Nov 15, 2020
Character trajectories are really interesting- in terms of character alignment, like a good guy that slowly turns into a bad guy through a whole bunch of bad decisions and incidents. A great example from popular media is Walter White from Breaking Bad. He starts out as an ordinary guy, but soon sets out on a path that takes him down the road to becoming a super-villian. Characters can start out bad and go good or even good, go bad and then redeem themselves…
Topics and Show Notes
Star Wars has a lot of character trajectories of varying quality depending on the movies… Characters do no need to have a trajectory, they can start of bad or good and stay that way, that's perfectly fine! But it's interesting to show how they go that way. Thanks to Tantz's newspost for inspiring the cast this week.
For our Patreon vid this week we celebrated the winners of a the DD Awards! Tantz got a swag and even Banes and I one some! So if you're a Patron at any level check out the vid :)
This week Gunwallace has given us the theme to Area 5 Point 1 - Quiet, subtle, grooving away as you trip down the city street, like a coool cat. Flicking your fingers, tilting your cap, looking fly! A thick, warm baseline, flows like warm caramel, twangy guitar and keyboard sparkles away on top and drum beats powerfully flavour the rest like chocolate chips.
Topics and shownotes
The DD 2020 Awards! - https://www.theduckwebcomics.com/Drunk_Duck_Awards_2020/5645439/
Tantz's newspost on character trajectory - https://www.theduckwebcomics.com/news/2020/nov/13/the-highway-to-hell/
Whispers of the Past - https://www.theduckwebcomics.com/news/2020/nov/10/featured-comic-whispers-of-the-past/
Area 5 Point 1 - https://www.theduckwebcomics.com/Area_5_point_1/, - by Area 5 1, rated E.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
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Nov 11, 2019
Storytelling styles change over time for various reasons: fashion, audience expectations, competition for audience attention due to increased choice and availability of media, technological limitations and abilities, and culture. We chat about the reasons for the changes and how styles have changed.
Aug 26, 2019
Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.
Dec 18, 2017
This is the Beautycast. We decided to have a chat about beauty. What IS beauty? is it universal? I would contend that it's not and that's what we tended to agree in the Quackcast. Beauty is a highly relative concept dependent on many factors like symmetry, rarity, ethnicity, time, geographical area, economic conditions, exoticism, what you're used to, aspiration, age, clothes, hair, health, fashion etc. Add to the fact that it's not really just based on what a person looks like but what they look like in relation to others around them. There's also the much derided old aphorism that “beauty comes from the inside” or that it's based on personality. We discus the fact that this is surprisingly actually quite true! Personality, expression and the way a person conducts themselves hugely influences your perception of their beauty or lack of it. This was a very interesting and enlightening discussion. This week Gunwallce has given us the theme to Mercenary Bound: This one has a slightly disco, early 1980s feel to it. It pumps along with the nice easy pace of a trained fighter, with a hint of threat and a touch of danger, like the music to a level of a side scrolling beat-em-up videogame. —————————————————————————— Don't forget our campaign to give YOU comment and reply notifications so that you can see who has commented on your comic pages easily, you can respond to them right away, then they'll KNOW you replied and they can respond back and so on. But before we can do that we need to raise money via Indiegogo to pay for it. YOU will be helping to pay for a feature that you want. That's how the site works these days, it's our site: yours and mine.
Aug 28, 2017
This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow. Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!
May 29, 2017
In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling… Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading. A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines. The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework? The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.
Apr 4, 2016
For Quackcast 265 I wanted to steer the direction toward the idea of future fixes and features for Drunk Duck! We talked a bit about the 2nd wave of fixes that will be happening now- HippieVan worked to gather people's suggestions for the most important bugs that needed fixing (with our limited funds), and features people want added, and then did a survey to find what people though were the highest priority. It was a lot of work and took a few weeks to come up with the results. Bellow is a summery of what she learned:
Jul 5, 2015
In this Quackcast I interrogated Mr Banes on the subject of his first newspost: Contrasts. It's a subject near and dear to him, even his comic "Typical Strange“ has its name based on the concept, i.e. two words with the opposite meanings put together to create an effect. In imagery contrast is used to make darker shapes appear darker and lighter shapes lighter and to create a tension where those areas meet at the penumbra. In writing and comics it's much the same, ”laughter and tears“, ”good and evil", a sad scene contrasting with a joyous one etc. Contrasting makes both contrasted elements appear far greater than they really are, as well as serving as a source of tension, conflict, or humour. Banes and I talk about this in a rambling fashion. Gunwallace has a special treat for us today with a brilliant theme for Dead Leon! You'll want to ask him for a copy of his one ;)