Episode 605 - Myth of Freedom

Oct 17, 2022

“Freedom” is the catch cry in so much historical fiction but it's usually an anachronistic piece of nationalist fantasy. You fought for your lord, for pay, your honour, your small region, etc, not for “Scotland” (i.e. Bravehert). Even today it's generally propaganda: e.g. The Invasion of Iraq being called “Operation Iraqi Freedom” and Russia's invasion of Ukraine being all about “freeing” the Russian speaking areas from “oppression”. We alter historical stories to fit with contemporary ideas about ourselves and to give us some form of foundation for our prejudices, motivations and identity. Good examples are the Arthurian legends, Gladiator, Braveheart, The Patriot, Robin Hood, The stories about Christopher Columbus, The 300, and The Woman King.

Topics and Show Notes

Controversy from the African community about the movie “Woman King” (we have not seen it) is a good recent example. It's about an all female fighting force in Africa in 1823 that fought European slavers, based on historical events. But the real historical tribe were actually slavers themselves. They didn't fight white slavers and “freedom” was never their goal. This very stark disconnect is interesting.
In other respects this film seems to be a much needed positive take on African identity, feminism, and the important and significant role of black women in history, if slightly “alternative” history in some respects, like Inglorious Basterds.

I can't comment more because I've not seen the film and do not know enough about the subject. I will link to people who do. Suffice to say that with historical tales we often reformat them in our own image in order to support our identity (see religion), Woman King is a good recent example, but it's not bad or unusual because of that.


This week Gunwallace has given us the theme to Forest Reckoning - Creepy atmospheric sounds fading in and out of the grey mists surrounding you. Are they the ghosts of lost children or are they the calls of tiny playful forest spirits as they dodge and tease and attempt to lure you deeper into the mysterious depths of the dark shadowy woods?


Links:
The Woman King: the Truth About Slavery Matters, Tafi Mhaka, Al Jazeera - https://www.aljazeera.com/opinions/2022/10/7/the-woman-king-the-truth-about-slavery-matters

Woman King is Worth Watching: But Be Aware That its Take on History is Problematic, Dominique Somda, The Conversation - https://theconversation.com/woman-king-is-worth-watching-but-be-aware-that-its-take-on-history-is-problematic-191865

The Woman King: True History Agojie Dahomey Slave Trade, Yoonji Han, The Insider - https://www.insider.com/the-woman-king-true-history-agojie-dahomey-slave-trade-2022-9


Topics and shownotes

Featured comic:
Bobby Carter: Creephunter - https://www.theduckwebcomics.com/news/2022/oct/11/featured-comic-bobby-carter-creephunter/

Featured music:
Forest Reckoning - https://www.theduckwebcomics.com/Forest_Reckoning/ - by Dpat57, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/

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Episode 512 - Fire and Ice Commentary

Jan 3, 2021

3 likes, 1 comment

Happy 2021 everybody!!!!! For this fun first of year Quackcast We do a commentary and reaction to the Ralph Bakshi and Frank Frazetta classic sword and sorcery animated movie from 1983, Fire and Ice! Tantz and Banes have never, ever seen it before so it was a new experience to them and maybe to YOU as well? Fire and Ice is a simple fantasy story about evil prince Necron who wants to rule over all the lands using his control of a huge glacier. Brave Princess Teegra, Larn (mullet head), and Darkwolf (the Deathdealer), team up to battle to stop him destroying the southern lands. It was done with rotoscoped animation which made the figures look quite realistic. Rotoscoping is basically filming real actors and then taking out the background and painting over their bodies and turning them into cartoons. It's an analogue old fashion way of doing motion capture, like they do in modern 3D CGI animation.

Episode 505 - Character Trajectory!

Nov 15, 2020

3 likes, 0 comments

Character trajectories are really interesting- in terms of character alignment, like a good guy that slowly turns into a bad guy through a whole bunch of bad decisions and incidents. A great example from popular media is Walter White from Breaking Bad. He starts out as an ordinary guy, but soon sets out on a path that takes him down the road to becoming a super-villian. Characters can start out bad and go good or even good, go bad and then redeem themselves…

Episode 452 - Storytelling styles change!

Nov 11, 2019

3 likes, 0 comments

Storytelling styles change over time for various reasons: fashion, audience expectations, competition for audience attention due to increased choice and availability of media, technological limitations and abilities, and culture. We chat about the reasons for the changes and how styles have changed.

Episode 441 - Cooperation = cool

Aug 26, 2019

2 likes, 0 comments

Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.

Episode 353 - Beautycast

Dec 18, 2017

3 likes, 0 comments

This is the Beautycast. We decided to have a chat about beauty. What IS beauty? is it universal? I would contend that it's not and that's what we tended to agree in the Quackcast. Beauty is a highly relative concept dependent on many factors like symmetry, rarity, ethnicity, time, geographical area, economic conditions, exoticism, what you're used to, aspiration, age, clothes, hair, health, fashion etc. Add to the fact that it's not really just based on what a person looks like but what they look like in relation to others around them. There's also the much derided old aphorism that “beauty comes from the inside” or that it's based on personality. We discus the fact that this is surprisingly actually quite true! Personality, expression and the way a person conducts themselves hugely influences your perception of their beauty or lack of it. This was a very interesting and enlightening discussion. This week Gunwallce has given us the theme to Mercenary Bound: This one has a slightly disco, early 1980s feel to it. It pumps along with the nice easy pace of a trained fighter, with a hint of threat and a touch of danger, like the music to a level of a side scrolling beat-em-up videogame. —————————————————————————— Don't forget our campaign to give YOU comment and reply notifications so that you can see who has commented on your comic pages easily, you can respond to them right away, then they'll KNOW you replied and they can respond back and so on. But before we can do that we need to raise money via Indiegogo to pay for it. YOU will be helping to pay for a feature that you want. That's how the site works these days, it's our site: yours and mine.

Episode 337 - Interview with AmeliaP of Kings Club

Aug 28, 2017

5 likes, 7 comments

This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow. Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!

Episode 325 - walk the line

May 29, 2017

3 likes, 1 comment

In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling… Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading. A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines. The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework? The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.


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