PART THREE!
“I wouldn't give this guy's problems to a monkey on a rock!”
-David Letterman
Part One:
http://www.theduckwebcomics.com/news/2017/may/10/the-comedy-plot-toolbox-edition-part-one/
Part Two:
http://www.theduckwebcomics.com/news/2017/may/17/the-comedy-plot-toolbox-edition-part-two/
The Story so far…
Who is the Hero
What Does ...

The Comedy Plot, Toolbox Edition (part three)
Banes at 12:00AM, May 25, 2017Archetypal Events – Staples in Devising Plot (part 4)
Tantz_Aerine at 12:00AM, May 20, 2017
So here we are after the brief intermission, back to talking about archetypes from our friend Jung.
As of course is natural, all stories have to have a plot in order to be engaging and be in a position to make their points and get them across because the alternative ...
The Comedy Plot, Toolbox Edition (part two)
Banes at 12:00AM, May 18, 2017Welcome to part two of a twenty-seven part series about outlining simple comedy plots!
Who is the Hero
What Does the Hero Want?
The Door Opens
The Hero Takes Control
So last week we went over the first two items. A particular character who wants something on a surface level ...
CHOOSE YOUR WEAPON!
HyenaHell at 12:00AM, May 12, 2017
Hey there, gang! Here we are again, another Friday, another ramshackle collection of anecdotes and tangents in the guise of comix-related blogging from yours truly! This week we're gonna jump right into another exciting episode of “aw, crap, well lemme think… what have I been up to recently? I ...
Retro Rewind: Comix Zone (1995)
kawaiidaigakusei at 12:00AM, May 1, 2017
A few weeks ago, I bought a collection of old school video games released for the Sega Genesis. Buried within the game titles was Comix Zone, a game where the comic creator is one of the most important characters in the game because it is responsible for creating the settings ...
Archetypal Motifs (Carl Jung, part 2): Apocalypse
Tantz_Aerine at 12:00AM, April 29, 2017
Starting with Jung’s archetypal motifs, I think it’s best to remind why they’re called ‘archetypal’ first:
Archetypal motifs replicate themselves in stories across time and culture, in all human endeavors to create.
Motifs in general are tokens in a story that appear several times and symbolize something ...
DEADLINES!
HyenaHell at 12:36AM, April 28, 2017
Welcome back, friends! Today we're gonna talk about deadlines!
When I took over this here Friday blog from my (much more capable) predecessor, I asked Oz, I says, “Oz- I can write whatever I want to, huh?” And he may or may not have actually greenlighted that but if ...
Quackcast 318 - Maintaining the enthusiasm!
Ozoneocean at 12:00AM, April 11, 2017 LISTEN!
The most important thing when doing your comic is to maintain your enthusiasm- THIS is what helps you keep working, not feedback, not praise, not fans, but your own internal passion. Feedback is great, but you can become addicted to it and when it's not there or there ...
World Building Is Ubiquitous
Tantz_Aerine at 12:00AM, April 8, 2017
image from The Art of Veiling, by yours truly
There have been posts before (I think) about how to go about creating a world, especially when it comes to fantasy settings. You’re supposed, if you want to do it right, to build everything that makes up the world in ...