Every comic needs to be researched. Except maybe an autobiographical one, since it’s most likely you already have a thorough knowledge of what is going on in your life.
Or maybe you don’t, and this is your Cognitive Therapy homework.
In any case, a few exceptions aside, just ...
How to Research for Your Comic
Tantz_Aerine at 12:00AM, June 24, 2017Gimme Five
Banes at 12:00AM, June 22, 2017Gimme Five - Senses in comics
Comics are a one-sense medium. Or web comics are, at least. I suppose print comics have a physical touch sensation, as my ink-stained and paper-cutted fingers can attest.
But I'm talking about In-Story sensation. Sight is the only sense automatically being engaged in a ...
The Comedy Plot, Toolbox Edition (part one)
Banes at 12:00AM, May 11, 2017Hello again!
I'm gonna continue for the next two or three weeks about “The Comedy Toolbox” approach to comedy structure.
There is quite a bit of crossover between this method and other methods you've heard of. But that's probably a good thing; there should be some similarity ...
Quackcast 322 - Comedycast
Ozoneocean at 12:00AM, May 9, 2017 LISTEN!
Banes has been doing a series of very intelligent newsposts focusing on the mechanics of comedy over the past few weeks. Today in this Quackcast we go over the first three parts of these reports: Comedic Premise, Comedic Characters, and Good and Bad character traits! This one is just ...
HOME v. AWAY: where to work?
HyenaHell at 12:00AM, May 5, 2017
Typically I work on my comics and illustration at home in my studio. I know I'll have everything I need on hand, for one. Also I hate and mistrust almost everyone and everything, as working in the service industry for the majority of my adult life has left me ...
Retro Rewind: Comix Zone (1995)
kawaiidaigakusei at 12:00AM, May 1, 2017
A few weeks ago, I bought a collection of old school video games released for the Sega Genesis. Buried within the game titles was Comix Zone, a game where the comic creator is one of the most important characters in the game because it is responsible for creating the settings ...
Archetypal Motifs (Carl Jung, part 2): Apocalypse
Tantz_Aerine at 12:00AM, April 29, 2017
Starting with Jung’s archetypal motifs, I think it’s best to remind why they’re called ‘archetypal’ first:
Archetypal motifs replicate themselves in stories across time and culture, in all human endeavors to create.
Motifs in general are tokens in a story that appear several times and symbolize something ...
COMEDY - part three - You take the good, you take the bad...
Banes at 12:00AM, April 27, 2017
Comedic Characters - You Take the Good, you Take the Bad…
This week we continue talking comedy. Last time we started creating characters by choosing a “STRONG COMIC PERSPECTIVE”…like greed, innocence, obseque–obquestri–obteq– uh, weasellishness, and then EXAGGERATING that perspective to the extreme.
Now we finish creating our characters ...
Carl Jung is Your Friend (part 1)
Tantz_Aerine at 12:00AM, April 22, 2017
I’ll start today by talking a bit about one of the superstars in the field of Psychology (please don’t groan, it’s for a good cause):
Carl Jung was a Swiss psychologist and psychiatrist (the super sayan combo in our field). He is considered the founder of analytical ...
COMEDY - part two - Creating Comedic Characters
Banes at 12:00AM, April 20, 2017
Last week I looked at a theory of the “comedy premise” that has to do with crossing the mundane with the unusual.
Here's that post:
http://www.theduckwebcomics.com/news/2017/apr/12/comedy-part-one-the-premise/
This week: Creating Comedic Characters!
Using the same principle as the “premise” creation, we can ...