Interviewing Miranda of "Into the Swell"

damehelsing at 12:00AM, July 25, 2021



Hello ducklings! I’m back with another interview, and this time we’ve got our wonderful sea captain Miranda! So, Captain Miranda, please introduce yourself!!

Miranda: Hello ducklings! I'm Miranda! I'm a full time computer engineer and in my spare time I enjoy baking, doing puzzles, playing video ...



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Speaking in tongues - Character voice

Emma_Clare at 12:00AM, July 23, 2021



Designing memorable characters doesn’t just stop at their appearance. The manner in which they speak and use body language is integral to building a full picture of who they are as a character as well as how others react to them. Here are some tips on how to make ...

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Reverse Engineering Conflict Part One

Banes at 12:00AM, July 22, 2021


Reverse-Engineering Conflict in a Story
part one

Conflict is the basic material of a scene, and of a story. I've talked a lot over the years about structure and genre, and how all that stuff can work.

Another way to create a new story, and new characters, is to ...





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The Early Nineties Obsession with Radioactive TV Shows

kawaiidaigakusei at 12:00AM, July 19, 2021


Photo: Attack of the Killer Tomatoes TV Series (1990)

A click of the remote would tune into mutant turtles riding a pizza shooter while commercials for Nickelodeon Gak and Floam consumed the screen. It was a real zany time to grow up in the early nineties thanks to the creative ...


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Why you should edit at every step

Emma_Clare at 12:00AM, July 16, 2021



There are many steps involved in creating comics. From planning to plotting, writing, scripting, sketching, pencils, inks or colour, not to mention everything in between! With so many balls in the air, it’s important to take a step back and make time to review. At each stage, where possible ...

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Intrigue and Scheming

Tantz_Aerine at 12:00AM, July 3, 2021



Who doesn't love a good intrigue, some scheming in the shadows, some low chuckling behind a curtain?

The author.

It's the author that doesn't love it. Or rather, the sheer background work that needs to go into writing a good scheming plot, counter plot, and the whole ...





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Foreshadowing the future

Emma_Clare at 12:00AM, July 2, 2021



An effective way to land the climax of your comic arc is to build it up using foreshadowing. Foreshadowing is when a creator lays down small nods or clues throughout their story that an event is going to happen or a character is going to act a certain way. When ...

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Improvement and the brain

Emma_Clare at 12:00AM, June 11, 2021



It’s easy to fall prey to impatience when it comes to progress, even more so when we begin comparing ourselves to other people. However, so long as you continue to practice, you will see improvements in your work and speed. It takes time to make noticeable improvements but they ...

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QUACKCAST 534 - Biting off more than you can chew

Ozoneocean at 12:00AM, June 8, 2021

LISTEN on our new player!
Listen on Stitcher ​​- https://www.stitcher.com/podcast/adarunkduck-quackcast
Or TuneinRadio - https://tunein.com/podcasts/Books–Literature/Drunkduck-Quackcast-p1150194/
(Image: By Pitface, abandoned antimissle site in ND)

Taking on more than you can handle - i.e. James Cameron and JJ Abrams are good directors and writers ...




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Balancing speed and detail

Emma_Clare at 12:00AM, May 28, 2021



It is a balancing act when it comes to the level of detail we comics artists like to include in each page and the speed at which we can complete said page. Sitting back and seeing a beautifully coloured render of your work may be satisfying, but is the level ...

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