Aug 26, 2019
Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.
Topics and Show Notes
Evolution is another process that is commonly misunderstood to be a competition to produce better, faster, smarter, stronger creatures… this is absolutely incorrect. Evolution is the name we give for the process of change over time. That change happens in response to all sorts of factors: changing environment, climate, availability of resources, sex selection, disease, mutation, predation, diet, etc. It doesn't produce “better” creatures, it produces creatures that better suit their circumstances (if they're lucky). They can be weaker, slower, smaller, and stupider and still be superior if they fit better with their environment.
The “goal” of life isn't to “evolve”, it's to exist in balance and stability. When organisms don't have to respond to change it's THEN that they thrive. Humans are a great example of this: we're a cooperative pack species that's created millennia spanning culture and civilisation precisely because of our drive to cooperate: Our response to the pressure of change is to adapt through cooperation so that we do not have to evolve.
So how does this apply to webcomics? Hahaha! Listen to the Quackcast! ^_^
But seriously, communities like Drunk Duck emphasise cooperation over competition, although we do not enforce it! We're a community that wants to bring everyone ahead with us. Cooperation encourages diversity of opinion, style and approach. Competition on the other hand has the opposite effect in webcomics: only a few can get ahead, but the very worst part is that it limits diversity and instead results in comics, stories, styles, thinking and opinions that are all very much the same- they HAVE to be in order to compete for what their audiences like or the rules and requirements of their webhost. Which is why when you look at more competitive comic hosts you won't see better comics, you'll mainly just see comics that all look the same.
This week Gunwallace has given us the theme to Moonscapers: It’s back to the mid 80s with Beverly Hills Cop! Not really, but this bouncy electronica sound will make you think it is. It has a jaunty little sound, a nice fast rhythm and a little bit of reverb for that authentic feel. It puts you in mind of neon light effects and retro 1980s futurism -bright, angular, vast, and slightly unsettling.
Topics and shownotes
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The Adventures Of Kevin Kid - https://www.theduckwebcomics.com/news/2019/aug/19/featured-comic-the-adventures-of-kevin-kid/
Moonscapers - https://www.theduckwebcomics.com/Moonscapers/, by Pencilz, rated T.
Tantz's commie newspost XD - https://www.theduckwebcomics.com/news/2019/aug/23/cooperation-vs-competition-in-comics/
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Aug 12, 2019
Tantz's clever idea was that the weather isn't just a backdrop… it's an important prop in it's own right. Weather can be used to drive a plot: the wind snatches a hat and makes a person chase it, which causes them to meet another character. It can be an antagonist: people fighting a storm for example or running form a tornado. It can signal and enhance emotions: rain for a sad funeral or sun for happy for a happy event. Growing shadows can signal an ominous turn of events, wind billowing out a cloak signals a dramatic character! You can just use it for fancy visual effects if you like, snow and rain are great fun to draw, and stormy skies are the best! We chat about all things weather and give examples of how we've used it ourselves.
Jul 29, 2019
Today we cover the interesting trope of the “old warrior”. This was based upon a newspost Banes came up with last week. He was thinking of Captain Picard in the latest Star Trek series and he also brought up Luke Skywalker from the latest Star Wars movie. The “Old Warrior” makes a really cool protagonist, in this Quackcast we try and discover why that is…
Jul 1, 2019
Today we chat about a furore on Twitter focussing on a artist who made a tutorial about the differences between the line work of beginners and advanced artists. Many people identified their art style with the work described as “beginner” and took extreme offence at that characterisation. It's the contention of Tantz that “beginner” is not a dirty word. We're all beginners at something. We can all stand to learn things.
May 27, 2019
What are the different expectations for female and male audiences? This almost entirely a culture based thing, it changes depending on where and WHEN you are from as well as your age and experience… but some obvious things are determined by our physiology: sex sells, but there are slight differences based on gender. I wasn't interested in the “why” (genetic predeterminisim or evolutionary psychology), just the “what”.
Feb 25, 2019
This Quackcast expands on my newspost from Friday about forgotten abilities causing plot holes, but now bunny Banes and Lady Tantz wade in to lend their genius to my silly ideas and we chat about what the real issues are: bad writing and laziness! This is when a character gains the ability to walk through walls or become bullet proof or go back in time and then forgets it for the rest of the story or in the sequel When basically 80% of the problems they encounter could be solved by it… And you're mentally screaming at them “Use your damn power that you got 20 pages ago… Remember that thing that would help you avoid all this trouble!?” Using easy solutions to get out of problems causes plot-holes! And your audience will hate you for it.
Jan 20, 2019
Coming up with character names can be a real challenge because once you settle on one they can define the character just as much as their personality and looks! Names also affect how you name other characters: are they too similar, like Betty and Barney? Will it be an unintentionally meaningful combo like George and Washington? There are so many things to consider, it can be daunting. In this Quackcast we talk about some of the methods that duckers have used to come up with character names. It's pretty novel and interesting, anything from using friend's names, names that have special meaning to them, names that have inerrant meaning, names that deliberately have NO meaning, place-holder names, names from the phonebook and more. Your options, methods, and reasons are endless! Tell us what's behind YOUR character names!
Nov 12, 2018
In this Quackcast DD members tell us about their history with us as well as the pros and cons of webcomicing. This is the 400th episode of the Quackcast! That means we've been doing these for over 8 years now. That's quite a milestone for a podcast. We have JustNoPoint over to help us out, he's a Patron at the $20 “Royal” level so he gets a few perks. JustNoPoint has been with us since 2006 with his comic The Devon Legacy. He managed the awards for many years and was crucial to us getting the site back online when we had our hard crash in August of 2013 that destroyed the site so thoroughly that it had to be rebuilt, a job which took us all TWO months!