Episode 576 - Retro Adventure heroes

Mar 28, 2022

Retro adventure heroes are an interesting and unique sort of hero. The trope was revived and crystallised by George Lucas and Steven Spielberg with Indiana Jones, but it had existed long before then and continues to persist now in many forms. They're not without their problems But I like these characters. I love their outfits, their competency, intelligence, self sufficiency, and their penchant for exploration and discovery.

Topics and Show Notes

What is a retro adventure hero? Typically they're an adventurer, a member and representative of a powerful Western country, they like exploring, they're self sufficient, they can survive by themselves in the wild, they can fight, understand many languages, have arcane knowledge of and respect for native peoples and different exotic cultures, they tend to be very worldly and highly educated. This trope was inspired by real life examples, typically explorers from the 19th century, foremost among them was Sir Richard Francis Burton. He was highly educated, a soldier, an explorer, a swordsman and a shameless self promoter. With the explorations of Burton we have the romantic idea of a representative of the British Empire and Western civilisation delving into the hidden worlds of the Arab east and darkest Africa.

A partial influence for Indiana Jones was the story of GE Kinkaid and his 1909 find of the remains of a fabulous city accessed through a cave in the Grand Canyon… all sponsored by the Smithsonian institute. Of course nothing about the story was true and GE Kinkaid never existed, but it was quite inspiring nonetheless. My own character, Ace Kinkaid, from my comic Pinky TA was based on GE Kinkaid. Instead of going in the Indiana Jones direction of a “true hero” I decided to take a different tack- since the story was clearly made up and quite stupid (obviously designed to fool people), I made Ace Kinkaid someone who wanted to look like a hero but was in reality a con-man, only out for himself.

The most important fictional retro adventure hero is H. Rider Haggard's “Allan Quatermain” (I wrongly say he was Edgar Rice Burroughs' character in the Quackcast). He's another huge influence for Indiana Jones. There are many other popular fictional retro adventure heroes though: Brenden Frasier's character in The Mummy, Romancing the Stone, Lara Croft, El Borak, Steve Canyon, Biggles, Bulldog Drummond, John Carter, Dirk Pitt in Sahara, Flashman (though more of an antihero) and many more, even The Rock's character from the recent Jungle Cruise.

Why “retro” though and how can contemporary characters like Lara Croft and Dirk Pit be retro? Well there are a few reasons; number one is that they follow the clothing conventions of a lot of brown, leather, and straps; number two is that they have all the right competencies with fighting ability, self sufficiency, a penchant for adventure and exploration, visiting ruins etc, a good education…; number three is that they come from a retro world view of imperialism, so they can be a representative of the “enlightened modern world” going off to “discover” and explore exotic places - which of course aren't exotic or in need of discovery from the point of view of the locals.
This trope can still work just as well in a modern setting because we still continue to think like this, but it works best in the 1920s/30s for a couple of reasons: The aesthetic then is perfect, but this was also the end of the old imperial era. It marked the end of the time when we could still imagine representatives from “western civilisation” exploring unknown places, technology was at the highest point for characters of this trope (aeroplanes, machine guns, trains, steamships…), and many of the original adventure heroes were created in this period because we were romantisising the idea of adventure and empire while it was ending.

After the second world war scoured the entire globe and the last gasp of the dream of empire was shattered, the far reaches of the earth no longer seemed exotic anymore or to hold the same mystery. Retro adventure heroes had their hey-day in the transition from colonialism to post colonialism. We like them now for the romanticism of the image of what they were and the spirit of adventure and exploration, that's what we emulate rather than the distasteful idea of a colonialist imperial cultural ambassador, tourist, and thief.

Do you have a fave retro Adventure hero? If so, who? Do you even like the trope?


This week Gunwallace gave us a musical theme to Caveston - Authoritative violin pronounces and directs. A four stringed general deciding the course of action, laying out the battleplan. Electric guitar listens well and leads the squad on a furious audio assault! Storming forth and prevailing in a mighty show of shock and awe.


Topics and shownotes

Links


Featured comic:
Caveston - https://www.theduckwebcomics.com/news/2022/mar/22/featured-comic-caveston/

Featured music:
Caveston - https://www.theduckwebcomics.com/Caveston/ - by Caveston, rated T.


Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
PitFace - https://www.theduckwebcomics.com/user/PIT_FACE/
Kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/

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Episode 572 - Myths of fiction part 2

Feb 28, 2022

4 likes, 0 comments

Last week we did a thing of the persistent myths of fiction- fictional conventions that we all just accept, and are repeated over and over and even influence real life- for example: that people are blasted back in reaction to being shot. It started as a way of making shooting scenes more dramatic and obvious on film, but became a convention and we all believe it so much that it influences reality- it's part of the famous JFK conspiracy about a “second shooter” because people foolishly think JFK's head rocking “back and to the left” indicated the direction of a gunshot. The kinetic energy of a bullet is imparted to the medium it strikes, typically through heat and destruction when it hits a soft target like a human.

Episode 478 - Pity da fool!

May 11, 2020

3 likes, 3 comments

Fools are an iconic character trope and I wanted to explore them. They're a lot more varied and interesting than is readily apparent. There's a LOT more too a fool than what something like TV tropes suggests, unless you get into the subtypes… And that's what we explored in this free-form discussion. I introduced the idea in the Patreon only video where Tantz, Banes, Pt and I try and get a handle on the idea for the first time, so that's a good behind the scenes insight into what goes on!

Episode 466 - And then What?

Feb 16, 2020

2 likes, 0 comments

What happens to characters after the big action scene or climactic moment? This could be anywhere in the story but it's usually close to the end. Do they process any of the things that have happened to them to lead them up to that point or do they just forget about everything and simply act as if nothing except the last 4 seconds matter? The later seems to be the trend in a lot of badly written fiction, and it's a notable trope in 80s style action films. Death of family members or lovers are irrelevant when you have a hot action star standing next to you!

Episode 449 - Star Wars 2 the franchise strikes back

Oct 21, 2019

3 likes, 1 comment

As promised we dive right into the second half of the Star Wars chat! We cover all the Star Wars stuff besides the original trilogy and the new trilogy. There's a lot to cover and we only touch on most on it: Solo, the Star Wars Christmas special, Droids, the Ewok films, Clone Wars, the games, the books, comics, Solo, Rogue One…

Episode 434 - Where do your characters exist?

Jul 8, 2019

3 likes, 7 comments

This time we're chatting about settings and where your characters exist in space… where does all the action happen in your comics and WHY does it happen there? Bane's had the really novel idea of thinking of story settings as action playsets, which are toy settings made based on a TV show or movie where you can play with action figures and act out key moments FROM the TV show or movie: Unlike a dollhouse they only have the key sets where the important things happen.

Episode 417 - Can we be better?

Mar 11, 2019

3 likes, 0 comments

What is Social Marketing? Basically its word-of-mouth and viral marketing smashed together and weaponised: Marketing companies hijack hot-button social issues and hitch their client's brand to them in clever campaigns (“We can be better”, etc). The purpose isn't really to make a brand seem progressive, modern or new, rather it's another way of getting it trending on social media that's guaranteed to work, unlike the legion of hit or miss but mostly failed “Viral” campaigns. Whether people say negative or positive things about this issue is irrelevant to the marketer, as long as people are talking about the brand is all that matters. Free advertising is the goal, but it has a social cost.

Episode 403 - Eat yer serial!

Dec 2, 2018

2 likes, 0 comments

This Quackcast was inspired by a newspost by Tantz. There seems to be this prevailing idea at the moment that serialised storytelling is better than episodic style stories. Tantz informs me that it's one of the many Twitterverse controversies! So let me explain what I mean here: Episodic story telling is when most of the story you're telling can be parcelled into the course of an episode: you can have a strong beginning, middle and satisfying conclusion in the course of your episode, whether that takes the form of a comic chapter, a page, a strip, or a half hour TV show. The Serial style has things stretching over multiple chapters or TV episodes. What we talk about in this Quackcast is that it's an utterly false dichotomy: You do not have to have either or, in fact most projects have elements of BOTH at the same time and it's a little foolish to think that one style could possibly be inherently superior to the other since they're just tools for telling a story. It is up to the creator to pick which one is right for their own work and the context in which it's going to be shown.


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