Jul 22, 2019
To become truly successful at one thing you need to focus on that alone. Is it worth it? There are MANY calls on our time with all the side things we like to do, ESPECIALLY webcomics. One of the few ways to become a really successful superstar at any one thing is to start dropping all the other things that call on your time and devote all your energy to that one thing! Then you can push past all limitations and devote the effort and time needed to properly succeed.
Topics and Show Notes
But the real question you have to ask yourself is “Do you really want to?”. A lot of us find great joy and fulfilment in working on our side things, even when they can be a bit of a chore, so, is it worth it to drop all of them for as long as it takes to succeed on that “one thing”?
We have to realise that “one thing” isn't necessarily better than another, being a superstar high profile webcomicer isn't inherently better than being a good webcomicer and also having a good job, other fulfilling hobbies, being a great gamer, being a great student, father, mother, or just someone who likes to relax and enjoy themselves in their free time. Are you prepared to sacrifice that stuff and is it even worth it? For most of us I would say “no”. Great if you can, but do NOT feel bad if you can't.
We mainly chat about what it takes to be a popular and successful webcomicer and why that might not really be what you want.
This topic occurred to me because I have a lot of things on my own plate: two webcomics with a high level of art in them, I do illustrative art, I sew and do cosplay, I do a podcast, I run a webcomic hosting site (Drunk Duck), I collect antique sabres, then there's my day job as a graphic designer… (and more things). That all takes a lot of my time and I know that if I dropped some or most of those things and just laser focussed on ONE I could be very popular and successful at it, but the thing is that I don't really want to since I love doing all those things and I don't think that's the lessor choice. What about you guys?
This week Gunwallace has given us the theme to Nincu the world’s worst ninja: Silence punctuated by the gentle strains of traditional Japanese music, beautiful and subtle, minimal yet essential… Then we slide on down a crazy swanny whistle into the dark rocky world of 1970s James Bond style electric guitars, portending great action and danger!
Topics and shownotes
The Caraway Crew - https://www.theduckwebcomics.com/The_Caraway_Crew/
Nincu the world’s worst ninja - https://www.theduckwebcomics.com/Nincu_the_worlds_worst_ninja_/, by Oscarnjboy, rated M.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/Banes/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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Jul 8, 2019
This time we're chatting about settings and where your characters exist in space… where does all the action happen in your comics and WHY does it happen there? Bane's had the really novel idea of thinking of story settings as action playsets, which are toy settings made based on a TV show or movie where you can play with action figures and act out key moments FROM the TV show or movie: Unlike a dollhouse they only have the key sets where the important things happen.
May 6, 2019
In this Quackcast we chat about set-ups. pay-offs, and rip-offs. To make your climaxes and endings more satisfying you have pay-offs for audience expectations: set them up in the story and pay them off at the end. If you fail to pay-off then you get a rip-off, it's pretty simple. Your audience will be really disappointed. That's not to say disappointing and unsatisfying ends to stories are wrong, not at all! Often those are fully intended. We're just talking about satisfying audiences, not “good” endings.
Mar 25, 2019
It's the rating game! Yeah! This Quackcast was inspired by Emma Clare's newspost on Friday about rating levels. On Drunk Duck we have 4 rating levels so they're nice and simple: “E” for everyone, “T+” for teens, “M” for mature, and “A” for Adult! We talk about why ratings exist and how to use them.
Mar 4, 2019
The entire team is here this time, no one was cut… So we're chatting about CUTTING, as in cutting out scenes to make a story cleaner, leaner and less flabby, but also NOT cutting because in a webcomic you don't have to, and when you cut badly you end up with a “D movie” effect where story scenes don't follow, don't make sense and plots seem to go nowhere or happen for no reason.
Jan 6, 2019
Happy new year! This is the first Quackcast recorded in 2019! Pitface is back too, can you believe it? In this Quackcast we chat about Imitation, based on Amelius's newspost from last Sunday. How do you know if someone has copied your work, just been influenced by it or influenced from the same sources as you, or has actually stolen your work wholesale? And what do you DO about it? Is imitation or someone doing the same thing as your “original” idea, always a bad thing?
Dec 23, 2018
Merry Christmas one and all! And all that stuff. This year our release date falls exactly on the 25th! It was a busy year for us, lots happened. But in this Quackcast what we chat about is something rather different: the difference between pros and amateurs, specifically when it comes to comics. There's this common misconception that an amateur is a novice that will produce work of a lower quality, while a professional is an experienced person who knows what they're doing and will always produce things of the highest quality… The REAL story is more complex than that.
Oct 1, 2018
Nostalgia! - Where does it fit in the creative process? People are the product of their influences. For a lot of us the strongest influences happen when we're growing up and learning about the world and all the things IN it for the first time. As you get older the things you experience don't make as much impact, simply because your brain has already had most of its “first times” and it's already learned enough about the world to be fully functional and independent.