Episode 402 - Audience expectations with characters

Nov 25, 2018

We're all back together this week and we're chatting about audience expectations for characters versus the intentions of the creator. Which is more important? Well it's a bit of a balancing act… You don't want to pander to your audience because that's not fun and they won't enjoy it anyway, but by the same token you shouldn't just do whatever you feel like regardless. As a creator you build up a contract between yourself and the audience; if you betray that by subverting their expectations with characters in ways that are very “OUT of character” just because you feel like it then you can start to lose their respect and attention. Killing off characters all of a sudden can be a big responsibility too, try not to take that lightly.

Topics and Show Notes

Taking characters in unexpected directions is fine and can energise your audience, but you should try and set it up or give plausible reasons for it after the fact. As the creator it's tempting to just think of yourself as the absolute monarch-god-emperor of the world you've created, with license to make any changes and do whatever you want, but if you want people to read, follow along with, and enjoy your work then you have to take a little more care. Don't abuse your audience because without them, what's the point?

This week Gunwallace has given us the theme to Froggtree Comics. Slip into the shadowy club, sidle into a booth and watch the action on the dancefloor. Quiet, subdued disco. This track wants to party but not be too obvious about it… till it gets up the courage to join the throng and strut its stuff!

Topics and shownotes

VIDEO exclusive!
Only for Patrons who donate $5 or more, here - https://www.patreon.com/DrunkDuck

Featured comic:
The Muscle Corps - https://www.theduckwebcomics.com/news/2018/nov/20/featured-comic-the-muscle-corps/

Links:
From Mks monsters forum thread here - https://www.theduckwebcomics.com/forum/topic/178044/
Mks monsters - https://www.theduckwebcomics.com/user/mks_monsters/

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
Banes - https://www.theduckwebcomics.com/user/banes
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean

Featured music:
Froggtree Comics - https://www.theduckwebcomics.com/Froggtree_Comics/, by Skreem, rated E.

Episode 388 - Coding for Men and women

Aug 15, 2018

2 likes, 0 comments

In this Quackcast we discuss the artistic coding used to represent males and females in comic art in a simple, minimal way. Pitface joins us, along with Banes and Tantz Aerine! Much like an expert physicist is able to simplify enormously complex equations into something seemingly simple like E=MC2 a good comic artist simplifies the essence of what they're drawing into something that's immediately recognisable without a lot of complexity. We're mainly talking here in terms of drawing men and women. It sounds like the most basic, silly thing, but even pros with years of experience have trouble with it. Some of the art for the new She-Ra cartoon is a great example of that.

Episode 386 - These are the books that made us

Aug 6, 2018

3 likes, 0 comments

In this Quackcast Tantz, Banes and I have a chat about the novels that influenced us when we were growing up. Each of us barely even touch on them but we do bring up some interesting titles… for Tantz it was the sexy comic Storm and the novel The gods of Foxcroft, for me it was the high fantasy of CS Lewis and JRR Tolkien, and later on SciFi by writer like Tanith Lee and her Don't bite the Sun and Drinking Sapphire Wine- both of which were very prophetic novels in the way they deal with hedonistic youth culture and the modern phenomenon of adults having extended childhoods while outsourcing more and more adult tasks to technology. What were some of your most influential novels when growing up?

Episode 376 - Comic Tutorials

May 28, 2018

3 likes, 0 comments

kawaiidaigakusei makes a return to the Quackcast! Together with the crew we chat about some of our favourite comic making tutorials on DD. Yes, there IS a tutorials section on the site and people have created some amazing and clever tutes on how to both write and draw better when making your comics. There are some cool instructions on how to make better pages, write scripts, do rain effects, all sorts of shortcuts and clever tit-bits of info to have you creating like a pro. This week Gunwallace has given us the theme to Potato and Kraut. Feel the gigantic weight this music layers onto your shoulders. A synthesised torrent of gravity, followed by the heavy, deep notes of a piano dropping on top of you like frozen slabs. The torrent slowly eases, brings light and relief, then fades away.

Episode 373 - Stupid millennials, greedy baby-boomers and lazy Gen Xers!

May 7, 2018

4 likes, 5 comments

Millennials are so dumb, Gen Xers are SO lazy, and those Baby-boomers are just greedy as hell aren't they? But seriously, in THIS Quackcast we chat about the different generations of webcomicers and what's changed and what we have to learn from each other. The first generation of real webcomics came in with Sluggy Freelance, 8 bit theatre and a few others. Webcomics started out in the mid 90s as the web version of “Zines”: independent creator driven personal projects. The second generation came about in the 2000s. Sites like Drunk Duck and Keen Space were a huge part of that. It made it easier for creators to make the jump online. We'd seen what those first guys did and now it was OUR turn, there were a lot of copy-cats in this generation, but a lot of experimentation and creativity too, with sound, animation, interactivity and infinite canvas being a mainstay. Later there was an explosion in hosting sites like DD and comicers moved on to other formats like Tumbler and Twitter etc. The pro comic publishers saw how things were going and tried to get in on the act with online comics too. I think the 3rd generation saw a lot of commercial focussed projects. Comicers saw it as a way to make money so we had a lot of slick, pro work flooding in. In the 4th generation I think we have people doing comics for mobile devices or ON mobile devices. A lot of the comic hosting sites have far more limitations on work than they used to in terms of content and format, a lot of stuff has a bit of a pre-packaged feel, you see almost no experimentation with format now. On the upside though quality is a lot higher and comic sites will reliably work a lot better than they used to. Styles have changed over the generations: In the old days most comics were fully drawn and scanned. Tablets were rare and very expensive and so were graphics programs. If you saw a fully digital comic back then you knew the artist was either a pro or they were at university with access to high level equipment - or it was dodgy work done with a mouse and Windows Paint. Those tools have become far more accessible now and the barriers have come right down. Most work is digital. What generation are you? This week Gunwallace has given us the theme to DreamcomicbookDOTcom! Journey into a claustrophobically narrow electronic service tunnel, filled with high voltage wires humming with unimaginable power and mysterious cables running off endlessly into the dim, dark shadows in the distance. The creepy patterings and low hum of this music will take you there!

Episode 325 - walk the line

May 29, 2017

3 likes, 1 comment

In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling… Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading. A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines. The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework? The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.

Episode 312 - happy little trees

Feb 27, 2017

4 likes, 5 comments

In THIS particular Quackcast it's just Banes and I chatting about tips and tricks for artwork. Hopefully some of the stuff we mention is helpful to someone, I tried to illustrate some of that in the cover pic. Banes drew the image of Penny crashing through a scene which I've coloured and added trees, oceans, mountains, clouds, fire, smoke etc all with the use of simple custom brushes. The shading was all done just by painting grey over a layer set to “multiply”, which makes all light colours transparent and darker colours less so, so that you get a perfect tool for making shadows! Anyway, listen to the cast and maybe you'll get something out of it! The music that Mr Gunwallace has for us this week is for Mr Valdemar and other gothic tales - The tinkling crystal notes of a piano are paired with the dark woodiness of a mournful cello and touches of strings to give us this haunting gothic soundscape.

Episode 283 - Writing Dialogue pt1

Aug 8, 2016

3 likes, 8 comments

Dialogue is a key part of any comic, it pushes the story along, keys the reader in on things that would be otherwise ambiguous, hints and foreshadows at future happenings, creates humour… well, it's just a big part of comics, that's all! And that's what we're chatting about here in this Quackcast! The topic stems from a forum thread I posted a while ago asking people about their approach to creating dialogue and how people go about it; is it heavily scripted in advance or is it one of the last things you come up with? People had some very interesting responses! Gunwallace's musical theme was Magical Misfits. The sound is magical, classical, threatening, yet full of adventure! Love those creeping cellos, the violin and clarinet sound like a humorous dialogue between the wittier members of the party.


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