Mafia XL: AW HELLS NAW

Not as good as my last poster, because Kitty isn't online, meaning I can't beg her to make it for me like last time. I has a sad….
Shortly after Crocty's victorious and as always amazing trip to Far Away-ia, which was awesome, he has since discovered another threat that he was researching.
That threat was the moon. And also other things that aren't as cool, like global warming.
What he discovered was not just that the moon was now angry at the world for some reason, but also that a ninja, a robot, and a dinosaur clown (He had to take up that job after all his friends and family were murdered in the journey to far away-ia. This is compeltely canon and if you reread that thread you'll see a lot of foreshadowing to the clown dinosaur.) Where was I? Oh right, the ninja, robot and dinosaur clown were all angry too at the world.
These 4 had since been observing the recent gangwars, and decided that the world was just so disgusting or something that they had to destroy it, despite the fact the ninja, robot and dinoclown would die too, and the moon would probably go plummeting in to the sun (SCIENCE!) the mafia and the townies must now team up and destroy the moon, and also those other 3 that are just as dangerous as the moon.
Shit okay here's the roles you ungrateful people (If I can remember them)
I've made any new powers/roles in italics, so you guys can discuss whether or not you like them and stuff. Or maybe they're old news, I haven't been paying attention. I've also swiped a few roles from epicmafia, which will also be italicised.
Crocty is too disgruntled that no one believed the moon was going to destroy us all (until it was almost too late) and thus will do nothing to help the town. (Of course if he was going to, he would simply punch the moon out of time and space, and that's before his tea
!Leader: The town needs to decide on a leader who will help them throughout this time of need. Anyone can be the leader, it could even be the moon!!!!!!!(!!!!) The Leader has a few privelages that are as follows
VICTORY LYNCHING, YOU BASTARDS.: Once the leader has won, they have one hour to decide on a target that they can insta lynch. The insta lynch is unstoppable, whoever the leader picks will be instantly killed. The leader can only do this 1 hour after winning, and does not have to do it if he does not want to.
I am the leader and what I say goes, you commies: Any votes on lynches made by the leader count twice, he's just that amazing.
I am the leader and when I say I want to kill two people I demand it, you facsists: Can only be used once, the Leader can declare a double lynch, providing it is in the first quarter of the day, or during the night. At that point, everyone gets to vote for two people, but can't vote for the same person twice.
I am the leader and when I say block that bullet with your skull you do it, you frenchies!: The leader has two bodyguards to prevent him from attack during the night. Once the bodyguards are dead, the leader is free game.
Pardoner: Sometimes lynches can be cruel, or maybe wrong. The pardoner can pardon two people from being lynched, (Only once a day, meaning they can only save one person in a double lynch) The pardoner is protected by the bodyguards just as well as the leader is.
The good guys They win once all the bad guys and the godfather is dead.
(2) Bodyguards: Two townies will randomly be selected to become bodyguards. While they are alive, the leader and pardoner will be unable to die during the night. The leader will be PQed the names of the two bodyguards.
Changed up the detective a bit, I remember the detective was a bit overpowered in my game, so I just wanted to nerf him a bitDetective: You thought you were out of this business forever, but it never seems to end. The detective has got his candy corn and his fancy trilby out, ready for investigations.
Interrogation: Once a night can go to someone's house for questioning, if they are home and available (Haven't used their night action, or are protected by paramedics or bodyguards) the detective will interrogate them on their role. Upon this happening, the person investigated will be PQed that the detective now knows their role.
If they are out, or protected by a paramedic or bodyguard, the detective will instead rummage through their trash. This will have a 50% chance of finding their role, and a 50% chance of finding clues to their role. (Short narrative PQed to them)
Cluesolving: Can PQ a narrative to the GM, with the name of who they suspect, and get a yes or no answer. There is a 50% chance their clusolving will fail, and they will just get a “maybe”. (They will get a maybe if they are right or wrong, the maybe is just to let htem know they failed)
Vigilante: I am the light, I am the darkness….
The vigilante will take matters in to their own hands, and is able to kill once a night. However, clues will be left in narratives just as much as the Moon Brigade's killings will, so the vigilante should be careful not to get themselves found out.
(2) Paramedics: The paramedics will visit the house of anyone they choose, and then hide. If the person they have chosen is killed in the night, the paramedic will revive that player. The paramedic can not choose the same person twice in a row, nor can they choose a bodyguard or other paramedic.
Veteran: You have been in too many wars to let this be your last. With your combat gear on, you will be able to survive one hit before dying, essentially giving you two lives. There will be a full narration as usual whenever an attempt is made on your life, and you will be informed of your armour's now uselessness upon such an occasion.
Granny with a shotgun: This granny may be relatively useless, but at night she will guard her door all night with a shotgun. Anyone to come near her at night will be shot, good or bad. She will only kill one person a night, after she has done that, she will proceed to cry in the corner of her room about how she is a sick murderer. (This is the paranoid, basically. I know there's been a rule that the paranoids don't know who they are, but I was never fond of that rule. Of course, I can employ that rule too if enough people ask I SUPPOSE)
Reformed Mad hatter: This mad hatter ain't goin' down without a fight, see? If anyone attempts to murder the mad hatter, the mad hatter will set off their explosive hat, possibly destroying their killer. (This has a 75% chance of hitting) The hatter will only explode if someone attempts to kill them. Furthermore, if the mad hatter is attacked by the godfather, the bomb has a 0% chance of going off.
Reformed Mafioso:
This mafioso has some contacts, see? They can send a message anonymously to anyone they choose. The mafioso can do this once a night, they must PQ their message to the GM, and who they would like it forwarding to. If you message the godfather, your name will be included, however, you will not be notified of this.
Stalker: There's a war going on? Who cares. You're going to be busy stalking anyone you choose. Once a night, you can pick someone to stalk. This will allow you to see who they visited. If they stayed at home (Didn't use their night action) or were protected (Bodyguard, paramedic, granny) You will instead fail your stalking and go home to photoshop pictures of them on to naked pictures of yourself.
Townies: The townies have no powers unfortunately, other than voting. Two townies will be randomly selected to become bodyguards.
The neutrals Special win conditions
The gormless tosser: The way this guy acts, it's almost as if he WANTS to be lynched! And in fact, he does. If this tosser is lynched, he will have instantly won. Though the game will continue, the leader and paronder will instantly resign from such a failure. (The bodyguards will become normal townies again.) If he is killed in the night instead of lynched, he will not be counted as a victory, nor will the leader or pardoner resign. The tosser can visit one person every night, in an attempt to trick the stalker. You will not do anything to the person you visit, however.
The disgruntled godfather: With your team gone, you have decided you don't need them. You've lost all your godfather powers, but you still have a gun. You can kill one person every night. You will only win if you are the last man standing. You know how your lackies work, if you attack the mad hatter, you will not be blown up, and if you are messaged by the mafioso, their name will be included in the message. (Without them knowing of course!)
The bad guys They win once they outnumber the town, and the godfather is dead.
The moon: You've been orbitting this planet for years, to hell if you're letting these humans ruin that now. You have an array of fanciful powers to use.
I'm the moon, how do you kill a moon? You are completely impervious to attack during the night.
A master of disguise, that's for sure. The moon is so good at disguising itself, if a detective should investigate or interrogate the moon, the moon will always turn up as a regular townie. The moon just has a pokerface that can never be outmatched by the detective.
OH SHIT NO DON'T DO THAT LYNCH YOU GUYS Once a game, the moon can cancel a lynch, preventing any lynch targets from dying. In a double lyncn this will save oth of them.
Okay screw this: You've decided your lackies suck, and thus you will take matters in to your own hands. You lose your masterful diguise, and your unkillability, but gain the ability to kill once a night. When you choose to do this, it can not be undone. Furthermore, a short narrative will be displayed to alert everyone the moon is on the loose.
Robot: The robot knows a thing or two about explosives, like how to plant them on people. The robot can plant a maximum of two bombs on anyone they choose. (The bombs will be removed by the paramedic if the paramedic visits the target on the same night.) They can only plant one bomb a night, but can also detonate one bomb a night (However, they can't detonate and plant a bomb on the same night). Should the robot deactivate, all planted bombs will go off.
Ninja: This ninja is just that good at earning people's trust, they can pick one person a night, and stop them from doing their night action that night. They can not pick the same person twice in a row. No explanation will be given as to why their role did not work. They will be told they have failed (Detective cluesolving will be told a maybe, their rolefinding will fail, paramedic targets will die, etc.) The ninja can also kill someone every night, but can not stop a role on the same night as stopping a role.
Dinosaur clown: You will never forget what happened that night, when your entire family died. You have a huge grudge on this town, and will stop at night to exact revenge. The dinosaur clown can kill once a night, but can also once per game choose to kill two people. The dinosaur clown is so bad at sneaking, that every kill the dinosaur clown does will mention something clownish, or dinosaurish. The dinosaur must choose which order they want to kill the two people in however, and should the dinosaur die on the first hit, the second person will also fail. Because the dinosaur clown will be dead.
OH HOLY SHIT I JUST TYPED THAT ALL OUT FROM SCRATCH FUCK ME.
I'll get my narrative up in a bit HOLY SHIT I AM TIRED RIGHT NOW.
in the mean time, people can tell me if there's any common roles I missed, or any questions/suggestions for me. BLOOP.
EDIT: Yeah okay there's a lot of typos and stuff here, just ignore them. Also, added in the stalker and the tosser's ability to visit people once a night for fun.
OKAY, NARRATION.Seventy2 was going out on a leisurely stroll in the middle of the night. He was always told it was dangerous, but he never though much of all this violence going on, he figured he could handle himself. As 7two walked down the darkest alley he could find, he was stopped by a sketchy figure.
“Hey, man, can I get by?” 7two attempted to push past the person, but the person was so big it was almost impossible to get by them. Before 7two could squeeze past the person, 7two was stabbed, dying almost instantly.
Seventy2 the Gamemaster of the last game has been murdered
Clues you say? Okay.
He figured he could handle himself - Refers to my signature. I LOVE BEING STRONG.
Sketchy figure? What's more sketchy than that horrendous picture of a bear with a shotgun on my page?
Killer was so big? Like a dinosaur!First kills made by people will have few clues. Possibly only one, in fact. If the town is breezing through the game I may make the narrations longer, while keeping the same amount of actual clues. (Making more red herrings) The dinosaur clues will get more and more obvious as the dinosaur continue killing. That is all.
Now if you don't mind, I'm going to go cleanse my body of impurities. By showering.
In holy water. BAM!