Every building needs a skeleton in place before building begins, so that the end product will be sound. It’s no different with fantasy world building: before you begin gathering and using your story’s bricks and mortar (= the research) you need to have the world’s skeleton, or rigging ...

Constructing Your Fantasy World Rigging
Tantz_Aerine at 12:00AM, July 22, 2017Quackcast 332 - The trouble with immortality
Ozoneocean at 12:00AM, July 18, 2017 LISTEN!
In this Quast we talk about immortality, which is a common trope in literature. Who seeks immortality in stories? It's usually bad guys, and it usually has some sort of extreme price,catch or dark side, so much so that people actually believe that if immortality WAS real ...
Quackcast 331 - Retconning your work
Ozoneocean at 12:00AM, July 11, 2017 LISTEN!
Starwars, Ender's game, Captain America… All these are great examples (or bad ones) of “retcons”. But what IS a “retcon”?
What it means is that you go back and change an established work by adding new information that has the effect of changing it in a small or ...
Quackcast 330 - A feature on features!
Ozoneocean at 12:00AM, July 4, 2017 LISTEN!
Following on from my newspost about features last week, now we have a whole Quackcast on the subject, tell you what features are and how we do them at DD.
Refer to the links bellow to learn about how to get a feature. In this Quackcast Banes and Pitface ...