Every building needs a skeleton in place before building begins, so that the end product will be sound. It’s no different with fantasy world building: before you begin gathering and using your story’s bricks and mortar (= the research) you need to have the world’s skeleton, or rigging ...

Constructing Your Fantasy World Rigging
Tantz_Aerine at 12:00AM, July 22, 2017Where's Chuck?
Banes at 12:00AM, July 13, 2017
Where's Chuck? - Retcons
Hello again!
On the previous Quackcast we talked about retcons - here's that episode if you care to listen:
http://www.theduckwebcomics.com/news/2017/jul/08/quackcast-331-retconning-your-work/
A retcon is a little tricky to define perfectly, but I guess it boils down to an alteration ...
Quackcast 331 - Retconning your work
Ozoneocean at 12:00AM, July 11, 2017 LISTEN!
Starwars, Ender's game, Captain America… All these are great examples (or bad ones) of “retcons”. But what IS a “retcon”?
What it means is that you go back and change an established work by adding new information that has the effect of changing it in a small or ...
Fantasy Is Hard Work
Tantz_Aerine at 12:00AM, July 8, 2017
art by yours truly
It is no secret that as an artist, it is prose that I’m professional at rather than painting/drawing. And historical fiction aside, what I’m told I write quite well is fantasy. So, for a long time I have wanted to talk about writing ...
An Attractive Fantasy
Banes at 12:00AM, July 6, 2017There are several ways to make a series interesting. I've been working on a new one for the past few months and endeavoring to make it something people will be compelled to read (or watch, if it ends up being animated).
To hook people in, you know? How does ...
Quackcast 330 - A feature on features!
Ozoneocean at 12:00AM, July 4, 2017 LISTEN!
Following on from my newspost about features last week, now we have a whole Quackcast on the subject, tell you what features are and how we do them at DD.
Refer to the links bellow to learn about how to get a feature. In this Quackcast Banes and Pitface ...