Everyday Joes and the Best of the Best

Banes at 12:00AM, Jan. 21, 2021




Everyday Joes and the Best of the Best

Star Wars and Star Trek are long-running siblings in science fiction pop culture. I don't know if there's really a “rivalry” between the two; SW has always been more popular I think, and the two are very different.

One big ...






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Character Design Brainstorming: The Monster Among Us

Tantz_Aerine at 12:00AM, Oct. 10, 2020




We live in a world of routine, predictability, and pedestrian problems. (2020 doesn't count. Much.)

Magic doesn't really seem to exist in our world.

Or does it?

Perhaps we live above a very thin surface, like floating on a tranquil lake, and just underneath it there are ghouls ...








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Character Design Brainstorming: The Holy Man (or Woman)

Tantz_Aerine at 12:00AM, Sept. 12, 2020



The Holy Man or Woman may be within the clergy, but that isn't necessarily the case.

They are simply the person that has found enlightenment, or self actualization, depending on how secular your story (and your approach) is.

They are the character that doesn't have all the answers ...





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The Non-Arc Arc

Banes at 12:00AM, Sept. 10, 2020



I have been a fan of the writer Peter David for many years. After being away from comics for some years, I discovered his run on the Hulk, and also found his work on the Star Trek novels. He was the best writer for those, for my taste anyway. There ...

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Pixar's Rules of Storytelling

Banes at 12:00AM, Aug. 13, 2020

Pixar has had one of the most dedicated story teams in the business. Here are the Pixar rules of storytelling. I find them to be powerful and sensible! If you haven't seen this list before (I hadn't), here they are!


1. You admire a character for trying more ...


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Grounding your comic with theme

Emma_Clare at 12:00AM, July 3, 2020



A narrative theme can be described as the core meaning or message behind your story. It serves to tell your audience what your story is about as well laying groundwork for its context. Establishing the core theme early can help you keep your comic grounded and focused as you begin ...

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Dusting off the Past

kawaiidaigakusei at 12:00AM, June 29, 2020



There used to be an unbreakable connection between myself and my desktop computer during my college days. My computer was an extension of me, a mech of sorts and as I started getting better at creating and using programs like Photoshop, SketchUp, AutoCAD, and Revit, I needed to constantly upgrade ...

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A Character's Free Will

Tantz_Aerine at 12:00AM, June 20, 2020




Whether we have free will or not is a philosophical, existential and psychological conundrum that will forever tease and challenge us. While I can't speak for philosophers, I can for psychologists:

Behaviorists will tell you it doesn't exist (look up Skinner); Cognitive behaviorists will tell you it's ...




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Using 3D Art to Create Comics by Genejoke part 3

Banes at 12:00AM, June 11, 2020



Welcome back to the 3D Comics-making series by Genejoke. These tutorials accompany the new video
version that he created.


Video Tutorial Part 3: https://www.youtube.com/watch?v=OJO3ehav02E


BUILDING SETS


Another huge and time consuming aspect of making 3D comics is set building and it should definitely factor ...









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The Art of the Conversation

kawaiidaigakusei at 12:00AM, June 1, 2020




Understanding the importance of the dialogue between two characters (or an internal monologue) is crucial for writing conversations in comics. It is true that comics are written differently than real world conversations because it removes a lot of the idiosyncrasies that happen in real-time conversations. However, learning to apply techniques ...


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