Episode 314 - The failure of heroes

Mar 13, 2017

When heroes fail… Hey, why would you ever want a hero to fail? Well there are a lot of reasons and listening to this Quackcast will tell you why, but the quick version is that you don't want your hero to be a perfect Mary-Sue sort of character. Having your hero fail in their goals means you have somewhere interesting to go with your story. Having your hero fail emotionally means you can give them character development and make them more interesting. If you want to learn more then either listen to us or have a look at Tantz's newspost where I took the idea from! Our music this week from our resident composer Gunwallace is a theme to The World Outside of Time. It evokes a cold, echoing club scene, bleak and icy, with the promise of brief companionship, but not the reality.

Topics and Show Notes

Topics and shownotes

Featured comic:
HitGirlz - http://www.theduckwebcomics.com/news/2017/mar/06/featured-comic-hitgirlz/

LINKS:
Tantz's newspost that inspired the cast - http://www.theduckwebcomics.com/news/2017/feb/25/when-the-hero-fails/

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - http://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - http://www.theduckwebcomics.com/user/Banes/
Pitface - http://www.theduckwebcomics.com/user/PIT_FACE

Featured music:
The World Outside of Time - http://www.theduckwebcomics.com/The_World_Outside_of_Time_Omnibus/, by lizinverse, rated T.

Episode 305 - Chekhov's phaser

Jan 9, 2017

3 likes, 3 comments

Chekhov's gun is the principal (as I understand it), that if you have some item, fact or piece of information introduced into your story that you draw specific attention to, then you'd better use it some how later on in your story. The simplest example is a gun: if it appears as a prop lying around in your story AND you draw attention to it, then by the end of the tale it should have gone off. This is because you've set up the parameters for your story in the mind of your audience and they develop certain expectations, if you confound those then they'll be disappointed and think that your story was poor. Having a “gun” on stage isn't so important here, it's the fact that you drew attention to it somehow. It doesn't have to “go off” either, as long as it plays a role in the story somehow. You can trick the audience very easily with these sorts of devices, making them think one item or piece of information will be vitally important, only to make it important in a way they wouldn't expect or to use it to hide the fact that some other thing was important instead. So that's our topic of conversation today! All based off of Tantz's newspost on Saturday. Gunwallace's musical theme was for Grow Up. It's repetitive, relaxing, punk reggae instrumental, with fuzz guitar. A lazy evening on a warm summer beach.

Episode 299 - Self Insertion of Characters

Nov 28, 2016

5 likes, 6 comments

In Quackcast 299 we expand on an idea from Tantz's Saturday newspost about inserting your personality into your characters when you write them. But not only that, we chat about how a work of fiction by a writer can be like a darkly faceted diamond with many aspects of themselves reflected in all their individual characters. And then we go even further and talk about how we insert ourselves into characters that we read about or see on the screen. What characters do you see yourself as in your favourite works? Gunwallace' music this week was the theme to Girlsquadx! It's a fun, techno, bouncing, pop action tune!

Episode 291 - The philosophy and politics of comics

Oct 3, 2016

5 likes, 3 comments

This week's Quackcast is brought to us by Tantz Ariene! Tantz is a very political creature, seeing as she comes from Athens which is pretty much the birthplace of politics AND philosophy, that's hardly surprising. Clever Tantz in her tantzglasses, dudeman Banes, and me,Ozoneocean all talk about this interesting subject: what are the politics and philosophy involved in YOUR webcomic? Even though we don't realise it, there's ALWAYS politics of some sort in a comic, as well as philosophy. If your writing is pretty clever you might have multiple political view points in your comic and a whole range of different philosophies! Consider something as basic as Peanuts. Those characters have all sorts of political viewpoints! Peppermint Pattie is very forthright in her feminist views, but she's also pretty left wing, Lucy is rather domineering and and right off centre in the way she thinks, Charlie Brown is a bit of a fatalist blank slate for the audience to project themselves onto, Linus is a quiet intellectual… etc, I don't know, it's been years since I've read Peanuts! Gimmee a break! In superhero comics it's the same; most of them are pretty right wing, libertarian, individualist sorts of characters- Batman for example, Iron man, etc. There's a good argument for Superman being somewhat more Socialist since he's an ordinary man with an ordinary job most of the time and works out in the open for the good of all humanity, while Batman is a super rich guy most of the time and when he's doing hero stuff it's usually smaller scale vigilante type stuff against people who threaten his city, or commerce in his city like thieves and the Mafia. Try it yourself! Examining the politics and philosophy of your OWN characters as well as classic ones is pretty interesting. Gunwallace's theme this week is for Krasnosvit, a subtle, careful, fairytale theme, inducing you into the dark forest strangeness of Krasnosvit.

Episode 287 - Evoking emotion

Sep 5, 2016

4 likes, 1 comment

Evoking emotion in your readers/having emotion evoked from comics: How do you do it? what are some mistakes/ineffective methods? As a comic creator you use a whole bunch of different ways to evoke emotion than say a novelist or a film-maker- you don't have the text space of a novelist and you don't have the control, soundtrack and all the tools of a film maker. Comic creators have a different set of arrows in their quiver and in this Quackcast we try and talk about those. What do YOU use to evoke emotion from your characters and readers? Gunwallace's theme this week is for The Desperately Departed. It's atmospheric, heavy, threatening, revealing. Reminds me of the heat shimmer on a wide desert landscape vista.

Episode 280 - Ruts and Dreams

Jul 18, 2016

7 likes, 6 comments

For THIS particular DD Quackcast we were inspired by clever and incisive newsposts made by Pitface and Kawaii. Kawaii made a great post about the idea of going for your dreams before it's too late, using the Paradise Falls trip from the movie UP as an analogy: the poor old guy and his wife never got to go there together because real life kept on getting in the way, eating into their savings… Sometimes you just have to let things slide a little and take a risk or you never will reach that dream. Pit's post was about always moving forward, and again; not just getting stuck in the rut of routine and the mundane. You don't just want to march forward onto the grey twilight of your life having been stuck doing and knowing the same things. Don't waste your free time solely on entertainments, arguments, and diversions, rather you should take time to work on something- to work TOWARDS something every day… and maybe that will help you achieve your dream? It could be as simple as working on a webcomic, each page brings you closer to the end of the story and producing something you can be proud of and maybe even marketable! little bits of exercise every day will help you work towards that figure you want… Studying or reading on your favourite subject will eventually make you a master of it, and then maybe you can even write your own book on it? Don't just consume for diversion, consume with the intent to create and advance yourself! Use your time wisely. Gunwallace's theme for Mailbox Rocketship is quirky, techno, funny and futuristic! It also features some familiar voices!

Episode 278 - Maturity and the whisper game

Jul 4, 2016

4 likes, 4 comments

Quackcast 278 is a strange bird! We have TWO things in it! TWO! Not one… but TWO. First we play the whisper game, inspired by Ms Pitface. So what we did was one of us said something into the camera with the sound down and then everyone else had to guess what we said. Out of all of us Banes was he best. I got ONE right, but as a general rule I was the worst at it. Pit and Tantz were ok… The fun of it was the silly guesses though. It's a great parlour game for your drawing room. The second part is where we talk about MATURITY. Banes has finally become a man and he shows it by dominating us all. The guy's a beast! Seriously though, there are some interesting lessons about being “mature”… it's not all about that quote “When I was a child, I spoke as a child, I understood as a child, I thought as a child; but when I became a man, I put away childish things”.. no, this is more about how you deal with other people, not how you present yourself and what you do with your free time. Plenty of adults don't play with “childish things” but they're less mature than most toddlers. It's an interesting subject! Gunwallace's theme for Bruno Harm is an appropriate Rockford files style intro for a guy who thinks he’s Peter Gunn. Added comedy lines featuring Banes and me!

Episode 276 - Time management, Deadlines and Organisation

Jun 20, 2016

4 likes, 4 comments

For Quackcast 276 we had a discussion about the topics of time management, organisation and deadlines- all things essential to the practitioners of webcomics, and even more-so to people involved in webcomic collaborations! This is tricky stuff to handle, you have to balance your webcomicing with your other life activities as well as audience expectation for updates! And as you go on it gets harder and harder to stick with self imposed deadlines, so how do you combat that? Well one way is to make a Patreon account so people will put money towards you updating, That can make an excellent incentive to stick to a deadline, when there's money involved! Collaborations can be easy or hard to keep alive, as long as everyone is equally eager to take part and everyone wants it to succeed then you're good, if not then your group project needs a good leader: not someone who WANTS to be a leader, rather someone who's dedicated to getting the project DONE and needs to be the leader to make that happened, sort of like my role at Drunk Duck. They need to be willing and able to coordinate people and tell them what to do, handle their strengths and weaknesses right to get the work done. The last part to remember is contingencies for when things go wrong! What are your safeguards? i.e. buffers, finishing early so you've got extra time to work on the project if it needs it, have backup people lined up to do work for you, filler art at the ready, guest strips, maybe even simplified techniques or just posting line art instead. How do YOU stick to deadlines (if you do), how do you handle time management and organisation with your comics and collaborators? Gunwallace's theme music this week was Z74's Star Knights. It's An operatic swarm of hornets on a massed bombing run over enemy territory.


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