Episode 556 - That's What She Said!

Nov 8, 2021

The other day Tantz Aerine wrote a newspost about an article critical of Squid Game. The crux of things was that the Squid Game creator had said their message was anti-capitalist, while this critic was saying that the author's message with the Squid Game was an anti communist critique and not a very good one at that. The issue here is that isn't how you do criticism. At all. You can give an interesting reading of something and tell us why YOU think it's anti-Communist, or tell us how it looks through the lens of post-colonialism or new wave feminism etc, but you can't say that is what the author is saying or what the work means, especially if the author explicitly says WHAT they are saying. This may seem like a small distinction but it's actually very, very important. Bad criticism often tells us what the creator is saying. Don't do that. Don't be that person.

Topics and Show Notes

When you have a creative work to look at, you can't tell us what it means or what the author means, only the creator can do that. You CAN tell us what it means to you though. You can tell us about the commonly agreed meanings of various tropes and symbols too as well as their meanings within different cultural frameworks and contexts, but not why the creator used them, that's up to the creator.

The Squid Game is based on the deathmatch trope from anime and manga using all the clichés from that form including poor ordinary people caught up in something dangerous that they don't fully understand, a callous attitude to life, normally innocuous games turned deadly, twists and turns with who's really behind the whole thing, betrayal and so on. We can say that for a certainty because it's provably true. Why did the author co-opt the deathmatch trope? We can't say, but we can theorise they used it because it's popular in Korea and Japan. We can also talk about the history of the deathmatch trope, different examples of it like Running Man, Deathrace 2000, Gantz, Btooom, Danganronpa, Deadman Wonderland, Gyakkyou Burai Kaiji: Ultimate Survivor, and many more which all follow the same pattern. We can use those examples to talk about why the elements of those tropes exist but we can NOT talk about their use in Squid Game in isolation. That would be like talking about the use of the word “and” in the English language without talking about the use of similar words in other languages and the origins of the word in German.

It's important to remember that things do not exist in a vacuum but also that intent is up to the creator to define, not the critic.

This week Gunwallace ha given us the theme to Secrets Of Uncrom - Secrets, hidden knowledge, secret cult meetings in guttering candlelight, murder most foul, and plots thickening! This atmospheric electronic tune has layer upon layer of interesting and disparate sounds, suggesting mystery, darkness and hidden things.

Topics and shownotes

Links

Tantz's newspost on conflicting with the author intentions - https://www.theduckwebcomics.com/news/2021/oct/22/flipping-off-the-author/

Featured comic:
Sapling - https://www.theduckwebcomics.com/news/2021/nov/02/featured-comic-sapling/

Featured music:
Secrets Of Uncrom - https://www.theduckwebcomics.com/Secrets_of_Uncrom_The_Balance_of_Life_and_Death_/ - by Secretsofuncrom, rated M.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
PitFace - https://www.theduckwebcomics.com/user/PIT_FACE/
Banes - https://www.theduckwebcomics.com/user/Banes/
Kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/

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Episode 552 - Tropes we like

Oct 11, 2021

2 likes, 0 comments

Last time we covered tropes we hated! This time we're talking about clichés we actually like. It's quite a bit trickier because clichés are clichés for a reason (overuse) so it's not easy to like them, except in some cases… For me it's Isekai. That's a Japanese word for “another world”. This is a very old genre, it's basically a story where a person from our normal world goes to a magical world, we see this in ancient fairy stories, Wizard of Oz, Alice in Wonderland, the Lion the Witch and the Wardrobe and many others. until the mid 20th century it was the default way of writing any fantasy story. It has always been around, the Japanese were just the first to come up with a popular name for it.

Episode 523 - The Resonance of Folk tales

Mar 22, 2021

5 likes, 0 comments

Folk tales are the primordial ooze of culture. Nobody knows where these stories began, nobody owns them, They're added to and expanded by successive generations. They spread and grow because they have resonance to all sorts of different people across time, different languages, and ethnicities. We talk about that resonance and why these stories still have meaning for us today, why new ones are still being created, and why you're free to use Beauty and the Beast or Snow White and the Seven Dwarves for your own creative projects without worrying about copyright issues.

Episode 508 - Fan Service

Dec 6, 2020

3 likes, 0 comments

The Mandalorian on Disney Plus is a very popular series, it's particularly known at the moment because of the “fanservice”, i.e. fan rewards in the second series. a couple of Clone Wars characters are in it now… but we won't spoil that. Tantz, Banes and I chat Fan Service! What IS Fan Service and why is it a thing? When did we first learn about it?

Episode 498 - Your culture is MINE now!

Sep 28, 2020

4 likes, 5 comments

This week we're talking about cultural appropriation, cultural adaption and adoption, also stereotypes and all sorts of related stuff. It was inspired by a newspost from Tantz discussing the recent live action Mulan movie by Disney. Cultural appropriation is when you take an aspect that is sacred or important to one culture and own it yourself: decontextualising it, stripping it off it's meaning, making a cartoon version of it, commodifying it, commercialising or cheapening it in some other way.

Episode 475 - Tropeagedden! overuse of fashionable tropes...

Apr 20, 2020

4 likes, 3 comments

Certain tropes or stylistic ways of telling a story can get really, really popular and trendy very quickly and it seems like they're everywhere! Suddenly many story are all told with the same sort of stylistic flourishes. The first few times it's done that way it's clever and meaningful but after that people just use the same thing without understanding it properly and consequently usually do a really crappy job!

Episode 466 - And then What?

Feb 16, 2020

2 likes, 0 comments

What happens to characters after the big action scene or climactic moment? This could be anywhere in the story but it's usually close to the end. Do they process any of the things that have happened to them to lead them up to that point or do they just forget about everything and simply act as if nothing except the last 4 seconds matter? The later seems to be the trend in a lot of badly written fiction, and it's a notable trope in 80s style action films. Death of family members or lovers are irrelevant when you have a hot action star standing next to you!

Episode 441 - Cooperation = cool

Aug 26, 2019

2 likes, 0 comments

Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.


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