Typically I work on my comics and illustration at home in my studio. I know I'll have everything I need on hand, for one. Also I hate and mistrust almost everyone and everything, as working in the service industry for the majority of my adult life has left me ...

HOME v. AWAY: where to work?
HyenaHell at 12:00AM, May 5, 2017Retro Rewind: Comix Zone (1995)
kawaiidaigakusei at 12:00AM, May 1, 2017
A few weeks ago, I bought a collection of old school video games released for the Sega Genesis. Buried within the game titles was Comix Zone, a game where the comic creator is one of the most important characters in the game because it is responsible for creating the settings ...
Archetypal Motifs (Carl Jung, part 2): Apocalypse
Tantz_Aerine at 12:00AM, April 29, 2017
Starting with Jung’s archetypal motifs, I think it’s best to remind why they’re called ‘archetypal’ first:
Archetypal motifs replicate themselves in stories across time and culture, in all human endeavors to create.
Motifs in general are tokens in a story that appear several times and symbolize something ...
COMEDY - part three - You take the good, you take the bad...
Banes at 12:00AM, April 27, 2017
Comedic Characters - You Take the Good, you Take the Bad…
This week we continue talking comedy. Last time we started creating characters by choosing a “STRONG COMIC PERSPECTIVE”…like greed, innocence, obseque–obquestri–obteq– uh, weasellishness, and then EXAGGERATING that perspective to the extreme.
Now we finish creating our characters ...
Carl Jung is Your Friend (part 1)
Tantz_Aerine at 12:00AM, April 22, 2017
I’ll start today by talking a bit about one of the superstars in the field of Psychology (please don’t groan, it’s for a good cause):
Carl Jung was a Swiss psychologist and psychiatrist (the super sayan combo in our field). He is considered the founder of analytical ...
COMEDY - part two - Creating Comedic Characters
Banes at 12:00AM, April 20, 2017
Last week I looked at a theory of the “comedy premise” that has to do with crossing the mundane with the unusual.
Here's that post:
http://www.theduckwebcomics.com/news/2017/apr/12/comedy-part-one-the-premise/
This week: Creating Comedic Characters!
Using the same principle as the “premise” creation, we can ...
The Art of Constellations
kawaiidaigakusei at 12:00AM, April 17, 2017
Ursa Major constellation from Uranographia by Johannes Hevelius
The night sky in southern California has been clear the last couple of nights. When I look up at the sky I see Orion the Hunter and the clear dots that make up the Big Dipper. The night sky shows different constellations ...
Quackcast 318 - Maintaining the enthusiasm!
Ozoneocean at 12:00AM, April 11, 2017 LISTEN!
The most important thing when doing your comic is to maintain your enthusiasm- THIS is what helps you keep working, not feedback, not praise, not fans, but your own internal passion. Feedback is great, but you can become addicted to it and when it's not there or there ...
World Building Is Ubiquitous
Tantz_Aerine at 12:00AM, April 8, 2017
image from The Art of Veiling, by yours truly
There have been posts before (I think) about how to go about creating a world, especially when it comes to fantasy settings. You’re supposed, if you want to do it right, to build everything that makes up the world in ...
START AS YOU MEAN TO GO ON
HyenaHell at 11:17PM, March 23, 2017
Every now and again, an acquaintance or friend who ain't as deep in comics culture and creation as I am (which is to say they ain't really got much of an idea about comics but have seen the Sunday funnies page and know that Batman is a thing ...