Aug 26, 2019
Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.
Topics and Show Notes
Evolution is another process that is commonly misunderstood to be a competition to produce better, faster, smarter, stronger creatures… this is absolutely incorrect. Evolution is the name we give for the process of change over time. That change happens in response to all sorts of factors: changing environment, climate, availability of resources, sex selection, disease, mutation, predation, diet, etc. It doesn't produce “better” creatures, it produces creatures that better suit their circumstances (if they're lucky). They can be weaker, slower, smaller, and stupider and still be superior if they fit better with their environment.
The “goal” of life isn't to “evolve”, it's to exist in balance and stability. When organisms don't have to respond to change it's THEN that they thrive. Humans are a great example of this: we're a cooperative pack species that's created millennia spanning culture and civilisation precisely because of our drive to cooperate: Our response to the pressure of change is to adapt through cooperation so that we do not have to evolve.
So how does this apply to webcomics? Hahaha! Listen to the Quackcast! ^_^
But seriously, communities like Drunk Duck emphasise cooperation over competition, although we do not enforce it! We're a community that wants to bring everyone ahead with us. Cooperation encourages diversity of opinion, style and approach. Competition on the other hand has the opposite effect in webcomics: only a few can get ahead, but the very worst part is that it limits diversity and instead results in comics, stories, styles, thinking and opinions that are all very much the same- they HAVE to be in order to compete for what their audiences like or the rules and requirements of their webhost. Which is why when you look at more competitive comic hosts you won't see better comics, you'll mainly just see comics that all look the same.
This week Gunwallace has given us the theme to Moonscapers: It’s back to the mid 80s with Beverly Hills Cop! Not really, but this bouncy electronica sound will make you think it is. It has a jaunty little sound, a nice fast rhythm and a little bit of reverb for that authentic feel. It puts you in mind of neon light effects and retro 1980s futurism -bright, angular, vast, and slightly unsettling.
Topics and shownotes
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The Adventures Of Kevin Kid - https://www.theduckwebcomics.com/news/2019/aug/19/featured-comic-the-adventures-of-kevin-kid/
Moonscapers - https://www.theduckwebcomics.com/Moonscapers/, by Pencilz, rated T.
Tantz's commie newspost XD - https://www.theduckwebcomics.com/news/2019/aug/23/cooperation-vs-competition-in-comics/
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
May 20, 2019
Betrayal is an interesting thing to use in fiction. You can have betrayal of your nation, your organisation, friends, lovers, religion, beliefs, self. In stories it can be used to add a nasty twist or completely change the flow of events and alter the balance of power in a dramatic way! It can be devastating in relationships. The story of Judas betraying Christ for 30 pieces of silver is one of the most famous betrayal stories and became so iconic that the phrase “30 pieces of silver” or just the word “Judas” became synonymous with the act. Of course the inspiration for the best treachery and betrayal comes from real life and the names of the betrayers often echo down through history. IFrom Rome we have Brutus, in the USA the name “Benedict Arnold” has a similar meaning to “Judas”, the 20th century gave us the term “quisling” after the Norwegian political leader Vidkun Quisling who sold his country out to the Nazis.
Mar 11, 2019
What is Social Marketing? Basically its word-of-mouth and viral marketing smashed together and weaponised: Marketing companies hijack hot-button social issues and hitch their client's brand to them in clever campaigns (“We can be better”, etc). The purpose isn't really to make a brand seem progressive, modern or new, rather it's another way of getting it trending on social media that's guaranteed to work, unlike the legion of hit or miss but mostly failed “Viral” campaigns. Whether people say negative or positive things about this issue is irrelevant to the marketer, as long as people are talking about the brand is all that matters. Free advertising is the goal, but it has a social cost.
Mar 4, 2019
The entire team is here this time, no one was cut… So we're chatting about CUTTING, as in cutting out scenes to make a story cleaner, leaner and less flabby, but also NOT cutting because in a webcomic you don't have to, and when you cut badly you end up with a “D movie” effect where story scenes don't follow, don't make sense and plots seem to go nowhere or happen for no reason.
Jan 20, 2019
Coming up with character names can be a real challenge because once you settle on one they can define the character just as much as their personality and looks! Names also affect how you name other characters: are they too similar, like Betty and Barney? Will it be an unintentionally meaningful combo like George and Washington? There are so many things to consider, it can be daunting. In this Quackcast we talk about some of the methods that duckers have used to come up with character names. It's pretty novel and interesting, anything from using friend's names, names that have special meaning to them, names that have inerrant meaning, names that deliberately have NO meaning, place-holder names, names from the phonebook and more. Your options, methods, and reasons are endless! Tell us what's behind YOUR character names!
Jan 14, 2019
The topic we discussed in this Quackcast was looking for symbolism, meaning and intention in comics: The English literature approach! Deeper meanings and all that. It's fun to do actually and sometimes you really can hit upon the intentions of the creator, uncover NEW meanings, or just do it to entertain yourself. We used our own comics for an example and talked about things beyond the superficial for a change. For example: Banes' comic Typical Strange is a sitcom set in a video rental store, staffed by a group of characters that make up the cast. Why is it set in a place that is clearly decades out of date and relevance? A video rental place is an anachronism in this time. Is it saying that the characters themselves are stuck in time? It's a sitcom comic so situations often reset or rewind back to the status Quo, so that interpretation would seem to fit… Of course that wasn't Banes' deliberate intention but it's fun to think about that way.
Jun 18, 2018
ALL the tropes!!!! Based on Emma Clare's newspost, tropes are damn useful but they can also be your undoing if you handle them badly. Tropes are shortcuts to meanings, scenes, procedures or jokes that take too long to set up in their own right. You can use them like prefabricated parts to build your story, Lego if you will. You really should know how to use them correctly though. If it's for jokes, then work on them and expand on them, if it's for more serious stuff then you should know WHERE those tropes come from so you use them correctly. We chat about tropes, boob-slips, Doki Doki, Baka and Test, Kung Fury, Satan Ninja 198X, and Vaporwave among other things. Gunwallace gave us a lovely theme to Yasu no Monogatari this week: Floating out on a blue river of dreams into an echoing crystal cave illuminated by thousands of refracted glittering lights, traveling on your way further underground, deeper and deeper to more exciting and mysterious sites.
Nov 13, 2017
Special treat at the start of this Quackcast, a Spang news announcement from the oooooold days of DD! This week's Quackcast is on the interesting notion that talking CAN be action. It's based on a newspost of Tantz's. I'm not quite bright enough to fully explain it here so I'll quote Tantz: “Often in making webcomics, creators may try to have more action than discourse, as it tends to make the comic more visually interesting and give opportunities to avoid ‘talking head’ scenes. However, I think that sort of conundrum is a potential trap that might prevent creators from truly making use of all the potential their story and characters have- because if done right, everything on the webcomic page IS action. Discourse or discussions between characters have a natural dynamic and pacing that has to be tapped in, in order to make the scene itself dynamic and powerful even though the character’s aren’t physical with each other.” Basically, even the talking IS action, not separate from it. The talking give the action meaning and context after-all! This week Gunwallce has given us the theme to Energize: Serious beats, plodding purposefully, harsh guitar, flashing like the pulse of a police light, eclectic electric rock, flavours of early 80s ska and post-punk create an unusually tasty mixture!