Episode 534 - Biting off more than you can chew

Jun 7, 2021

Taking on more than you can handle - i.e. James Cameron and JJ Abrams are good directors and writers but neither could handle the demands of a complex Sci-Fi project that needs full world building and internally consistent logic etc (Avatar and Star Wars). They're great with more simple SciFi that's based on 21st century earth and simpler stories, but epic SciFi was clearly a long way beyond the capabilities of either. We're talking about when WE have been caught taking on stuff we couldn't handle, how we dealt with that and also how other creators dealt with it too.

Topics and Show Notes

It's very easy to get overwhelmed by the magnitude of the task that you take on, whether the story style is too much for you, you can't get a good ending, the research is too much, the artwork is too hard, the schedule is too demanding etc. We've all been caught in some way or other, usually multiple ways! One strategy is to break stuff down into more manageable chunks, but sometimes that's just too hard anyway. It can be worth it to battle on because it forces you out of your comfort zone and makes you learn new lessons and techniques. Sometimes you can still produce something great even if you didn't reach what you were originally aiming for. And sometimes it actually makes more sense to quit because you find yourself wasting too much time and energy on it when you could be spending that more profitably elsewhere. There are no single right answers here.

The cover image is emblematic: an antimissle installation developed for billions by the US, which was abaondoned soon after. They bit off more than they could chew... Not only with the idea of hunting and killing balistic missles before they hit the US coast, but pursuing a concept that would have fundamentally unbalanced the M.A.D. docterine of the late cold war: If one side can defeat the other's missles then it becomes practical for them to strike first which makes nuclear war far more likley, which means that the other side becomes more desperate... fortunately the idiocy of this path was abaondoned before it led to further escalation.
(Image: By Pitface, abandoned antimissle site in ND)

This week Gunwallace has given us the theme to COSMIC SAFARI: A trip through the wilderness of the vast galaxy, along beautifully coloured nebula filaments, past the rings encircling gas giants, and through the tails of comets! This is Jean-Michele Jarre meets a small remote controlled car!

Topics and shownotes

Featured comic:
COSMIC SAFARI - https://www.theduckwebcomics.com/news/2021/jun/01/featured-comic-cosmic-safari

Featured Music:
COSMIC SAFARI - https://www.theduckwebcomics.com/COSMIC_SAFARI/ - by Frenemy, rated E.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
Banes - https://www.theduckwebcomics.com/user/banes

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Episode 532 - Fixing art to make it less sexy?

May 23, 2021

4 likes, 0 comments

Tantz made a great newspost about this little trend of “fixing” people's art to make it less sexy, as if there was something wrong with sexy art. I think worst about it though is the implied moral superiority of the “fixer”. They're judging the art as non-realistic and “bad” (because it's sexy), and they set about “fixing” it to gain some sort of social kudos, slimming busts, increasing the girth of the figure, making their pose less provocative etc… I think the exercise would be perfectly fine if the context and the attitude wasn't one of “I judge this art to be BAD because it's sexy, I am fixing it to make it non-sexy and that will make it better! And you will all agree that the original was shit and I have improved it!”.

Episode 529 - Time loops!

May 2, 2021

4 likes, 0 comments

Time loops in stories are a lot of fun, they can be really complicated and interesting. Groundhog day is the most famous version of this trope. Banes tells me it's a “trope codifier”. In a time loop story characters are caught reliving the same events over and over with the main character being the only one who's really aware of it, Sometimes the loop happens only once or a couple of times, or many, many times as in Groundhog Day and Palm Springs. We chat about some of the different time loop stories, their characteristics and why we like them.

Episode 526 A return to Mary Sue!

Apr 12, 2021

5 likes, 3 comments

Mary Sues are always a fun topic! There are some misconceptions about them though… Mary Sues aren't all female, they can be any gender. Being super powerful or super popular or super pretty etc doesn't equal a Mary Sue, not even if your character super stands out next to all the others, those things ONLY indicate they might possibly be one. What equals a Mary Sue is a character that doesn't have to struggle very hard for anything, a character that is almost universally admired, and or loved (even by the enemy), a character that masters hard skills with ease and ends up teaching the teachers and beating the masters, a character that's destined to succeed and does in spite of internal story logic… All these things and more can add up to make a Mary Sue.

Episode 524 - Empathy

Mar 28, 2021

4 likes, 0 comments

Image credit: There's Something About Mary, 20th Century Fox. Empathy is like sympathy but you don't think about it. It's what happens when you see someone get hurt and you wince in pain watching them, it's when you see a really uncomfortable moment in a sitcom like The Office and you cringe, It's when you feel sad when the characters are sad about something. Empathy is an important tool for audience immersion- if they're feeling that strongly for the characters then you've got them invested in your story! Funny story… the topic of this Quackcast was inspired by us talking about the risks of “going commando” and the fact that it can happen to women as well as men. This led us to go looking for photographic and video proof, as you do… and what we saw gave us instant empathy for the poor unfortunate. Hence the Quackcast topic ;) This week Gunwallace has given us the theme to PleaseRewind: Quiet threat, creepy, seeping, strumming, thrumbing, coming CLOSER, inside, peering around, waiting to begin. This is a quiet track filled with an undertone of urgency suggested by the constant quick rhythm and lonely guitar.

Episode 517 - money in Scifi Utopia

Feb 8, 2021

3 likes, 3 comments

Weird one this week! A monneyless system in a working Scifi utopia. This was based on an idea Banes came up with talking about Star Trek and how the federation has “evolved beyond money”, We discuss if this is possible, why it is and how it is. That means no need for money substitutes like credit or barter either. It's a really interesting topic and a brave choice for a world setting. The most common type of scifi world by FAR is a dystopia so the fact that Star Trek is a working utopia (at least in the original and 1990s series) is a very brave and unique choice and the idea that it functions without money is even more clever and interesting.

Episode 512 - Fire and Ice Commentary

Jan 3, 2021

3 likes, 1 comment

Happy 2021 everybody!!!!! For this fun first of year Quackcast We do a commentary and reaction to the Ralph Bakshi and Frank Frazetta classic sword and sorcery animated movie from 1983, Fire and Ice! Tantz and Banes have never, ever seen it before so it was a new experience to them and maybe to YOU as well? Fire and Ice is a simple fantasy story about evil prince Necron who wants to rule over all the lands using his control of a huge glacier. Brave Princess Teegra, Larn (mullet head), and Darkwolf (the Deathdealer), team up to battle to stop him destroying the southern lands. It was done with rotoscoped animation which made the figures look quite realistic. Rotoscoping is basically filming real actors and then taking out the background and painting over their bodies and turning them into cartoons. It's an analogue old fashion way of doing motion capture, like they do in modern 3D CGI animation.

Episode 509 - Saltcast

Dec 13, 2020

4 likes, 0 comments

Escapist fiction Vs Gritty and real style fiction… Furwerk-Studio made an interesting post about this subject. They were annoyed at people who dismiss escapism as something lessor or inferior to more gritty and realistic work, so we decided to tackle both sides and take some extreme views on the subject, both for and against! A few years ago Simon Peg made some comments related to this very subject and got a bit of backlash (links in the notes). The idea is that escapist stuff keeps us infantile and malleable… It's actually a really old idea anything that isn't realistic is childish and bad for you while things that are heavier and more adult in tone (whether escapist or not), are far more worthy.


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