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RULES PART TWO: CONTINUITY AND DISRUPTION

HyenaHell at 12:00AM, March 17, 2017
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Aight y'all, go ahead and fasten yer proverbial seat belts, on account of we got a lot of ground to cover with this one! Actually come to think of it there ain't really too many proverbs about seat belts; more like I'm stretching out a turn of phrase to the very limits of its meaning, right? Eh. Never mind then. How about, get ready to read a bunch of blog! See, how exciting did that sound? Not very. Never mind again, then, and re-fasten your seat belts (or live dangerously and totally don't fasten them, I'm not your mom, okay?) because here we go!

Last week we talked about five elements of your comic- basic building blocks, that is: SETTING, CHARACTER, ACTION, TONE, THEME; and I suggested that at least one (and likely several) of these aspects of your concept and writing oughta stay more or less consistent in order to give readers enough of an idea what to expect that they'll keep coming back to see more. Unless what they expect is a thing that they hate, in which case who needs ‘em anyhow, right? No accounting for taste with some folk. Now, as I told y’all last time, while we don't want to read “Random Joe's Random Comic of Randomness LOL” (Pretty sure I have stumbled across an actual web comic or twenty that was basically this) we also don't want everything to always be the same. So where's the in between?

Y'all have seen this guy, right? I mean, at least pissing on the number of the least favorite NASCAR driver of the dude drivin' the truck with the gun rack in front of you in traffic, right?



Well if you ain't, I gotta wonder a little about ya, but I'll fill ya in: Bill Watterson's strip, “Calvin I feel like if you've got good characters and you know those characters well enough, the rest basically writes itself. That's easier said than done, of course. And without runnin' off into a tangent about character creation, let's just say that your characters need to be distinguishable from each other and react and interact in fairly predictable ways. Probably the easiest way to maintain continuity is to maintain characters with recognizable personalities; then you can go changing up other stuff. Predictable? But that sounds awful! Predictable means boring!

No, it just means that when they do or say something, the reader accepts it as plausible given the context you've laid out for them. Listen, y'all really wanna go read Random Joe's Random comic of bloody awfulness where there's no reason or explanation for anything? No, you don't. Seriously, you don't. Anyhow, that doesn't mean your characters always have to follow the rules you've set up for them. In fact, if you have Random Joe react to any stimulus with a barrage of nonsensical gibberish 19 out of 20 times, and the twentieth time he just shakes his head and says, “You know, I'm starting to question this approach”- hell, it might mean something! You've set the reader up to expect one thing, then by giving them the opposite you can use that disruption of Joe's normal behavior to say something about his character (the randomness is just a thinly veiled fear of not being taken seriously), or make a statement about an idea or situation (constant randomness really isn't that fucking funny), or just make a joke (uh, I think randomness isn't funny was the joke, but maybe I ain't funny either). And breaking from the norm of how you have your characters act or react can be a powerful way to make a point or emphasize the gravity (or, on the other hand, absurdity) of a situation.

So establishing norms, disrupting norms, right? There's more to it than that but it's a start. Tune in next week when I talk about continuity and rules for drawing, which let's not kid ourselves is the better part of what everyone cares about. Cheers, I'ma go pass out after fulfilling my obligations to the god of deadlines.











comment

anonymous?

Ozoneocean at 4:42AM, March 19, 2017

This is advanced level commentary and criticism. :) I love it, you, banes, Tantz and Kawaii should be doing lectures in Drunk Duck university.

Zaptoid56 at 9:23AM, March 17, 2017

I admire Watterson for stopping the comic when he felt that he'd achieved his goal. He could have easily continued just turning out tripe for the big bucks like the newspaper cartoonists do today. I don't bother checking out the comic page anymore. It's all reruns for the herd.

HyenaHell at 9:07AM, March 17, 2017

And I should point out that the strength of Wattersib's characters allows him to break continuity by presenting both Calvin's fantasies and his everyday reality as those around him see it as a seamless narrative. Because we know Calvin and what to expect from him, these strips read as a seamless narrative instead of a confusing and disjointed mess. The characters are making this work, first and foremost.

HyenaHell at 9:01AM, March 17, 2017

There was SO MUCH I wanted to cover but realized my reach exceeded the time constraints I was working with! Glad it made sense to y'all. I'd hoped to get into how to construct rules for yourself about characters and their worlds, but that can be another blog I guess!

KimLuster at 6:28AM, March 17, 2017

*Stands and applauds* Wonderful, wonderful article...!! And so nostalgic!! I LOVED Calvin and Hobbes back in the day (even have a few of the anthologies) - now I'm gonna have to bust them out and take a look again!! Yes, the 80s was a weird decade but it was OUR decade!! :D

bravo1102 at 5:19AM, March 17, 2017

Wow, that was magnificent. Very well presented.


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