Episode 499 - Life's worth?!

Oct 5, 2020

What is the worth of human life in your stories? This isn't something people often consider, we just tend to have a fairly accurate guess based on our experience of the real world, but sometimes stories get it really wrong and that can harm suspension of disbelief.

Topics and Show Notes

A few prime examples are gritty SciFi stories, westerns, war stories, and hospital dramas.
The first three dramatically undervalue human life so it doesn't make logical sense within the world it depicts: In deep space human life would be extremely valuable because it's a rare and practically non-renewable resource. The only way that changes is when you run out of survival resources (air, water, food) or it's a life or death situation, a casual attitude to life though doesn't make sense. In the old west it was the same situation for other reasons, murderers would be tracked down for thousands of miles and across many decades, the only exception was native Americans who shamefully weren't considered people for all intents and purposes, even slaves had more value. In war stories, especially historical ones, typically soldiers have no real survival instinct or self worth, they're happy to always fight to the last and run headfirst to their deaths, which is silly since battles were usually won when one side broke and ran after only a few deaths. Full scale slaughter only happened rarely and that was usually when the fleeing side was caught or captured.

Finally, hospital dramas tend to overestimate the value of life, where all stops are pulled out to save people who society doesn't value and can't afford to pay for the expensive and experimental treatments (with hundreds of thousands dollars worth of care given to them), or people too sick or old are given care they'd never recover from.

There are a lot of complex factors that influence the value of life in a story actually (emotional attachment, status, class, caste, gender, religion, politics, scope etc), but it's important not to get it too badly wrong or your story won't work as well.

This week Gunwallace has given us the theme to Era of Iridore - Come through the sweeping tapestry curtains of copper and silicone, into the vast techno hall, past lords and ladies bedecked in flashing LEDs of many colours, knights fencing with glowing plasma blades, jesters toying with antigrav balls, and watch the minstrels play their laser harps and electric lutes!

Topics and shownotes

Links
Life's worth thread - https://www.theduckwebcomics.com/forum/topic/178520

Featured comic:
Raising Cain - https://www.theduckwebcomics.com/news/2020/sep/29/featured-comic-raising-cain/

Featured music:
Era of Iridore - https://www.theduckwebcomics.com/Era_of_Iridore/, by Deno 85, rated M.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/

Remember to join us for Quackcast 500 on Saturday!!!
- https://www.theduckwebcomics.com/news/2020/oct/04/quackcast-500-show-your-love-for-the-d/

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Episode 476 - Tell me about your childhood

Apr 26, 2020

3 likes, 2 comments

How does where you grew up influence your comicing? This idea interested me, so I posted about it on the DD forums and asked other people. I didn't really know about it myself: how did my childhood environment influence my later comicing? The conclusion I came to was that since my childhood experience was so alien to the worlds depicted in the media I enjoyed so much most of my comicing and creation was based on imagination out of necessity: Historical fantasy set in mountainous, cold, hazy Europe, vs my own experience of a new country without much history, with sunny weather, clear skies and a beachy lifestyle in Australia.

Episode 463 - Sexposition is not a new thing

Jan 26, 2020

2 likes, 0 comments

Sexpostion is sex plus exposition, it's exposition with sex on the screen. Tantz Aerine addressed the topic of sexposition in an article last year, but what we're doing here is talking about the reason it even exists, why it isn't a new trend, and why it probably won't last.

Episode 451 - Fans who criticise are are good fans

Nov 4, 2019

3 likes, 2 comments

“Toxic fans” is a bit of a catch cry now and that has seemed to turn into the idea that any fan who is critical of something or doesn't like it isn't a “true fan”, fans must should love everything. I find this a dangerously silly notion and one clearly driven by business interests with only a limited relationship to reality. It's quite similar to the idea that you're “either for us or against us”, the twisted idea of “patriotism” that says you must agree with and love everything your country and your leader does no matter what or you're a traitor.

Episode 445 - Copyright and You

Sep 23, 2019

3 likes, 0 comments

Copyright is a complicated thing and something that all creators should have a little bit of a working understanding off! Checkout my newspost lined bellow for more info! you need to know this stuff. I must apologise… I hadn't had much sleep and it was very late so I occasionally drift off into nonsense during the Quackcast.

Episode 444 - 3point landing

Sep 16, 2019

3 likes, 2 comments

Endings… getting them right is SO very hard. We've chatted about this before but this time Tantz has a number of good methods to make them happen right! What are some of YOUR fave endings?

Episode 435 - Spinoffs!

Jul 15, 2019

3 likes, 0 comments

We're discussing spin-offs in this one. Why do them? There are many very different reasons for doing a spin-off as opposed to a sequel, prequel or a totally new story:

Episode 415 - lazy solutions cause plot-holes!

Feb 25, 2019

3 likes, 0 comments

This Quackcast expands on my newspost from Friday about forgotten abilities causing plot holes, but now bunny Banes and Lady Tantz wade in to lend their genius to my silly ideas and we chat about what the real issues are: bad writing and laziness! This is when a character gains the ability to walk through walls or become bullet proof or go back in time and then forgets it for the rest of the story or in the sequel When basically 80% of the problems they encounter could be solved by it… And you're mentally screaming at them “Use your damn power that you got 20 pages ago… Remember that thing that would help you avoid all this trouble!?” Using easy solutions to get out of problems causes plot-holes! And your audience will hate you for it.


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