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Townston has found itself at the center of every possible catastrophe there is. Ranging from Monster infestation, Demonic invasion to Anime conventions.
It is during those times where the villagers yearn for the more simpler times. The times of bootlegging, illicit gambling and gangster gunning you down while saying “You're all gonna die, see?”.
Thankfully, hope is in the horizon. The mafia has moved back into town and has spared no expense in establishing a thriving criminal network. The leadership was powerless to do anything about it seeing as they were currently enjoying the scenery of the lake floor.
So what will it be town? Will you bend over and let those ruffians have their way with you or will you stand up and fight? Will you take part in a classic game of mafia?
This game will use standard rules, using http://www.drunkduck.com/community/view_topic.php?pid=724330 he will protect that person regardless. The Paramedic will also intercept bombs sent to a townie during the night he is under watch and can discover planted bombs.
Veteran
You've been around the block a few times and know how to escape an attack on your life. But for how long? The veteran gets two lives, meaning two hits must be made on him before he dies. A veteran can survive a bombing attempt if he still has both night lives but it will count as a hit attempt.
The Detective
The detective is after the bad guys of Townston. His brilliant reasoning skills and numerous contacts makes him among the best investigators in the Town. The Detective is capable of using his powers both day and night.
And you are?: Using this ability the Detective can find out much about the person that he's scrutinizing. Things like, what size of shoes he wears, his favorite brand of toothpaste, magazine subscription but most importantly, he can find out if the villager is a Pro Townie or a criminal. (Mafia and serial killers will show up as criminals, unless they have powers to help hide their identities.) This power can only be used twice.
Who dun it?: Whenever a crime has been committed, it's up to the detective to investigate the crime scene. Should he choose to investigate someone, the detective can figure out if that someone was responsible for the crime (The detective can ask the GM if a specific player committed a specific crime and get a yes/no answer).
This election has been rigged!: Looking up the vote results, the detective can figure out if any criminals participated in the election. Should he choose to use this power he'll be able to find out if any criminals voted for a specific player (mayoral or lynch) and also how many criminals voted in it. This power can only be used once.
Paranoid
The paranoid is a wee bit unhinged by his experiences in some horrible and bloody war. During days, he's perfectly normal but during the night he keeps to himself and relives the horrors of his past. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or townie (such as a paramedic opting to protect him). The Paranoid is unable to NOT kill, but will only kill one person a night. Should two persons interact with him during the night, the first person will die but the second will not. Special note, investigation powers can be used on him without fear of death since the Detective is merely investigating him and checking his background and is not directly interacting with him. Also, the paranoid is not aware that he's insane and thus believes himself to be a normal townie.
Townie
As a townie, you stand to loose big, should the mafia ever manage to take control of the town. Be critical! Be suspicious! Most importantly, be on time to vote for a lynch or you won't have any fun at all.
CRIMINALS!
MAFIA
The mafia’s win condition is to kill all the townies and rival opposition. Unlike townies, all mafia members know who each other are. All mafia members can kill once per night cycle. With the exception of the Godfather, a mafia member cannot kill fellow mafia.
Godfather
Like the Mayor, the godfather has several special abilities in his arsenal.
Send him a message: The godfather is able to leave a severed horse head in the target's bed. This will scare the targeted player, causing him to go into hiding for the next day and night cycle. During this time the player can't perform any action at all. He can't vote for the next lynch and he can't use his powers if he has any. While the player is in hiding he can't be killed. A person who's already been targeted with a horse head attack can't be targeted again.
Call in a favor: The Godfather can once per game, cancel a lynch. If he uses that ability, during a double lynch, both lynches are canceled.
Behind the curtains: The Godfather doesn't dirty his hands since he has his goons to carry out his orders. The godfather will appear as a pro-townie to the detective. He's also considered to be protected if he's attacked during the night.
Now it's personal: The godfather has decided to take actions into his own hands. By brandishing his pistol the leader has taken to the streets. He gains the ability to kill once per night but looses all benefits he received from his Behind the curtains power. If the godfather is the only mafia member left, this power is automatically activated.
Mad Hatter
Each night, the Mad Hatter is able to plant a single bomb on someone or detonate a bomb that's already been planted. He can't plant a bomb and detonate during the same night. The Mad Hatter can at most keep two undetonated bombs in circulation but is free to plant more once he's detonated or lost one of them. Every time he detonates a bomb, a clue is given about his identity. Should the mad hatter be killed either through a lynch or a night hit, all bombs in circulation will detonate, killing his targets. If a target of his somehow dies by other means, the mad hatter loses that bomb. That bomb is also discovered on the body, which gives the townies a clue who the Mad Hatter might be. Bombs can be intercepted by a protector, giving a clue to the identity of the Mad Hatter as well. Also if a paramedic chooses to protect someone with an undetonated bomb already planted, it will be discovered.
Hitman
You are the mafia hitman. Each night you get to stab somebody in the face. Don't forget to have fun.
SERIAL KILLERS
While these individuals are not allied with the Mafia, they're none the less dangerous people. Their ultimate goal is to be the last people standing or cause as much chaos as possible.
Psychopath
If it moves, you kill it. If it's standing still, you shake it so it moves and then you kill it. You love the smell, taste and texture of a blood. Your epiphany is the sound of a screaming victim. In short, you're not right in the head. Each night you must kill someone of your choice to satisfy your blood lust. Leave none left standing.
The man with the ball hat.
A mysterious person walks around the town giving people a unique and quite disturbing choice.
I have an offer to make: Each evening, the man with the ball hat will send a box to someones home). That box contains a button and instructions. Should the player who receives such a box press the button then someone, who is not him or the ball hat man, will die. The box will pick a totally random person. It can be a pro-town or criminal alike. The box could even kill someone who's protected so even the leadership is vulnerable. This choice is put solely in the hands of the person who receives such a box. Anyone who presses the button will receive million dollars which will translate into two things. Firstly, such a huge influx of cash will cause the town to realize what the player has done. As a result, the name of the player who presses the button will be announced. Secondly, the new found wealth, will help the player buy top of the line security which will grant him an extra night life. A person who receives a box will also get a clue about the identity of the ball hat man but it will never be publicly announced. It is up to the player who receives such a box to disclose these information. The ball hat man can not send a box to the elected leaders.
I don't care who wins: The man with the ball hat works in mysterious ways and his motives are unknown to all but him. If the mafia succeeds in taking out the town or is wiped out by the pro town, the ball hat man is allowed to share his victory with them and thus it is not necessary to kill him. None the less, he should not be considered to be an ally to either side and will be registered as a criminal should he be scrutinized by the detective.