except you lose one life if you incur one attack). If a paramedic is protecting you you will not lose a life for the hit the paramedic protects. If you incur a hit I will notify you the following day.
ParanoidWhile pro-town, the paranoid is a wee bit unhinged by his experiences in the war. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or villager (such as a paramedic opting to protect him). The Paranoid is unable to NOT kill, but will only kill one person a night. The paranoid due to his disorder, he thinks he is just a townie.
DetectiveYou have three abilities you may use. You have the ability to ask me whether or not a specific clue points to a specific person and get a yes/no answer. You have the ability to, 2 times a game, ask me what role a specific person has. And for the last ability you may ask me how many mafia voted to lynch a specific person after the conclusion of voting (cannot use this on mayor election). You may only use one ability per day/night cycle. You cannot ask about both people in office.
TownieYou are a dedicated townie! Although you do not have any special abilities, you participate by solving clues, networking, and voting.
MAFIA ROLESThe mafia’s win condition is to kill all townies or enough townies so that the numbers are equal or less than the number of alive mafias. Unlike townies, all mafias know who each other are. With the exception of the mad hatter and godfather, all mafia members can kill once per night cycle. A mafia cannot kill a mafia however.
GodfatherThe godfather has the special ability of being able to leave severed horse heads in the target's bed. In addition, has the minor ability of being invulnerable to being killed during night phase unless all other members of his family are already dead. The Godfather will appear to be an innocent townie to any detective. The godfather is allowed to kill, but he will be able to be spotted by detective for what he really is after this time. Additionally he has the ability to, once per game, cancel a lynch.
Mad BomberThe mad hatter’s special ability is to plant two bombs throughout the whole game on two specific players. He may choose when and who to plant these bombs. Should the mad hatter dies, kaboom! Those whom he planted the bomb to will die as well. If the target dies before you do however, you lose the bomb.
MafiaYou are a regular mafia member. You get to stab someone in the face every night cycle.
SPECIAL ROLESYou play by our own rules and have your own win conditions.
Serial Killer You are neither townie nor mafia. You may kill who ever you please. To win, you must be the last one alive. For the townies to win, you must be dead.
Players:
1.
TheFlyingGreenMonkey the everlasting pardoner and bringer of blood baths and serial killer. Blown up Night 5
2.
gullas the impaler and pardoner and townie
3.
Product Placement the Game Master and paranoid
4.
seventy2the veteran
5.
I Am The 1337 Master the Madhatter Killed Night 5
6.
GarBonzo Bean the bodyguard. Lynched Day Five.
7.
Salsa the luckless and vigilante
8.
Anthony Mercer the emotional lurker and godfather Lynched Day 4
9.
harkovast the patron saint of finger pointing and furry pusher and detective
10.
Randomdudeperson the townie
11.
rokulily the minister of cuteness and mayor and townie Blown up in Night 5
12.
Devastator Chan the mafia. Annihilated in night four.
13.
samethe townie
14.
Theskunktrainer the lone paramedic. Lynched Day 4
15.
Inuyasha_Rules the shell. Lynched and pied Day Two
ROLE COUNT
Townies:
(0/1) Mayor
(1/1) Pardoner
(0/1) Bodyguards
(1/1) Vigilante
(1/1) Veteran
(0/1) Paramedics
(1/1) Paranoid
(1/1) Detective
(3/4) Townies
Mafia:
(0/1) Godfather
(0/1) Mad Bomber
(0/1) Mafia Member
Special:
(0/1) Serial Killer
Day One Mayoral Votes
rokulily (4)
poster
anthony mercer
Garbonzo_bean
harkovast
gullas (3)
gullas
Theskunktrainer
randomdudeperson
TheFlyingGreenMonkey (3)
rokulily
poster
theflyinggreenmonkey
Day Three Lynch
Anthony Mercer(6)
seventy2
randomdudeperson
Salsa
I Am The 1337 Master
GarBonzo Bean
gullas
Product Placement (1)
theflyinggreenmonkey
Day Four Lynch
Anthony Mercer(7)
theflyinggreenmonkey
gullas
seventy2
harkovast
Salsa
randomdudperson
Product Placement
theskunktrainer(2)
seventy2
harkovast
harkovast(1)
Salsa
Salsa (1)
gullas
Product Placement (1)
TheFlyingGreenMonkey
TheFlyingGreenMonkey (1)
Product Placement
Day 5 Lynch
Garbonzo bean(4)
harkovast
gullastheflyinggreenmonkey
rokulily
seal of the mayor
1337 Master (3)
randomdudeperson
gullas
Product Placement
sameRandomdudepersonseventy2Randomdudeperson