May 6, 2019
In this Quackcast we chat about set-ups. pay-offs, and rip-offs. To make your climaxes and endings more satisfying you have pay-offs for audience expectations: set them up in the story and pay them off at the end. If you fail to pay-off then you get a rip-off, it's pretty simple. Your audience will be really disappointed. That's not to say disappointing and unsatisfying ends to stories are wrong, not at all! Often those are fully intended. We're just talking about satisfying audiences, not “good” endings.
Topics and Show Notes
There are a lot of ways to do this, oh so many… building up the emotional development of a character in the story and giving them an emotional pay-off is a small scale why of doing this. On a larger scale you can have a satisfying end battle where the forces of darkness are defeated in a resounding way. A “Checkov's gun” that was hinted at earlier finally comes into play… or maybe you just have all sorts of great call backs to hints of things mentioned earlier in the story, rewarding the careful watcher.
This topic was inspired by both Emma Clare and Tantz Aerine's opinions of the Avengers Endgame and the 8th season of Game Of Thrones.
This week Gunwallace has given us a Requiem for Tupapayon, our recently departed and loved member of the site: A haunting, sepulchral piece… a deep, brooding, melancholy requiem that expresses the reverence and sadness we feel for our departed ducker, Isaac Ramirez, aka Tupapayon. It takes us into the dark shadows of a lofty gothic cathedral, where the magic of coloured light through stained glass paints the cold stone floor, shining through the gloom, the same way Tupapayon would always light up the site with his presence.
Topics and shownotes
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Angels of the Fallen - https://www.theduckwebcomics.com/news/2019/apr/29/featured-comic-angels-of-the-fallen/
Requiem for Tupapayon - https://www.theduckwebcomics.com/news/2019/may/01/rip-tupapayon/
RIP Tupapayon - https://www.theduckwebcomics.com/news/2019/may/01/rip-tupapayon/
Emma Clare on Set-ups and pay-offs in fiction - https://www.theduckwebcomics.com/news/2019/may/02/a-confused-rant-about-setup-and-payoff/
Tantz Aerine's counterpunch - https://www.theduckwebcomics.com/news/2019/may/03/a-proposed-counterargument/
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/banes
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
PitFace - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Mar 25, 2019
It's the rating game! Yeah! This Quackcast was inspired by Emma Clare's newspost on Friday about rating levels. On Drunk Duck we have 4 rating levels so they're nice and simple: “E” for everyone, “T+” for teens, “M” for mature, and “A” for Adult! We talk about why ratings exist and how to use them.
Mar 4, 2019
The entire team is here this time, no one was cut… So we're chatting about CUTTING, as in cutting out scenes to make a story cleaner, leaner and less flabby, but also NOT cutting because in a webcomic you don't have to, and when you cut badly you end up with a “D movie” effect where story scenes don't follow, don't make sense and plots seem to go nowhere or happen for no reason.
Jan 6, 2019
Happy new year! This is the first Quackcast recorded in 2019! Pitface is back too, can you believe it? In this Quackcast we chat about Imitation, based on Amelius's newspost from last Sunday. How do you know if someone has copied your work, just been influenced by it or influenced from the same sources as you, or has actually stolen your work wholesale? And what do you DO about it? Is imitation or someone doing the same thing as your “original” idea, always a bad thing?
Dec 23, 2018
Merry Christmas one and all! And all that stuff. This year our release date falls exactly on the 25th! It was a busy year for us, lots happened. But in this Quackcast what we chat about is something rather different: the difference between pros and amateurs, specifically when it comes to comics. There's this common misconception that an amateur is a novice that will produce work of a lower quality, while a professional is an experienced person who knows what they're doing and will always produce things of the highest quality… The REAL story is more complex than that.
Oct 1, 2018
Nostalgia! - Where does it fit in the creative process? People are the product of their influences. For a lot of us the strongest influences happen when we're growing up and learning about the world and all the things IN it for the first time. As you get older the things you experience don't make as much impact, simply because your brain has already had most of its “first times” and it's already learned enough about the world to be fully functional and independent.
Aug 14, 2018
What makes bad guy intimidating? Tantz Aerine made a great newspost about the question, carefully outlining various key bad-guy properties like confidence, composure, efficiency, and amorality. Banes, Pitface, Tantz and I stomp ALL over that, traipsing about like drunken, muddy rugby players, as we blather on about our opinions of the idea and finish up with no idea what we're talking about...
Aug 7, 2018
In this Quackcast Tantz and I chat about the differences between working with historical settings and the different approaches we take. Tantz's comics (Without Moonlight and Brave Resistance), are both set in a real period of history: Nazi occupied Greece during WW2. Pinky TA is set in the 1920s in an alternative version of history, with Pinky coming from the fictional “Crimean Empire”. Tantz has to keep times, places, and details close to real history while with Pinky TA I can pick and choose the things from history I like the best and create my own idealised pastiche. The advantage of Tantz's approach is that everything is there, nothing has to be invented, just researched and reproduced, whereas my approach involves a lot of creation which slows things down and makes it harder. On the upside Pinky TA is much more flexible, I can easily fit whatever I want into the story, whereas Tantz's comics are bound by the rules of the history she's presenting.