Oct 14, 2019
Continuing on our focus on movie franchises for the month of October, THIS time we focus on the king of them all: STAR WARS! This was a genre defining series, not only for movies but for space opera, “SciFi”, and science fantasy on all media! The original trilogy was quite a milestone. Predictably further instalments weren't quite as well received but it still remains popular even so! Currently it's having a resurgence in popularity once more.
Topics and Show Notes
We on the Quackcast LOVE Star Wars because it's a beautiful teaching example for so many things about story creation: the hero's journey, story beats, plotting, world building, suspension of disbelief, lore building, climax, ending, beginnings, heroes, good, evil, villains, influences, inspiration, drawing from history and the classics, costume and prop design etc.
The original trilogy were not clever, advanced, intellectual films, rather they are very simplified in their structure and themes and this makes them perfect for looking at in terms of technique.
Conversely, the later Ja-Ja Binks trilogy is a great teaching piece for how not to make a story. It's muddled, without a clear direction, filled with poor dialogue, uneven plotting, too much deus Ex machina and coincidence, bad use of cliché, and just generally poor writing.
The newer films make great talking points but the entire series is great for our purposes because its reach is ubiquitous: most people have seen the films.
This week Gunwallace has given us the theme to The Shootin': Futuristic, down home country… echoes of Journey of the Sorcerer by The Eagles… This track brings to mind figures relaxing around a warm cheery campfire, lit by its feeble orange glow as they marvel at the vastness of the star filled blackness above them.
Topics and shownotes
Holst, Mars, inspiration for The Imperial March in Star Wars - https://www.youtube.com/watch?v=Jmk5frp6-3Q
Interstellar Dust - https://www.theduckwebcomics.com/news/2019/oct/08/featured-comic-interstellar-dust/
The Shootin' - https://www.theduckwebcomics.com/The_Shootin/, by Arborcides, rated E.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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Sep 23, 2019
Copyright is a complicated thing and something that all creators should have a little bit of a working understanding off! Checkout my newspost lined bellow for more info! you need to know this stuff. I must apologise… I hadn't had much sleep and it was very late so I occasionally drift off into nonsense during the Quackcast.
Sep 2, 2019
How about having it so anyone in your story can die? Let me explain: It's fake. NOT just anyone can die OK? Your main character will still survive until the end and all that, but what you do is set things up so it really truly looks like they're vulnerable and can die, this way it gives the story bigger stakes. If all the other characters are obvious redshirts then who cares? You KNOW the main character or characters will make it to the end so the threat of death or even injury isn't that important… But if you set things up right and have some clever fakeouts then the story will have much more impact!
Aug 26, 2019
Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.
Aug 19, 2019
Today we compare and contrast two ways of making characters: starting with a pure archetype and building it with tropes, or creating a character organically through circumstance and interaction with other characters.
Aug 12, 2019
Tantz's clever idea was that the weather isn't just a backdrop… it's an important prop in it's own right. Weather can be used to drive a plot: the wind snatches a hat and makes a person chase it, which causes them to meet another character. It can be an antagonist: people fighting a storm for example or running form a tornado. It can signal and enhance emotions: rain for a sad funeral or sun for happy for a happy event. Growing shadows can signal an ominous turn of events, wind billowing out a cloak signals a dramatic character! You can just use it for fancy visual effects if you like, snow and rain are great fun to draw, and stormy skies are the best! We chat about all things weather and give examples of how we've used it ourselves.
Jul 29, 2019
Today we cover the interesting trope of the “old warrior”. This was based upon a newspost Banes came up with last week. He was thinking of Captain Picard in the latest Star Trek series and he also brought up Luke Skywalker from the latest Star Wars movie. The “Old Warrior” makes a really cool protagonist, in this Quackcast we try and discover why that is…