Episode 604 - Stylised reality
Oct 10, 2022
When creating fiction we always have to stylise experience in many and various ways in order to communicate with the viewer in a way that's meaningful to them because it's usually impossible to simply show them the exact reality of something and expect that same meaning to carry through.
Topics and Show Notes
A great example is a fight scene: when you're involved in a fight or close to it, it can be pretty affecting. Your body releases adrenaline, your pupils widen to take in as much as possible, your brain is on high alert so it narrows in on just the action and notices everything that it can, this makes time seem to slow and fight last much longer than it actually does. To the person involved or the close spectator everything is more dangerous, epic, and impactful. However, to a more distant viewer the fight is over in seconds, it probably seemed silly, stupid, even embarrassing and pathetic. So as a creator we have a whole bag of tricks available to us to convey the feelings of the participant or close observer to the audience- we slow down the action a LOT by making the fight last 10x times longer, we zoom in on the fighters, we zoom in on the fist that's doing the punching, we add SFX, VFX, tone and colour and a million other things.
That's just one example, most of reality has to be stylised in various ways in order for it to translate to a viewer in the way the creator intends. And we have many ways of doing this, some more extreme than others. Musicals for example are highly stylised but the singing and dancing is generally not just for show, it communicates meaning just like the rest of the less flamboyant parts of the story. Even something like a documentary, reality TV or a sports broadcast have to stylise reality in a way to more effectively communicate and engage with viewers; through camera angles, clever editing, cutting etc. Pretty much nothing is simply presented as is.
This is the reason I defend the art of Rob Liefeld: objectively it does not depict reality, he puts giant shoulder-pads on characters, too many pouches in silly places, too many teeth in grins, broken backed bum-popping women, huge nonsense guns that are just random assemblages of tubes with a handle and trigger, anatomy that has only a passing acquaintance with the human form- And yet it's not what the art shows, it's about what it evokes in its communication with the viewer. The bum-popping women mean “sex appeal”, huge guns mean destructive potential, giant should-pads equal power and strength, pouches equal action, toothy grins mean determination of purpose. All these things communicate directly with the viewer without having to be spelled out, and in the 1990s that was very successful for him!
I think it's very important to understand the stylisations we have to learn to use in order to properly translate our meanings to our audiences. Not just for comics but for books, movies, plays etc. Reality is never presented directly, not even in news broadcasts or 3D VR, or security footage, it's always stylised and modified in some way.
This week Gunwallace has given us a theme to AGENCY - High up in a helicopter, swooping in over a vast metropolis. Endless rows of buildings fly by underneath. Sophistication, towering glass skyscrapers, vast canyons of concrete and steel… It’s music for the big, cold city. Pulsing 80s synth tracks.
Topics and shownotes
Drunk Duck Awards 2022 - https://www.theduckwebcomics.com/news/2022/oct/04/featured-comic-drunk-duck-awards-2022/
AGENCY - https://www.theduckwebcomics.com/AGENCY/. - by JediAnn Solo, rated T.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
PIT FACE - https://www.theduckwebcomics.com/user/PIT_FACE/
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
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Episode 603 - Players, Cads, and "fun" boys
Oct 3, 2022
We are talking about the trope of the Cad, AKA the Player. F***boys are their little scrappydoo kid-brothers, we call them “fun” boys for obvious reasons… It's a fun trope which is often exaggerated for comedic effect but actually comes from a very real thing! There are a lot of famous pop-culture versions though like Barney Stinson, Pepe Le Pew, James Bond, and The Continental.
Episode 602 - It's my turn now bitches!
Sep 26, 2022
What happens when the victim becomes the victor? Most of the time it's like the classic line from The Who “Meet the New Boss, Same as the Old Boss”, typically revolutions (and elections), that promise change don't really deliver, the new people use it as a chance to get revenge on their enemies, take advantage of things the same as the last guys, and do everything they can to cling to power. The true exceptions are rare and special, i.e. Vaclav Havel and the Velvet revolution.
Episode 601 - /rant
Sep 19, 2022
If something affects or disturbs you so much that you want to respond to it through a story that you write, that can be a pretty powerful form of inspiration! But it depends on how you handle it. For example, Stephan King's acclaimed novel Misery was inspired by nasty interactions he had with fans after he published a fantasy novel. This story was very well received and even turned into a popular movie. And then there are other ways to handle it…
Episode 600 - AI is bad at art
Sep 12, 2022
here's a lot of buzz about so called AI generated art at the moment using programs like Dall-E, Neural blender, Dream studio lite and so on. People use text prompts, i.e. “flying clockwork fish balloon” and the AI generates “art” based upon that. It usually does this by using actual art and photography created by real people, and visually mixing them to create a new image. Some results are much better than others.
Episode 599 - Badaptations
Sep 5, 2022
Source material is something that we can love and respect, but it's just as often disregarded, degenerated, and denigrated, especially these days where it seems like everything you see is an adaptation or even an adaptation OF an adaptation or worse. I think it's important to go back to the sources so you can see what was truly great about the original to begin with. It can help you see what was lost in the adaptations and to discover new and important meanings and ideas that you never would have guessed at.
Episode 598 - 2D or not 2D!
Aug 29, 2022
What makes a character two dimensional? What makes them three dimensional? Does it matter that they only have two dimensions to them? This was an idea that GeekyGami posed and so we thought we'd explore it in the cast. My own theory is that a character that is purely archetypal, tropeish, or cliche, with everything about them flowing from that archetype, and they never go beyond their archetypal traits- that makes them 2D.
Episode 597 - Revelations!
Aug 21, 2022
Today we're talking about a technique in storytelling that we're calling the “revelation”. Inspired by Banes doing an article on the weird trope in movies of having a character discover newspaper stories about the villain that suddenly reveal the true stakes of the story and kick things into high gear. There are other types of revelation in stories though and they're used in different ways.