Episode 478 - Pity da fool!

May 11, 2020

Fools are an iconic character trope and I wanted to explore them. They're a lot more varied and interesting than is readily apparent. There's a LOT more too a fool than what something like TV tropes suggests, unless you get into the subtypes… And that's what we explored in this free-form discussion. I introduced the idea in the Patreon only video where Tantz, Banes, Pt and I try and get a handle on the idea for the first time, so that's a good behind the scenes insight into what goes on!

Topics and Show Notes

We worked out that there are many different kinds of fools. The classic idea of "The Fool" comes from King Leer where the fool speaks truth to power, like the little boy who tells the emperor that he's naked, or a lucky, untouchable character that succeeds regardless and gets automatic protection from those around them; reminiscent of the time when mentally disabled people were seen as being "touched by god".

They can be sidekicks like Barney on the Flintstones, or main characters like The Tick, or Maxwell Smart. They can be lovable rogues like Flashman or the famous Scaramouche character. They can be innocents like Andy from Parks and Rec, or they can have an altogether different purpose like Jerry in Parks and Rec: he's a sort of a court-Jester style fool but his role is to show the darker sides of the otherwise good characters as they make fun of him.

Who is your favourite fool? And do you make use of a fool in your work?

The musical feature this week that Gunwallace has given us is theme to Cragwater: Magical, bucolic fairy music. Lush green idyllic meadows on high mountains overlooking sunlit valleys, washed in golden brilliance, walled by faint purple mountains that fade into the distant hazy sky. A brook glitters at the centre as it bubbles and flows between the rocks and grass. This music evokes high places, greenery, and sunlight.



Topics and shownotes

Links

TV Tropes on The Fool - https://tvtropes.org/pmwiki/pmwiki.php/Main/TheFool

Featured comic:
SteveAndMelvin - https://www.theduckwebcomics.com/news/2020/may/05/featured-comic-steveandmelvin/

Featured music:
Cragwater - https://www.theduckwebcomics.com/Cragwater/, by TallFroyo , rated T

Special thanks to:
Pit Face - https://www.theduckwebcomics.com/user/PIT_FACE/
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/

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Episode 475 - Tropeagedden! overuse of fashionable tropes...

Apr 20, 2020

4 likes, 3 comments

Certain tropes or stylistic ways of telling a story can get really, really popular and trendy very quickly and it seems like they're everywhere! Suddenly many story are all told with the same sort of stylistic flourishes. The first few times it's done that way it's clever and meaningful but after that people just use the same thing without understanding it properly and consequently usually do a really crappy job!

Episode 416 - Making cuts

Mar 4, 2019

3 likes, 6 comments

The entire team is here this time, no one was cut… So we're chatting about CUTTING, as in cutting out scenes to make a story cleaner, leaner and less flabby, but also NOT cutting because in a webcomic you don't have to, and when you cut badly you end up with a “D movie” effect where story scenes don't follow, don't make sense and plots seem to go nowhere or happen for no reason.

Episode 393 - Set the scene!

Sep 24, 2018

2 likes, 0 comments

In THIS Quackcast we chat about shots! The kind you get from a camera… Long short, bird's eye view, worm's eye view, high angle, low angle, wide angle, fish eye, close up, ultra close up… You can use them to set the pace of the narrative, increase drama, reveal or conceal elements and so on. Shot types and angles are really important in story crafting. This was based on a newspost by Banes. I was actually IN Athens in Greece sitting next to Tantz Aerine for this Quackcast. It was cool to be in the same place with at least ONE of our fellow casters. Banes was still in Canada and Pit was in London, making a very brief cameo appearance at the very end.

Episode 379 - Troptastic

Jun 18, 2018

5 likes, 1 comment

ALL the tropes!!!! Based on Emma Clare's newspost, tropes are damn useful but they can also be your undoing if you handle them badly. Tropes are shortcuts to meanings, scenes, procedures or jokes that take too long to set up in their own right. You can use them like prefabricated parts to build your story, Lego if you will. You really should know how to use them correctly though. If it's for jokes, then work on them and expand on them, if it's for more serious stuff then you should know WHERE those tropes come from so you use them correctly. We chat about tropes, boob-slips, Doki Doki, Baka and Test, Kung Fury, Satan Ninja 198X, and Vaporwave among other things. Gunwallace gave us a lovely theme to Yasu no Monogatari this week: Floating out on a blue river of dreams into an echoing crystal cave illuminated by thousands of refracted glittering lights, traveling on your way further underground, deeper and deeper to more exciting and mysterious sites.

Episode 348 - Action Talking

Nov 13, 2017

3 likes, 2 comments

Special treat at the start of this Quackcast, a Spang news announcement from the oooooold days of DD! This week's Quackcast is on the interesting notion that talking CAN be action. It's based on a newspost of Tantz's. I'm not quite bright enough to fully explain it here so I'll quote Tantz: “Often in making webcomics, creators may try to have more action than discourse, as it tends to make the comic more visually interesting and give opportunities to avoid ‘talking head’ scenes. However, I think that sort of conundrum is a potential trap that might prevent creators from truly making use of all the potential their story and characters have- because if done right, everything on the webcomic page IS action. Discourse or discussions between characters have a natural dynamic and pacing that has to be tapped in, in order to make the scene itself dynamic and powerful even though the character’s aren’t physical with each other.” Basically, even the talking IS action, not separate from it. The talking give the action meaning and context after-all! This week Gunwallce has given us the theme to Energize: Serious beats, plodding purposefully, harsh guitar, flashing like the pulse of a police light, eclectic electric rock, flavours of early 80s ska and post-punk create an unusually tasty mixture!

Episode 345 - Horror no horror

Oct 23, 2017

3 likes, 3 comments

Does a horror film without the horror still make sense? If it does then it's probably a really good film… that's what we're talking about in this Halloween themed month! The idea was based on a recent newspost by Banes. We also tapped the massive resource that is Banes for our cover image, which comes from a horror short by Bane's film director brother. Check it out, the link is down bellow. That film, Little Matthew, is a good example of the topic… I won't spoil it, but the scenario and the setup of the film could work just as well without the horror part. The characters are believable and you want to know more about them, this helps you start to care about them, which makes the advent of the horror scenes more effective. In the Quackcast we chat about that, examples that fit the model and possible exceptions. This week Gunwallce has given us the theme to Pulse Comics. It's Creepy, creepy pulsing electronica, like the burrring, burning and zapping sounds of industrial lasers and mechanical robot arms moving in precise, regular rhythm with delicate movements in a vast, echoing fully automated factory of the future.

Episode 337 - Interview with AmeliaP of Kings Club

Aug 28, 2017

5 likes, 7 comments

This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow. Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!


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