How to Research for Your Comic

Tantz_Aerine at 12:00AM, June 24, 2017



Every comic needs to be researched. Except maybe an autobiographical one, since it’s most likely you already have a thorough knowledge of what is going on in your life.

Or maybe you don’t, and this is your Cognitive Therapy homework.

In any case, a few exceptions aside, just ...





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Gimme Five

Banes at 12:00AM, June 22, 2017

Gimme Five - Senses in comics

Comics are a one-sense medium. Or web comics are, at least. I suppose print comics have a physical touch sensation, as my ink-stained and paper-cutted fingers can attest.

But I'm talking about In-Story sensation. Sight is the only sense automatically being engaged in a ...



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The Comedy Plot, Toolbox Edition (part one)

Banes at 12:00AM, May 11, 2017

Hello again!

I'm gonna continue for the next two or three weeks about “The Comedy Toolbox” approach to comedy structure.

There is quite a bit of crossover between this method and other methods you've heard of. But that's probably a good thing; there should be some similarity ...



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Quackcast 322 - Comedycast

Ozoneocean at 12:00AM, May 9, 2017

LISTEN!

Banes has been doing a series of very intelligent newsposts focusing on the mechanics of comedy over the past few weeks. Today in this Quackcast we go over the first three parts of these reports: Comedic Premise, Comedic Characters, and Good and Bad character traits! This one is just ...

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HOME v. AWAY: where to work?

HyenaHell at 12:00AM, May 5, 2017



Typically I work on my comics and illustration at home in my studio. I know I'll have everything I need on hand, for one. Also I hate and mistrust almost everyone and everything, as working in the service industry for the majority of my adult life has left me ...

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Retro Rewind: Comix Zone (1995)

kawaiidaigakusei at 12:00AM, May 1, 2017



A few weeks ago, I bought a collection of old school video games released for the Sega Genesis. Buried within the game titles was Comix Zone, a game where the comic creator is one of the most important characters in the game because it is responsible for creating the settings ...

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Archetypal Motifs (Carl Jung, part 2): Apocalypse

Tantz_Aerine at 12:00AM, April 29, 2017



Starting with Jung’s archetypal motifs, I think it’s best to remind why they’re called ‘archetypal’ first:
Archetypal motifs replicate themselves in stories across time and culture, in all human endeavors to create.

Motifs in general are tokens in a story that appear several times and symbolize something ...




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COMEDY - part three - You take the good, you take the bad...

Banes at 12:00AM, April 27, 2017



Comedic Characters - You Take the Good, you Take the Bad…

This week we continue talking comedy. Last time we started creating characters by choosing a “STRONG COMIC PERSPECTIVE”…like greed, innocence, obseque–obquestri–obteq– uh, weasellishness, and then EXAGGERATING that perspective to the extreme.

Now we finish creating our characters ...





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Carl Jung is Your Friend (part 1)

Tantz_Aerine at 12:00AM, April 22, 2017



I’ll start today by talking a bit about one of the superstars in the field of Psychology (please don’t groan, it’s for a good cause):

Carl Jung was a Swiss psychologist and psychiatrist (the super sayan combo in our field). He is considered the founder of analytical ...



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COMEDY - part two - Creating Comedic Characters

Banes at 12:00AM, April 20, 2017



Last week I looked at a theory of the “comedy premise” that has to do with crossing the mundane with the unusual.

Here's that post:

http://www.theduckwebcomics.com/news/2017/apr/12/comedy-part-one-the-premise/

This week: Creating Comedic Characters!

Using the same principle as the “premise” creation, we can ...









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