Mafia NOIR anyone?
For now I'll use the previous time's narration, I'll write a new one soon!
Mafia NOIRTownstreet, April 26th 1945. Midnight.The war is almost over, halfway across the world my old friends and neighbors are dying for a war that must be over soon. And here in my darling Townstreet it's raining cats and dogs. The only people still left in this part of the world are the crazies, the nutjobs, the criminals and me.
As I'm walking home through the pooring rain I stop at a place called the spaceport. Nasty place, all the small timers get together here. Back when alcohol was a crime people used to come here to drink, the police knows better than to bust in here. Now that booze is legal again this place has been seeing some stronger stuff, the people in there seem to believe they're walking on the moon. Floating through space.
Idiots.I have business here, the owner, a man addicted to mexican food, still owes me money. Upon entering I see an old friend of mine sitting in the corner, boozed out of his mind again. The drunk bastard never did learn to drink moderately. I've given up on him years ago, most people in here are beyond saving.
Suddenly behind me someone gets up, shouting at the toast on her plate. As she grabs her knife and starts slashing the air around her I see Salsa, the owner of this establishment, walking up to the delirious drunk behind me. Salsa was an airplane pilot in world war I, used to work for the english, flew a Camel Scout. Damn nice plane. Salsa had some problems after the war but appeared to have been a good American citizen since then.
As she stabs her bread one last time Niccea looks up at Salsa. ‘You!’ she shouts. ‘I’ve been looking for you!' comes out of her mouth as she grabs hold of the knife once more, screaming at Salsa as she brings up the knife.
I try to stop her, I really do. Salsa still owes me money.In one fluent motion Niccea slashes Salsa's left eye out of his head. As I jump up and try to tackle Niccea to the ground Salsa starts laughing. ‘Ninja’ starts laughing with him, oblivious of what is happening around him. With a sudden *BANG* Niccea drops to the ground. Salsa standing up tall, a smoking gun in his left hand, the remains of his eye in the right.
Fuck. I'm getting slow.
Niccea is deadAs Salsa is coming back from his war flashbacks another gun goes off. The bottle of rum the drunk in the corner was holding explodes in mid-air. Without even trying the man fulfilled his task of protecting Salsa. And I've never seen him angrier.
Sadly I'm already used to these sights, people seem to be dying around me on a daily basis nowadays. Drops of blood run fown my face, I'm sure they'll stain my new shirt.
Suddenly I realize there's still someone shooting in here, I grab my own gun, a beautiful relic from the civil war, and aim at the door. A man, wearing a red shirt, greek looking, rather big head was laughing at me as he walks away. Leaving a smoking gun behind.
God I hate this town.Salsa, still crying on the ground, doesn't look like he's gonna be any help. I'll pick up my money later. I step back into the rain and head home, the nightsky clearing up slowly.
Rules:During every night there are three phases:
- Dusk
- Midnight
- Dawn
When a night action is sent in you need to PQ me in which phase the action(s) will take place.
Roles:ELECTED/GRANTED POSITIONS These are additional roles and powers that can be granted to some of the players, via election or random selection. Use them wisely.
MayorThe Mayor is elected at the start of the game and has numerous roles. His special abilities are:
Seal of persuasion: Can besides his own vote change one persons vote to another person of his choosing during every lynch.
Desperate times, desperate measures: The Mayor can declare 1 double lynch anytime during the game When double lynches are in effect each player gets two votes on two different people.(must notify me during night cycle or early on in the day so voting can be arranged accordingly).
Did you ever know that you're my hero: Both mayor and Pardoner cannot be killed during the night while the bodyguard(s) remain alive. The mayor will be informed of the identity of the bodyguards.
Let's celebrate!: The Mayor has the option of insta-lynching one player by the end of Day 1, once he's won the election. No voting takes place. Whoever the Mayor picks gets lynched. Take heed though if you plan to use this ability since no clues have been given that could help point you at a criminal at that time.
PardonerAs a check and balance to the Mayor, the pardoner is the runner up to the Mayor. The pardoner has the ability to cancel two lynches throughout the game. Pardoning both suspects during a double lynch will use up both powers but it's also possible to pardon one suspect while lynching the other. The pardoner will have to notify me within one hour of lynch vote results before the lynch is actually posted. He is unable to pardon on the insta-lynch. The pardoner will also receive protection from the bodyguards but will not be informed of their identities.
BodyguardRandom Townies will receive the role of bodyguard once the mayor has been elected. The bodyguards and the mayor will be informed of their identities. As long as the bodyguards are alive, the Mayor and the Pardoner cannot be killed via night hits. A bomb sent to a protected person will also be intercepted.
PRO TOWN! Lynch a bad guy during the day. Survive the night. Rinse and repeat. Players who are Pro Town are in business to save Townston from corruption.
VigilanteYou are the caped crusader of Townston. A masked man who has decided to take the law into his own hands. Each night you can target and kill someone who you believes to be a villain. You need to pick one night phase to do so. Be careful who you choose though because you just might be taking out a friendly.
ParamedicYou have the ability to watch one other player during the night, which you must tell me about before the end of night. This power can be used twice during a night, during two different cycles. When a player is watched he cannot die. The narrative will state that someone was attacked but saved and the narration will include a clue pointing out the identity of the attacker and the paramedic. It does not matter if the paramedic chooses to watch someone before or after he is attacked; he will protect that person regardless. The Paramedic will also intercept bombs sent to a townie during the night he is under watch and can discover planted bombs. Bombs are only discovered if they are planted in a nightphase before or during the phases the paramedic protects.
VeteranYou've been around the block a few times and know how to escape an attack on your life. But for how long? The veteran gets two lives, meaning two hits must be made on him before he dies. A veteran can survive a bombing attempt, it will not have any effect.
The Lesser DetectiveThe lesser detective is after the bad guys of Townston. His brilliant reasoning skills and numerous contacts makes him the second best investigator in the Town. The GM beinbg the best there is. The lesser Detective is capable of using his powers both day and night.
And you are?: Using this ability the lesser Detective can find out much about the person that he's scrutinizing. Things like, what size of shoes he wears, his favorite brand of toothpaste, magazine subscription but most importantly, he can find out if the villager is a Pro Townie or a criminal. (Mafia and serial killers will show up as criminals, unless they have powers to help hide their identities.) This power can only be used twice.
Who dun it?: Whenever a crime has been committed, it's up to the lesser detective to investigate the crime scene. Should he choose to investigate someone, the lesser detective can figure out if that someone was responsible for the crime (The lesser detective can ask the GM if a specific player committed a specific crime and get a yes/no answer). There will be a clue pointing to the results of the Who dun it power.
This election has been rigged!: Looking up the vote results, the lesser detective can figure out if any criminals participated in the election. Should he choose to use this power he'll be able to find out if any criminals voted for a specific player (mayoral or lynch). This power can only be used once.
ParanoidThe paranoid is a wee bit unhinged by his experiences in some horrible and bloody war. During days, he's perfectly normal but during the night he keeps to himself and relives the horrors of his past. The Paranoid will kill whoever was the first person to target him in any way during the night, whether it be mafia or townie (such as a paramedic opting to protect him). The Paranoid is unable to NOT kill, but will only kill one person a night. Should two persons interact with him during the night, the first person will die but the second will not. Special note, investigation powers can be used on him without fear of death since the Detective is merely investigating him and checking his background and is not directly interacting with him. Also, the paranoid is not aware that he's insane and thus believes himself to be a normal townie.
TownieAs a townie, you stand to loose big, should the mafia ever manage to take control of the town. Be critical! Be suspicious! Most importantly, be on time to vote for a lynch or you won't have any fun at all.
CRIMINALS!MAFIAThe mafia’s win condition is to kill all the townies and rival opposition. Unlike townies, all mafia members know who each other are. All mafia members can kill once per night cycle. With the exception of the Godfather, a mafia member cannot kill fellow mafia.
GodfatherLike the Mayor, the godfather has several special abilities in his arsenal.
Send him a message: The godfather is able to leave a severed horse head in the target's bed. This will scare the targeted player, causing him to go into hiding for the next day and night cycle. During this time the player can't perform any action at all. He can't vote for the next lynch and he can't use his powers if he has any. While the player is in hiding he can't be killed. A person who's already been targeted with a horse head attack can't be targeted again.
Call in a favor: The Godfather can once per game, cancel a lynch. If he uses that ability, during a double lynch, both lynches are canceled.
Behind the curtains: The Godfather doesn't dirty his hands since he has his goons to carry out his orders. The godfather will appear as a pro-townie to the detective. He's also considered to be protected if he's attacked during the night.
Desperate times, desperate measures: The Godfather can declare 1 double lynch anytime during the game. When the godfathers double lynch is in effect the two people that have the highest amount of votes will both be lynched. No one will be notified of the double lynch until the narration.
Now it's personal: The godfather has decided to take actions into his own hands. By brandishing his pistol the leader has taken to the streets. He gains the ability to kill once per night but looses all benefits he received from his
Behind the curtains power. If the godfather is the only mafia member left, this power is automatically activated.
Seal of persuasion: Can besides his own vote change one persons vote to another person of his choosing during every lynch.
Mad BomberEach night, the Mad Bomber is able to plant a single bomb on someone or detonate a bomb that's already been planted. He has to pick a night phase to do so. He can't plant a bomb and detonate during the same night. The Mad Bomber can at most keep two undetonated bombs in circulation but is free to plant more once he's detonated or lost one of them. Every time he detonates a bomb, a clue is given about his identity. Should the mad Bomber be killed either through a lynch or a night hit, all bombs in circulation will detonate, killing his targets. If a target of his somehow dies by other means, the mad Bomber loses that bomb. That bomb is also discovered on the body, which gives the townies a clue who the Mad Bomber might be. Bombs can be intercepted by a protector, giving a clue to the identity of the Mad Bomber as well. Also if a paramedic chooses to protect someone with an undetonated bomb already planted, it will be discovered.
HitmanYou are the mafia hitman. Each night you get to stab somebody in the face. you have to pick a night phase to do so. Don't forget to have fun.
SERIAL KILLERS While these individuals are not allied with the Mafia, they're none the less dangerous people. Their ultimate goal is to be the last people standing or cause as much chaos as possible.
PsychopathIf it moves, you kill it. If it's standing still, you shake it so it moves and then you kill it. You love the smell, taste and texture of a blood. Your epiphany is the sound of a screaming victim. In short, you're not right in the head. Each night you must kill someone of your choice to satisfy your blood lust. Leave none left standing.