Welcome to part two of a twenty-seven part series about outlining simple comedy plots!
Who is the Hero
What Does the Hero Want?
The Door Opens
The Hero Takes Control
So last week we went over the first two items. A particular character who wants something on a surface level ...

The Comedy Plot, Toolbox Edition (part two)
Banes at 12:00AM, May 18, 2017Movie Inspirations for Comics
Tantz_Aerine at 12:00AM, May 13, 2017
So I’m worrying I might be boring the hell out of all of you with Jung and archetypes and odd archaic symbols and mystical imagery cryptography of late…
So here’s something a bit more fun that’s been rolling around in my head as I was gathering up ...
The Comedy Plot, Toolbox Edition (part one)
Banes at 12:00AM, May 11, 2017Hello again!
I'm gonna continue for the next two or three weeks about “The Comedy Toolbox” approach to comedy structure.
There is quite a bit of crossover between this method and other methods you've heard of. But that's probably a good thing; there should be some similarity ...
Yin and Yang – Creation and Deluge: Archetypal Motifs part 3
Tantz_Aerine at 12:00AM, May 6, 2017
Who hasn’t seen this ubiquitous symbol? It’s one of the most typical motifs signifying the balance between opposing forces in the world- but also the ever alternating phases of destruction and creation, of overwhelming overturning of the status quo so the new can be created.
And that is ...
Comedy Plots
Banes at 12:00AM, May 4, 2017Howdy!
I was going to go over the structure of a comedy story, based on the fine book “The Comic Toolbox” by Jason Voorhees.
If you have the interest, I can go into the structure outlined by Jason; he lays out a few different options that you may find useful ...
Retro Rewind: Comix Zone (1995)
kawaiidaigakusei at 12:00AM, May 1, 2017
A few weeks ago, I bought a collection of old school video games released for the Sega Genesis. Buried within the game titles was Comix Zone, a game where the comic creator is one of the most important characters in the game because it is responsible for creating the settings ...
Archetypal Motifs (Carl Jung, part 2): Apocalypse
Tantz_Aerine at 12:00AM, April 29, 2017
Starting with Jung’s archetypal motifs, I think it’s best to remind why they’re called ‘archetypal’ first:
Archetypal motifs replicate themselves in stories across time and culture, in all human endeavors to create.
Motifs in general are tokens in a story that appear several times and symbolize something ...
COMEDY - part three - You take the good, you take the bad...
Banes at 12:00AM, April 27, 2017
Comedic Characters - You Take the Good, you Take the Bad…
This week we continue talking comedy. Last time we started creating characters by choosing a “STRONG COMIC PERSPECTIVE”…like greed, innocence, obseque–obquestri–obteq– uh, weasellishness, and then EXAGGERATING that perspective to the extreme.
Now we finish creating our characters ...