Episode 561 - You are being manipulated

Dec 13, 2021

This interesting Quackcast topic was influenced by a DDer who has been subsumed by anti-CoVid conspiracy. This inspired me to delve into the reasons for the massive growth in these types of conspiracy and how the current state of the internet contributes to it. I had some theories, but I thought I should do some reading on the subject to see what the real reasons are rather than using guesses to fill the gaps like conspiracy thinkers tend to do. I was quite shocked by what I found.

Topics and Show Notes

There are really three main parts to the problem: 1. Gate-keeping, personalisation and curation of our online communication and viewing by big tech companies. 2. This curation tends to have the effect of polarising us and making our views more extreme than they are 3. Groups use these factors to manipulate people through the use of bots (in the form of fake users), as well as paid users with several accounts.

Gate keeping:
The majority of our online interaction is through only a few large companies (Google, Facebook, Apple, TikTok, Twitter, Microsoft, Twitter, Amazon etc), they closely track every aspect of our online behavior and use it along with AI to customise and curate our online experience: the Facebook and Twitter feeds, suggested videos in YouTube, “personalised” Google search and so on, the same for the “friends” it suggests to us. None of that is nefarious or evil, it's just impersonal AI skewing what we see to keep us online longer and sell more ads. But this is also why their online services are free and often quite useful. It's actually quite crude and clunky, their AIs are terrible and obvious most of the time, suggested videos, news results, friends, product ads, and search results are just as often terrible as they can be useful.

Polarisation:
The friends, news stories, links, posts in Twitter and Facebook, videos on YouTube and TikTok that appear in our feeds are generally biased to what will get the most interaction and engagement from us; something that makes us angry like politics, or happy like celeb news for example. Researchers investigated this by creating neutral bots on Twitter. Beginning with “liking” the first random things suggested to them by Twitter, they then randomly “liked” subsequent things Twitter suggested to them. Each time Twitter would base what it suggested next on what had been liked, which meant that the neutral bots gradually had more and more extreme versions of whatever was initially randomly liked. If the initial thing had a slightly left leaning bent, in the end the suggestions were extreme and the same for right-wing and so on. In this way social media has a default tendency to radicalise us. This is part of the reason online debate is so polarised.

Manipulation:
The Problem is that it's very easy to manipulate this system and us as a consequence. It's very cheap to set up millions of bots as fake people and give them user accounts. I'm sure you've occasionally seen suspicious accounts that have tried to add you as a friend, people with names and preferences that don't fit their profile photos, these are generally poor people in West Africa and Pakistan who're paid to set up multiple profiles, basically the human version of bots, in an effort to circumvent anti-bot security measures.
The purpose of these fake accounts is manifold. They can be used to skew the kinds of news people see, spread fake rumours, sell products and scams, increase the profiles of certain people etc. This is done by having them all share the same phrases, hash tags, and links, and liking things, that in turn tricks the AIs that curate and personalise your feeds and searches into suggesting what the bots have promoted.

Researches have documented this activity from Russian and Chinese state controlled bot farms, it's also been the tactic of Islamic State (ISIL) to attract and radicalise people, spammers, scammers like Natural News and Mercola who sell fake health products and diet scams, multi level marketers, hackers, angry conspiracy theorists with agendas like the antivaxer crowd, and even just people out to make money from advertising with fake clickbait news stories about celebrities- You've all seen and clicked on those terrible ads at the bottom of news stories run by Zergnet, Taboola, and Outbrain. These always lead to low quality, often fake stories with lists that you click through. They're harmless but time wasting.

If you lacked scruples you could also use those tactics to increase the profile of your webcomic! In fact we can see it in the small scale in the way webcomic hosts like Taps and Webtoons manipulate their audiences: only recommending certain types of comic to them, promoting only those comics on their main page and elsewhere etc, this in turn forces creators to produce comics which look and feel the same way because it seems the only alternative available.

Online VS the real world
It's very important to remember that the online world Vs real world is a false dichotomy. There is ONLY the real-world. The internet is only a form of communication, but it is the dominant and most important form of communication which is why this stuff is so very important and dangerous. It has real world consequences, as seen with CoVid-19 conspiracies, Pizzagate and the invasion of the Capitol building, this idiocy results in mass deaths. Sites like Twitter, Youtube, Tiktok, and Facebook have been great sources of citizen journalism and alternative news, but unfortunately they're now very simple to manipulate and control. Where once they were a great alternative to polarising mainstream media, now that usefulness has been compromised.

Personally I'm all for neutrality and fact checking which is why I financially support the Web Archive, Skeptoid Media, Wikipedia, Snopes, and The Skeptics Guide to the Universe (I bought their book). None of these sites get it right all the time, but they actively try to and they provide valuable resources for the rest of us to try and help keep the world honest and agenda free.


This week Gunwallace has given us the theme to The Ham - a quiet country road… golden sun rays barely caress the shadowed trees through the cold morning mist. An old truck bounces and jounces along on stiff suspension, past brushing branches, roaring through the stillness. Beautifully evocative notes draw us in, then the tune excites with plucked banjo and burning, distorted electric guitar.

Topics and shownotes

Links

Sources:
In Defense of Truth - https://digitalcommons.unl.edu/usdoepub/377/
Social Bots and Social Media Manipulation in 2020: The Year in Review - https://arxiv.org/abs/2102.08436
Fake Online News Spreads Through Social Echo Chambers - https://www.scientificamerican.com/article/fake-online-news-spreads-through-social-echo-chambers/
Artificial Intelligence and Echo Chambers - https://www.counterterrorismgroup.com/post/artificial-intelligence-and-echo-chambers
Neutral bots probe political bias on social media - https://www.nature.com/articles/s41467-021-25738-6
Skeptoid Media - https://skeptoid.com

Featured comic:
Pep Squad - https://www.theduckwebcomics.com/news/2021/dec/07/featured-comic-pep-squad/

Featured music:
The Ham - https://www.theduckwebcomics.com/the_ham/ - by Hansrickheit, rated M.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/

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Episode 558 - The surreal adventures of Edgar Allen Poo aka Dwight L Macpherson!

Nov 22, 2021

5 likes, 0 comments

Interview with Dwight L Macpherson, creator of The surreal adventures of Edgar Allen Poo, now known as The imaginary voyages of Edgar Allen Poe! Dwight joined DD back in the old days, well over a decade ago. Back then he hosted his comic with us, about Edgar Allen Poe. From the very beginning I could see that both it and its author were destined for bigger and better things and I'm pleased to say that came to pass. Through a lot of hard work, with the efforts and both him and his wife working as a team, Dwight has found success as an independent published author with a number of projects under his belt and more ongoing ones in the pipeline.

Episode 556 - That's What She Said!

Nov 8, 2021

4 likes, 0 comments

The other day Tantz Aerine wrote a newspost about an article critical of Squid Game. The crux of things was that the Squid Game creator had said their message was anti-capitalist, while this critic was saying that the author's message with the Squid Game was an anti communist critique and not a very good one at that. The issue here is that isn't how you do criticism. At all. You can give an interesting reading of something and tell us why YOU think it's anti-Communist, or tell us how it looks through the lens of post-colonialism or new wave feminism etc, but you can't say that is what the author is saying or what the work means, especially if the author explicitly says WHAT they are saying. This may seem like a small distinction but it's actually very, very important. Bad criticism often tells us what the creator is saying. Don't do that. Don't be that person.

Episode 554 - Return of the Living Dead Halloween Special

Oct 25, 2021

4 likes, 0 comments

This year for Halloween we've decided to do another commentary! It's of the 1980s Zombie movie “Return of the Living Dead”. It's extremely 1980s in style. There are zombies, punks, yuppies, electronic music, toxic waste… It's quite an entertaining, quite comedic, nihilistic cold war zombie film with very good effects for the time that really hold up today. Even the gore is tasteful. I am NOT a fan of horror in any way, Banes and Pit lobbied hard for this movie… but even so it was not a bad film. The zombies are animated by a man made chemical contaminant, which is quite an 80s theme in of itself. They're not contagious like modern zombies, there's no infection or outbreak to contain. The problem here is that they're virtually indestructible because of the chemical that animates their flesh, they're also fully intelligent and fast moving, this makes the zombies far more menacing and scary than any modern shambling brainless decaying infected version.

Episode 553 - Out of date humour?

Oct 18, 2021

3 likes, 0 comments

I was reading an article the other day about the comedy of Sacha Baron Cohen and how that style of comedy is now out of date, along with The Hangover and Hot Tub Time Machine. The idea is that the day for this sort of masculine, bawdy, sleazy humour has been and gone and that we're more advanced, sophisticated and enlightened now. Personally I took issue with this, I think this style of comedy is extremely relatable and eternal because of it. You can see examples of it going back thousands of years across all cultures because many factors of it are universal to the human cultural experience.

Episode 551 - Tropes we LOVE to hate...

Oct 4, 2021

3 likes, 1 comment

Tantz explains why she really hates a bunch of tropes that are super commonly used in things, stuff like very obvious plot armour for the protagonist so that you KNOW nothing can seriously hurt them so you stop caring what happens to them and in the story in general, child-led stories where the adults are all useless and ineffectual because it takes away your suspension of disbelief, and amnesia where a huge bunch of the story is erased so the writers can just repeat stuff over and over. Banes and I join it to talk about stuff we hate too!

Episode 550 - Gaming

Sep 27, 2021

3 likes, 0 comments

We decided to chat about games. Video game and computer games. They're now a huge part of pop-culture entertainment and they've influenced us in many ways creatively throughout our lives. There are many different kinds of games out there, but one of the really cool things about them is that they're able to deliver a kind of interactive narrative experience that takes things further than Film or comics can easily do. Games were also instrumental in the early days of the first big popular wave of webcomics with gamer comics (PVP, Ctrl Alt Dlt, and Penny Arcade) and sprite comics (8 bit fantasy), being some of the most popular.

Episode 547 - Franchise fail

Sep 2, 2021

4 likes, 2 comments

There seemed to be a lull for a while after the 1990s and the massive sequel craze of the 80s, but nowadays we're back in full swing again with sequels, reboots and reinvisioning of film and TV franchises. Banes noticed a distinct pattern of behaviour that occurred around bad or failed franchises: The makers would chose to go against what existing fans liked about the property in the fist place, usually in order to appeal to new fans. When both new fans and old ones dislike what they do, they attack the fans and blame the fans for failure of their version. Then they'll search and find a new franchise to mess up. It's rare that people own up to or admit to failures anymore, it's usually always the fault of the fans for being too “toxic”.


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